+ Reply to Thread
Page 12 of 54 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 221 to 240 of 1061
  1. #221
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    54,947
    BG Level
    10
    FFXI Server
    Ifrit

    https://www.reddit.com/r/apexlegends..._here_are_the/


    Hey all, we have a patch scheduled to go live early next week. We’ll do a follow up post when we’ve confirmed it’s available for download on all platforms and in the meantime, below are the patch notes with some dev context:

    AUDIO FIXES AND IMPROVEMENTS

    One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.

    We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address them as necessary. Below are the notes of improvements we’ve included in today’s patch and we’re continuing to work on future improvements.

    PERFORMANCE

    Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.

    Lowered impact on data loading through code and content changes to improve potential dropout issues.

    QUALITY OF LIFE

    Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.

    Lowered the volume of Wraith's ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.

    Increased the volume of close proximity enemy footsteps for all Legends.

    Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.

    Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.

    Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.

    Increased the volume of the music that plays when winning a match.

    Added more detailed audio to the Training mission.

    BUG FIXES

    Fixed occlusion bug for the "wind down" sound for the Havoc.

    Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.

    Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.

    HIT DETECTION FIXES AND IMPROVEMENTS

    As we talked about last week, in this patch we’ve pushed some fixes that should eliminate many cases of incorrect hit registration. This patch also includes some behind-the-scenes tracking of bullet damage logic. We expect there will still be some remaining hit registration problems, but with these fixes and diagnostic information, we are better equipped to track them down.

    One potential cause of hit registration bugs can be simple internet connection problems. In order to determine how much of a factor this is in reality, we have put some time into refining the functionality behind our network problem indicator icons in the upper right of the screen. These icons are now pickier about your connection quality and may show up more frequently than they did before. These icon changes will be useful for us in narrowing down the cause of any bugs that we continue to see. Please continue to share videos and report hit registration issues you still encounter after the patch.

    FIX FOR LIFELINE “PICK ME UP” BANNER BUG ON PS4

    The issue has been resolved and we will be re-enabling the banner after the patch is live.

    NOTE: We made changes to client and backend to address this and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live.

    [PC ONLY] CRASHES SPECIFIC TO INTEL CPUs

    We investigated the crash reports from many people who were crashing frequently and found that Intel CPUs sometimes were not executing the instructions properly in one particular function. A common example was an instruction that only reads a register crashed on writing to invalid memory. With the help of many forum users, we found that lowering the clock speed always fixed the crashes, even if the CPU wasn't overclocked or overheating. Thanks everyone, with a big shout out to Falkentyne, TEZZ0FIN0, JorPorCorTTV and MrDakk!

    This has been by far the most commonly reported PC crash over the last month or so and we’ve notified Intel about the issue. In the meantime, we’ve put a workaround in this patch to avoid the crashing at your original clock speeds just by changing the instructions used by that one function. Please continue to send your crash logs to our forums so we can analyze and fix any issues you encounter!

    ADDITIONAL BUG FIXES AND CHANGES

    Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.

    Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.

    Admittedly it’s been fun to see the results of this but the behavior is not intended by design and could get out of control. Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.

    We have identified some issues with -novid, and will be disabling the flag until we can address the issues. Thank you for your patience

  2. #222
    BG Content
    Join Date
    Oct 2005
    Posts
    62,924
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9


  3. #223
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    54,947
    BG Level
    10
    FFXI Server
    Ifrit

    Quote Originally Posted by 6souls View Post
    The upcoming event and Pass changes sound awesome

  4. #224
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    54,947
    BG Level
    10
    FFXI Server
    Ifrit

    https://www.reddit.com/r/apexlegends...y_patch_notes/

    Patch notes. Legendary Hunt event is active!

  5. #225
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    54,947
    BG Level
    10
    FFXI Server
    Ifrit

    Season 2 is July 2nd

    New legend, new weapon.

    New weapon is a care-package weapon. Looks like an energy weapon LMG

  6. #226
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    54,947
    BG Level
    10
    FFXI Server
    Ifrit

    S2 Battle Pass has daily and weekly challenges. Badges+stat trackers removed. Enough materials to craft a legenedary if you hit 100

  7. #227
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    54,947
    BG Level
    10
    FFXI Server
    Ifrit

    Ranked mode coming

  8. #228
    BG Content
    Join Date
    Oct 2005
    Posts
    62,924
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    Quote Originally Posted by Cail View Post
    Ranked mode coming
    Garbage tier, too

  9. #229
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    54,947
    BG Level
    10
    FFXI Server
    Ifrit

    New legend: Wattson

    Creates energy fences. Good for defense it seems

  10. #230
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    54,947
    BG Level
    10
    FFXI Server
    Ifrit

    Quote Originally Posted by Cail View Post
    New legend: Wattson

    Creates energy fences. Good for defense it seems
    Seems kind of OP....Super takes out incoming bombardments/arc stars and regens shields

  11. #231
    BG Content
    Join Date
    Oct 2005
    Posts
    62,924
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9


  12. #232
    BG Content
    Join Date
    Oct 2005
    Posts
    62,924
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9


  13. #233
    Fuck It, I'm Goin Deep Fan Club President
    Join Date
    Jul 2007
    Posts
    54,947
    BG Level
    10
    FFXI Server
    Ifrit

    https://www.ea.com/games/apex-legend...weapons-update

    Some cool stuff including energy mags!

  14. #234
    Ze NinjaSYXX
    Join Date
    Feb 2007
    Posts
    11,717
    BG Level
    9
    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ragnarok

    That shotgun ammo stack nerf holy shit

  15. #235
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    28,364
    BG Level
    10

    That shotgun nerfed needed to happen. For as viable as shotguns are, being able to run with only one stack of ammo was OP. Those players got to stack extra healing items, extra attachments to swap to later, etc.

    16 sounds low though. I woulda figured 24 would be fine.

    The energy ammo stack buff is hella appreciated tho

    Sent from my SM-G975U using Tapatalk

  16. #236
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    29,565
    BG Level
    10

    I don't think the Shotgun nerf really makes any difference. People will still only carry 1-2 stack and stock up on other items. You didn't need 60+ shotgun shells.

  17. #237
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    28,364
    BG Level
    10

    Ehhh, I think it's easy to see most players go from carrying one stack of ammo to now carrying 2-3. If I knew I was maining a shotgun the rest of the match I couldnt stay confident with a stack of 16+6 in the gun. I'd want that second stack for sure.

    Sent from my SM-G975U using Tapatalk

  18. #238
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    28,364
    BG Level
    10

    That also means 6 fewer low tier healing items, or 3 fewer mid tier healing items.

    Sent from my SM-G975U using Tapatalk

  19. #239
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    29,565
    BG Level
    10

    Nah, it is easy enough to get multiple kills and reload 1 stack. Even if you carry 2 stacks, that is still a ton of room for more stuff versus normal guns. Most pros only use shotgun @ drop or with R-99 to shread shield + 1 shot.

  20. #240
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    29,565
    BG Level
    10

    Newest trailer looks amazing and it leaked late last night. It should officially drop later today, so I won't post any links.

Similar Threads

  1. Ace Combat 7: Skies Unknown - (PS4/XB1/PC) 1.18.2019 / 2.1.2019 Steam
    By Misterjingles in forum Gaming Discussion
    Replies: 17
    Last Post: 2022-04-27, 09:26
  2. Tales of Vesperia (PS3) | Definitive Edition (PC/PS4/XB1/NSW)
    By Hitoshura in forum Gaming Discussion
    Replies: 243
    Last Post: 2020-03-26, 01:53
  3. Replies: 9
    Last Post: 2019-04-24, 08:49
  4. Titanfall 2 (PC/PS4/XB1)
    By 6souls in forum Gaming Discussion
    Replies: 36
    Last Post: 2019-02-04, 03:22
  5. Shaq Fu: A Legend Reborn (PC/PS4/XB1/NSW) - Spring 2018
    By 6souls in forum Gaming Discussion
    Replies: 10
    Last Post: 2018-06-05, 18:50
  6. Hawken (PC/PS4/XB1)
    By Insanecyclone in forum Gaming Discussion
    Replies: 66
    Last Post: 2016-07-09, 07:33
  7. The Legend of Korra (PC/PS4/XB1/PS3/360/3DS)
    By 6souls in forum Gaming Discussion
    Replies: 9
    Last Post: 2014-10-22, 06:42