Been a while for event threats, thats my fault. Now that all the silly wedding stuff is passed I should be able to do these on the regular again.
"Once the people of Eorzea learn that the Scions of the Seventh Dawn have returned, they will surely rally to our cause. We need only sound the clarion call." - Alphinaud
Also known as Archons, the Circle of Knowing are prominent figures throughout the Seventh Umbral Era storyline. The Circle of Knowing hails from the city-state of Sharlayan in the northwestern Dravania region and bears some mysterious relation to the group known as "The Twelve". They are marked by the Tattoo on their neck.
The Twelve's early history and true nature are unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.
The Twelve took up residence in the land which became known as Eorzea with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities.
Event Start Date: November 21
Event Bonus Battle: November 24
Event End Date: December 1
All information is taken from a mixture of Reddit/Spreadsheets and my own obviously expert analysis.
Much info for the event comes from this thread and its related links: https://www.reddit.com/r/FFRecordKee...os&sh=83628a4b
Though the information provided is used as a guideline and not always taken directly from the thread. When necessary, additional thoughts on Cid Missions and battle strategies are added.
Notable Rewards:
Band of Casting - Accessory 5*: Mag +30
New Characters Acquired:
No Lyse just yet...
Dress Spheres Acquired:
But Thancred continues his identity crisis.
Old Characters Acquired:
Thancred
Potato
Alphinaud
Minfilia
New Memory Crystals:
At least this time, the transition is a good one.
Old Memory Crystals:
Thancred MC1/2
Potato MC1/2
Alphinaud MC1/2
Minfilia MC1/2
New Record Materia:
No New Additions:
- RM1:
- RM2:
- RM3:
New Record Dive
Because the next expansion is going to mess everything up again lore wise.
New Legend Materia:
Spoiler: show
Acolyte Archives
- Beat 'Nero tol Scaeva 凶++' with a party consisting of FF XIV synergy characters.
- Beat 'Ultima Weapon 滅++' with a party consisting of FF XIV synergy characters.
Balance Changes
No changes
Relics
Kind of a win/lose spot with this event swapping places with X. Bad in that people waiting on a healer Brave USB will have a little longer, but good in that we FINALLY get an updated wind chain for mages.
The 2nd downside is that, now being a chain holder, Alphinaud will need some entrust support to make use of his other SB's. That said, Tiamat can still pump out 3 hits of hurt.
Thancred shifts again, this time going the earth ninja route with a Brave USB. Minfilia also fully shifts away from holy knight to support character.
Future Event Banner Comparison:
No later, as there has not been another XIV event in JP to date.
Element Boosts:
Spoiler: show
Ultra EX/Chase Type Glossary:
Spoiler: show
Banner 1:
The Alphinaud banner. Not quite an ascension event - though the long awaited magical wind chain, some new wind magic tech, and some supportive touches finally bring Minfilia into her own as a support unit instead of a half-assed knight.
Potato gains a bog standard ASB, dealing 3x fire magic overflow hits. Luckily, he does bring +fire to a rod. He also gains a a Glint, passing on element infusion for 3 turns of magical CT0.
His USB2 is 10x ST fire/non on entry, with a self Mag/Def boost, en-fire, and 'Sharpcast Fire' chase triggered by fire damage. 'Sharpcast Fire' will deal 4-8x additional fire/non hits with successive uses, like Squall's USB2.
Thancred becomes an earth ninja, after being a fire thief and a poison thief/ninja for a while. No en-element for him, but his Brave does deal the Mag/Def breakdown effect with its entry - along with 10x hits of ST earth/fire damage and a Ninja ability boost. The USB itself is instant, while his Ninja Brave mode can run up to 10 hits and Atk/Def/Res crush.
He also gains a new BSB with instant entry, 8x earth/non ST hits, and imperil earth. Both commands are Ninja school, with C1 dealing 2x ST ranged earth/non hits with a P.Blink and C2 dealing 1x ranged earth/non hits with an Ether effect.
Alphinaud gains the magic wind 2.0 chain. Along with that, his Brave USB deals 10z wind/non summon hits to one target, grants 2x fastcast, and grants the party wind Radiant Shield. Luckily, his Brave mode is triggered by wind hits and not summon, and can reach 12x wind/non summon magic hits to a single target with an ether proc.
His Glint is the magical version of Cloud's, dealing 6x wind/non summon damage to a target with en-wind.
Minfilia gains a new Glint as well, offering CT0 en-holy with a party HP Stock of 2k. Along with that is a new BSB too. Entry is 8x holy/non damage to a single target with Last Stand for the party. Both commands are Knight school, with C1 granting a Knight class boost for 2 turns with 4x ST holy/non hits while C2 is a 2x holy/non dispel.
Returning Items:
Entirely new banner.
Banner 2:
A few good things here, but half of those items are for content thats ~2 months away (Chupon magicite).
Yda is very underrated as far as Monks go. Her USB with 3x CT0 charges essentially makes her cycle cast time free, and it packs in 3 P.Blinks for mitigation.
Estinen is about on par with Freya for wind Dragoons, trading the chase for a quickcast cycle (which is dive does anyways).
Finally, Ysayle's USB comes with a very rare +ice rod and a rank based chase.
Returning Highlights:
Yda USB
Ysayle USB
Legend Materias:
- B1 - Thancred: Small chance to w-cast Ninja abilities.
- B1 - Minfilia: Begin battle with Quickcast 3.
- B1 - Alphinaud: Begin battle with en-wind.
- B1 - Potato: Begin battle with en-fire.
- B2 - Estinen: Begin battle with en-wind.
- B2 - Ysayle: Small chance to minor imperil-ice after using ice element abilities.
- B2 - Yda: Small chance to self Stoneskin (30%) after using a Monk ability.
- B2 - Cid: Deal moderately more damage with Machinist abilities with a gun equipped.
Relic Discussion
https://www.reddit.com/r/FFRecordKee...57&sh=52c5fb64