It's cool, games will just be designed with that kinda latency in mind. Only the purest of fighting game fans will really care. It really comes down to how they handle 4k to me.
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It's cool, games will just be designed with that kinda latency in mind. Only the purest of fighting game fans will really care. It really comes down to how they handle 4k to me.
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I have a HORRID back catalogue. If I could play all previous discs on PS5, that would be amazing!
I think it's the opposite. The general population doesnt recognize the little things like 250 latency or inconsistent frame drops or screen tearing.
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They may not be able to define what is happening, but they'll recognize when they can't properly time jumps from platforms, or realize that they can hear gun shots before they can see them. Those things will leave these people thinking the system is garbage when in actuality, it's their connection
Theyll develop games in a way that gets around it. Of that I'm sure. So few games aside from competitive ones require that tight of timing.
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Ew, am I just getting old? I don't want to live in a world where everyone is playing games at 250 latency and are somehow having fun. Idk.
Dont feel bad homie, it took me a long time to realize I'm not the target demographic of gaming companies anymore. Feelsbadman.jpeg
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I don’t know. I do repairs and install for internet residential and business and I hear every single day issues about devices dropping connection to WiFi . People under estimate what all connects to WiFi now. Ring doorbells, extenders . Mesh nodes, every smart tv in the house, every cell phone, every tablet/ laptop . Pc/ video game systems . Refrigerators now. And it’s across the board with proprietary routers and nice 3rd party routers. The top complaint is from parents with kids complaining about fortnite / call of duty and YouTubing . Sure they won’t know the exact reason they didn’t hit that jump or got killed first but they’ll know something is wrong.
Edit - homes of 1-2 people rarely have issues with connection drops unless it’s equipment related. But homes with families of 4 or more? It’s a common reality.
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yeah, 250ms is back in dialup territory. it seems unacceptable to me for that to become the norm again. high latency is a solved problem! going back to it just for the sake of fattening the profits of the platform holders seems very dumb and backwards to me.
I don't think anyone is advocating for that to be the norm again. The one and only point anyone is making in this thread is that we vastly overestimate how much the average gamer gives a shit about this. Truth be told we're not the average gamer anymore. For every anecdote of someone missing a jump due to lag input, one could easily point to the fortnite/smash kid playing through wifi routinely with zero complaints.
I'm not saying it's right. Just that the times they are a changing.
Playing an online game that is actually on your console/pc via wifi, is a far cry from playing remotely through some cloud service.
Part of the reason that this has become such a big rumor is there was a HUGE update to PSNow that actually makes it work with no delay. There are still issues, but it's weird stuff like getting a drink and using the WC kicks you from the service for being idle too long. It can't house that many users. Cutscenes seems to be the most pixelated aspect.
But the shield has already been doing both of these for a while and quite well at that. The GeForceNow cloud service is even free as long as you own the game.
I read an article that Verizon was beta testing game streaming by giving certain people free shields and a 150$ Amazon gift card. They supposedly even had god of war and red dead 2 in their service which is sick.
Some people here are too old to believe something like this would be immensely popular. Some people in here are too old to think it's even possible. Lol
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I could see them more pushing their $100 streaming box (half that price eaten by an included controller likely) for trying to get more media-consuming devices in the house (potential PS Now/PS Vue subscribers), and to further continue the local remote-play trend as well set way back in the PS3 with PSP (albeit severely limiting), and PS4 with Vita. On the latter note, maybe they'll bother to beef up their PC client for all that at some point.