It's honestly one of the best fighting games ever made, just not a lot of people played it.
Agree with both of you. I freaking loved playing that game.
It was also one of the few fighting games I was decent at, but probably because I played it enough to want to learn how to get better at it. REALLY wish they had followed up with a sequel.
Its just very annoying to see 0 innovation. Its like every game is just an "all-stars" version of the same game, and when you don't have a pretty engine, what are you making new games for? You have no new commands or systems, no new gimmicks, no new pretty graphics or anything. What is the "appeal" of your game other than "hey, the band is back together for the 30th time!"?
I get that KOF LOVES to do that as a standard, but don't, then, act surprised when you have to shut down your game studio because of low revenue. The series could be so much more than "here's Terry and Andy and Edgy KYO and MAX Cancels again!"
Now with 1996 era box art animations!
It legit looks exactly how I imagined PS3 graphics would look during the PS1 era.
Like, we can all agree that SFV completely dropped the fucking ball right out of the gate, but, lets think about the things they came to the ring with upon the release of a new game:
1) A new engine that looked pretty damned good and ran reasonably well
2) New mechanics, at least attempting to put new wrinkles in the old formula
3) Timeline progression in the sense that this game falls between 4 and 3, and the age and look of the characters (some of them) show it. Bison rolling with that touch of grey in his hair, baby!
Whether they pulled these off well or not isn't really that important within this context. They did SOMETHING new, though.
I mean say what you want about it but XIV still had a quite a few new characters.
Game still looks pretty mediocre graphics wise but every game is gonna look like dog shit compared to XIII the greatest looking fighting game ever made.
I think the graphics in XV has a certain charm to it. Would like to see the actual gameplay in motion though without a hundred camera cuts.
These trailers are all god awful.
Every game has new characters. I'm talking about advances to the actual game itself. Sleepy pillow kid headphones anime guy are alright, but every other fighting game has new characters introduced as well. That's the bog standard.
What is KOF doing to progress their franchise? How are they refining what their series means to fighting games? What new features have they thought of since the last game?
Xno, I feel like they do those stupid cuts because some of their combo super moves have the same cuts in them, cutting out just about all of the recovery frames of a move before going into the next one. I've never really liked the way it looked in KOF games, but its their thing.
I think it’s pretty clear these character trailers aren’t being released in order of creation. Her animations look janky as fuck.
They need to stop playing with my boy Micky Rogers and put him in a KoF.
Also, when did Haft's face turn upsidedown?
I have no fuckin' idea, lol.