Update Notes
http://forum.square-enix.com/ffxi/th...887.1477374086
Items
New Items - https://www.bg-wiki.com/bg/January_2...Update_Changes
Changed Items - https://www.bg-wiki.com/bg/January_2...Existing_Items
Update Notes
http://forum.square-enix.com/ffxi/th...887.1477374086
Items
New Items - https://www.bg-wiki.com/bg/January_2...Update_Changes
Changed Items - https://www.bg-wiki.com/bg/January_2...Existing_Items
not sure how these drg/dnc changes (timer changes at least) absolutely do much to help the jobs. was really hoping for more than that
DNC gets to start every fight with level 5 Box Step (-13% DEF) instead of level 2 (-7% DEF) and full FMs. It can also level up debuffs much faster so that they might be relevant to a zerg. You can be up to level 10 in 15 seconds instead of >a minute. The Waltz changes aren't terribly useful, except that Healing Waltz is now split off from the others and the fixed enmity Waltzes might be useful for tanking. I wish they had split Waltzes less and reorganized Flourishes so that Building, Reverse, Violent, and Climactic were all on separate timers.
The Presto changes reduces Terpsichore's unique benefit quite a bit, although to be honest the main benefit of Terpsi is +30% PK damage.
Added a bunch of Ambuscade info.
I don't bother touching Volume 2 though, if anyone is interested in adding to it.
I'm perfectly happy with the DRG update. Having a total of 4 separate jumps is just beyond awesome.