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  1. #741

    The leaden fist change to monk from 15sec to 30 sec means a slight change to basic mnk rotations. Allows for more buffed bootshines (crits) before having to re-apply leaden. Also tooltip change to anatman def says that greased stacks increase in combat. Hopefully that means that you can start at 0 stacks making TK semi usable.


  2. #742
    Chram
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    Quote Originally Posted by Alkar View Post
    It's literally a worse Hallowed Ground, how is that not bad?
    bad is a normative judgement that I'm not making. just pointing out that "worthless" is no small exaggeration. its mechanically in between HG and LD, and has a middle-ground CD to match

  3. #743
    Ridill
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    I dunno Superbolde still seems pretty bad compared to Hallowed Ground. You're shaving a minute off the recast and you still have a large health pool to heal up. Unless a fight is specific between 12-14 minutes longer than your first utilization of your immunity you're not getting more uses out of it. (Pretty sure every savage enrage is less than 12 minutes)

    Hallowed Ground is still king of the immunities. I guess GUN's saving grace is you don't have to immediately dump healing within 10 seconds to heal 100% of their health.

  4. #744
    Ridill
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    Quote Originally Posted by Dotsudoku View Post
    bad is a normative judgement that I'm not making. just pointing out that "worthless" is no small exaggeration. its mechanically in between HG and LD, and has a middle-ground CD to match
    None of that makes it good. If a fight is designed to require an inv. CD it'll be balanced around either swapping it around or the longer cooldown anyway. Making your healer waste resources on you more often isn't good design lol.

  5. #745
    Chram
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    imagine pointing out that an ability isn't "worthless" and having people continue to try to convince me of things I'm explicitly aware of

  6. #746
    Ridill
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    WE WILL BEAT THIS DEAD HORSE UNTIL JUNE 29TH WHEN WE'LL BE BUSY WITH NEW CONTENT.

  7. #747
    Chram
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    fair enough. as you were

  8. #748
    Impossiblu
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    Quote Originally Posted by Fiye View Post

    Hallowed Ground is still king of the immunities
    Holmgang >


    Fight me

  9. #749
    Can you spare some gil?
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    Quote Originally Posted by Prothescar View Post
    Holmgang >


    Fight me
    Literally made os4 a joke.

  10. #750
    D. Ring
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    Quote Originally Posted by Fiye View Post
    you still have a large health pool to heal up
    Does anyone actually use these skills when they have a lot of HP?* If not, then it really isn't much different from Hallowed... granted, you wouldn't pop it near the start of a big trash pull with high HP like you might choose do with Hallowed.

    *Legit question. I don't actually know. I don't bother with savage content, so the differences between the oh shit buttons that I rarely press doesn't really affect me. Everyone's got a boner for Holmgang, but for casual content, Holmgang is garbage. I'd gladly take superboner over it.

  11. #751
    Chram
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    in savage content, oGCD healing is the name of the game, so the difference is quite pronounced. HG requires no resource dumping, while holm trades being needy for insane frequency

    LD has always been a drag because it pretty much requires ben, whereas holm and superbowl can probably get away with several minor oGCD heals

  12. #752
    Chram
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    probably worth keeping in mind that SCH's invuln synergy will skyrocket come launch. their entire aetherflow kit will be devoted to oGCD healing, in addition to dissipation actually being usable for an additional three charges at will

  13. #753

    Sweaty Dick Punching Enthusiast

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    I pre-ordered SHB physical copy from my locally owned game store so I don’t think I get to partake in the early access, feelsbadman—but I was able to use store credit so I didn’t actually have to pay money for the expansion, feelsgoodman.

  14. #754
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    I pre-ordered, qualified for early access then decided to book a plane ticket to fly across the country days before it drops like an asshole so you're good my dude.

  15. #755
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    Possibly dumb question... I either wasn't around when SB hit, or I simply forgot how it worked. When do the job changes hit? Do they have a big ol' patch right before early access, and then it affects everyone regardless of early access status? Do they patch the changes in a little before early access? Something else?

    I feel like the first option is the most likely one, but it also seems odd to have a maintenance on a Thursday/Friday.

  16. #756
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    They are applied on the early access maintenance, IIRC it's a day long maint. It wouldn't make any sense for them to not apply the changes right there since early access is no different to release, you just get to play a few days earlier.

  17. #757
    Impossiblu
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    Quote Originally Posted by Raldo View Post
    Does anyone actually use these skills when they have a lot of HP?* If not, then it really isn't much different from Hallowed... granted, you wouldn't pop it near the start of a big trash pull with high HP like you might choose do with Hallowed.

    *Legit question. I don't actually know. I don't bother with savage content, so the differences between the oh shit buttons that I rarely press doesn't really affect me. Everyone's got a boner for Holmgang, but for casual content, Holmgang is garbage. I'd gladly take superboner over it.
    They're used to skip mechanics or tank busters almost without exception. Holmgang is the best because you can use it up to three times in the current length of Savage fights whereas every other one of them (sans MAYBE Living Dead if it's a particularly long fight and you hate your healers) can only be used a single time. THat said, Hallowed Ground allows PLD to do some insane shit on some fights (Omega in particular is a good recent example) and in conjunction with Cover it gets even nuttier.

    WAR also has the unique ability to heal itself through use of several of its own abilities if needed giving the healers some breathing room, which neither DRK nor GNB will be able to replicate (no, Souleater and Solid Shell aren't good enough).

    For dungeons you could literally go in and do anything and still succeed, there is no point in comparing tank effectiveness for casual content.

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