When does Anima update hit, and does anyone have a list of the relics it'll contain? I know I've seen the list somewhere on reddit but I just cannot find it
When does Anima update hit, and does anyone have a list of the relics it'll contain? I know I've seen the list somewhere on reddit but I just cannot find it
Been looking for a comprehensive list of relics myself, but here is one that lists the USB's NOT in the gem select when compared to the fest USB Select Gem Draw.
https://www.reddit.com/r/FFRecordKee...oy&sh=9f3ff91a
I just want LMRs for Celes, Ramza, Agrias, Zidane, and Prompto. And I guess any other doublecast LMRs I'm missing.
Took Bartz and Terra to the Kefka fight with their Awakenings.
Have to admit, when they both started pumping out damage at the same time, with the music in the background, I got a lot hyped about it. The power of a gundam.
Finally found it with the caveat that of course JP version doesn't guarantee it'll appear in NA:
https://docs.google.com/spreadsheets...lm0/edit#gid=0
Has exactly what I was looking for - Laguna USB1 (imperil ice) is on it
A bunch of news from the MVP newsletter:
-Spring login bonus (5 mythril and the usual eggs and lodes)+ another lenghty bonus (30 mythril, one each day).
-Holy LD coming on the 24th including Edward's Chain and a bunch of medicas (Ovelia, Aerith2, Aphmau).
-Same date for the Realm draw renewal (the 15 mythril 11 pulls for each realm).
-FFVI event this week, FFII next week with its Torment. No Awakenings here.
-Potentially dark magicites on the 24th as well given the holy LD.
And Mote dungeon Renewal is coming next week to JP with farmable 5* motes.
https://old.reddit.com/r/FFRecordKee...2e&sh=0df9c636
JP Update Livestream Thread
6* Magicite Notes:
6* magicites will require en-element on damage dealers, or else have damage severly cut (as in, double digit damage).
Only 1 6* magicite will be allowed in any deck.
Each will have a unique ability that cannot be inherited. Titan's is Spectrum Boon (Atk/Mag/Def/Res/Mnd Up).
I may be reading it wrong, but each 6* magicite will have the same BDL aspects for attack moves as 5*, but also grant the party element boon (like Bartz' Awakening) and imperil on enemies upon entry.
Savage modes on 6* can now stack.
Gameplay Notes:
Naja Sahaleem to be added (JFC where the hell is Luzaf?!)
World of FF event new character to be announced.
Golden Week draws we probably wont ever get.
10x G5 11 draws (110 total) over the course of 10 days. 1 coupon for the pull each day. If you miss a day, you're out of luck.
Also, time to start planning for a Core Torment dungeon. Elarra USB added to anima selection, JP getting a Core Mirage dungeon, and another round of realm draw renewals that now includes a Core option.
NAJA AHHHH
ugh characters can be useless without enelement? rip my sora after 25s...
Or chains are now 100% required if you don't have the en-element.
Well, my thought on it is split between 2 things.
1. The en-spell requirement is also an indirect nerf on imperil users (Edgar/Nabaat types as well as Agrias/Laguna - even though they have en-spell options). You're then being forced to bring a SB intensive imperil unit or an en-spelled damage option.
2. It would be a great opportunity to buff Support characters by introducing AoE en-spell options. Didn't JP have 2 bar Glints introduced not too long ago? I can see many of the Support/Dancer 5 units gain AoE en-element Glints to remedy this.
The simple option is to just start giving everyone an en-spell LMR in some form or fashion, but thats a little lazy in terms of mechanics and dynamics.
It's not one 6* allowed per deck, it's one 6* of a certain type allowed. So you could have a deck with Ifrit/Shiva/Titan/Valefor, but if you try to add a second copy, you won't be able to. At least that's how they worded it.
Also Dev Team FINALLY revealed why FFXI/XIV keep getting so little content. They collaborate with the XI/XIV team for all content, so if they can't work with them due to them being busy (esp XIV with Shadowbringers soon to hit), then they skip them. Makes sense considering they do the same thing with KH.
Finally a 6* Dancer ability coming to JP!
Passion Salsa: Reduce ATK/MAG/DEF/RES by 50% to all enemies+ Medica on the party increasing in potency with each use.
Logged in after maintenance and was reading the update messages, saw that they added rewards for taking a Torment boss down only 10-40%. Went to look at what the rewards were, saw one was more rubies. Thought to myself, “Wait but that means...” *close the reward window and look at how many rubies I have* “Holy shit!”
Just be cautious about going on a spending spree. Chain Blizzaja and Tornado aren't far away, and the Darkness/Holy skills are soon too.
Beat first famfrit with AI. Farming here i come!!!
Firion and Lightning can be upgraded to Knight 6* btw. Doesn't really matter for Light but it could be useful to Firion in Torment.
Super useful for Firion.
mini-torments are pretty cool since they seem to be turning the 5* mote faucet on, and it's nice to finally have some weekly content that isn't a complete faceroll. i guess this was the reason realm chains are a thing now.
is this a permanent fixture from here on out?