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  1. #721

    Quote Originally Posted by Eleven19 View Post
    Holy shit why is this an advert LOL

    This is pretty great.

  2. #722
    Ridill
    Join Date
    Jun 2007
    Posts
    12,037
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    What the heck :D

  3. #723
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    12,838
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Icarian View Post
    Surplus exp, exp being given as random procs after doing an action instead of after killing a mob, the whole UI being server side and lagging to hell and back and a long, long list.
    I'm sure when people say they miss 1.0, they don't mean actual fucking v1.0, they're talking the later iterations of it after YoshiP's crew removed a lot of the BS regarding the leveling system, craft mat/extra-class requirements(which all got dumped into a "dated" recipe category when they implemented a whole revamp of the recipe list), and slight UI improvements (still a mess though on that end).

  4. #724
    D. Ring
    Join Date
    Oct 2004
    Posts
    4,913
    BG Level
    7
    FFXIV Character
    Shanoa Varhara
    FFXIV Server
    Excalibur

    ^^^ That, no one misses release FFXIV 1.0. They miss some of the interesting concepts and content that were introduced with 1.18 - 1.23. Server lag and the UI was still hot garbage and I doubt you'll find anyone defending that shit. Animation lock is whatever, it's not generally a deal breaker but XIV 1.0 had some disgustingly long locks. I honestly miss being able to just job change mid dungeon to tackle pulls and bosses in a different way, balance be damned, and wouldn't mind if they tested a new dungeon/content that encourages it. Doing that made you feel like the cutscene WoL midlander that just job changes during his fights.

  5. #725
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,339
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I'll never forget how goddamn dissapointing the market wards were in original 1.0. God, trying to find a spot in that stupid room and seeing 50 people just pop in and pop out at random.

    Ugh.

  6. #726
    Ridill
    Join Date
    Aug 2008
    Posts
    12,451
    BG Level
    9
    FFXIV Character
    Satori Komeiji
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    I firmly believe the Market Wards to be one of the 7 hells in FFXIV dedicated to people who massively undercut the MB for no god damn reason, price fix, and bot.

    Its where people go to forever search for the one item they need to finish their synth but can never find a retainer with it.

  7. #727
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    12,838
    BG Level
    9
    FFXI Server
    Asura

    Market Wards was a "right idea, wrong execution" deal. It should have complemented an AH, not 'been' the AH solution. Least it was sorta turned into an AH later in its life where you could just buy directly from the Market Wards trigger box in town. Least it had a search menu from the get go I suppose, which made it better to sift through vs. RolanberryMart in XI.

  8. #728
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,158
    BG Level
    8

    Bazaars were used in XI because the AH could sometimes be a harsh mistress. Not knowing exactly what you're going to spend on something, racing to outbid others on a single item etc. The XIV MB system is straightforward and much preferable to either the AH or bazaar system and it's what it should have had from the start.

  9. #729
    Resident Moogle
    Join Date
    Mar 2007
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    12,838
    BG Level
    9
    FFXI Server
    Asura

    Bazaar was mostly used because a lot of the currency/pop-item related bs was excluded from AH. Otherwise it was stuck with rare stuff that would sell slowly on AH and causing gil loss due to taxes of refreshing it when it gets de-listed.

  10. #730
    Salvage Bans
    Join Date
    Apr 2006
    Posts
    755
    BG Level
    5
    FFXIV Character
    Rozaria Eleanor
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    GNB got adjustments

    Sonic Break
    Potency 100 - damage overtime Potency 90 - Duration 30sec - recast 60 sec

    No Mercy
    now 20%

    Gnashing fang
    30sec

    Heart of Light
    10% magical dmg taken instead of um 15 damage taken for Party

    Superbolide
    360sec

    Blasting zone
    800 potency

    LB 3 called Gunmetal Soul

  11. #731
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,577
    BG Level
    8

    Still doesn't fix their worthless oshit button.

  12. #732
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Yeah, they need to go back to the drawing board with that one... it's so bad.

  13. #733
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,304
    BG Level
    7
    FFXI Server
    Leviathan

    I mean it's almost certainly better than DRKs now. its not PLD, but the recast was the biggest problem

  14. #734
    Ridill
    Join Date
    Jun 2007
    Posts
    12,037
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Where's the info from btw?

  15. #735
    Salvage Bans
    Join Date
    Apr 2006
    Posts
    755
    BG Level
    5
    FFXIV Character
    Rozaria Eleanor
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Quote Originally Posted by Gokulo View Post
    Where's the info from btw?
    http://www.eorzean.info/archives/32357579.html

  16. #736
    Impossiblu
    Join Date
    Mar 2010
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    10,384
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by Dotsudoku View Post
    I mean it's almost certainly better than DRKs now. its not PLD, but the recast was the biggest problem
    not by a lot. used correctly living dead lasts longer, they both require the user to be healed to full after use, and superbolide is still on a longer cooldown. the only downside Living Dead has in comparison is that it requires 100% HP before it expires, but if you aren't blowing cooldowns to heal the gunbreaker up before invincibility drops they're as good as dead too. Holmgang is still the best and Hallowed Ground is close behind.

  17. #737
    Relic Horn
    Join Date
    Sep 2011
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    Leviathan

    I'm no high end healer so what do I know, but I imagine the difference between having to pop ben and having to pop a minor single target CD(or two) isn't insignificant. bear in mind the GNB can also be healed during his immunity, self heals included

    there's no arguing holmgang and hallowed aren't king and queen of immunities, but "worthless" and "so bad" are pretty hyperbolic given it's at least on par with one that's been around for several years now

  18. #738
    Impossiblu
    Join Date
    Mar 2010
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    10,384
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    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Being on par with an invuln skill that is rarely, if ever, used isn't much of an accolade though

  19. #739
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,304
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Dotsudoku View Post
    ...what do I know...
    ¯\_༼ ಥ ‿ ಥ ༽_/¯

  20. #740
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    It's literally a worse Hallowed Ground, how is that not bad? I don't have to babysit a PLD when they drop theirs. When you consider tank balance I think it's perfectly fair to compare their similar utilities and DRK's inv. skill has been awful since its release as well. That doesn't make GNB bad on its own but it's a weakness in their kit for sure.
    Unless you're a WHM you have to pray your DRK doesn't use that skill because you'll be wasting so many abilities trying to top them off afterwards.

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