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  1. #1
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    Beyond A Steel Sky (PC/PS4/XB1/NSW/iOS) - 2020

    Quote Originally Posted by Cantih View Post
    Better news
    http://www.kickstarter.com/projects/...8?ref=activity

    IF IT HITS 1 MILLION, BENEATH A STEEL SKY 2 GETS MADE.
    Beyond a Steel Sky is a thrilling story of loyalty and redemption set in an eerie and terrifying world of AI-driven social controls. As can be expected of a Revolution adventure, the tale is woven with the studio’s signature humor, supported by legendary comic book artist Dave Gibbons’ acclaimed artistic style.

    “Even after so many years, fans of the original game are still incredibly loyal and very passionate – and have remained vocal in demanding a sequel,” said Revolution Software founder and CEO Charles Cecil. “Adventure games are played by a large, diverse audience that hugely enjoys the interweaving of story and puzzles. Our approach has been to write an intelligent, witty adventure game that is wholly intuitive to play and assumes no prior knowledge of the original game or its universe. We aspire to write a modern day 1984 told through the medium of the adventure game.”

    Beyond a Steel Sky is a hugely ambitious adventure in which intelligent, humorous emergent gameplay drives an edgy narrative. Very much an adventure, the game is set in a dynamic, bounded-sandbox world. A unique world that will respond to—and be subverted by—the player’s actions. The game characters, driven by advanced AI tech, are willful and motivated: their intelligent responses allow interesting, emergent solutions to puzzles and obstacles. The culmination of Revolution’s 30 years of developing adventure games, Beyond a Steel Sky evolves and redefines the adventure genre.

    It’s a project that’s been on the minds of both Cecil and Gibbons for many years, but one they felt needed the right real world moment to to it justice.

    “Charles and I have discussed returning to the Beneath a Steel Sky universe many times over the years,” said Dave Gibbons. “Fake news, social controls, polarized views—the world is confusing—we agreed that now was the right time for Robert Foster to take a trip back to and beyond that Steel Sky. I am delighted to be working with Revolution again.”

    Key Features
    • A unique, rich game experience in an bounded sandbox world, interwoven with a deep narrative.
    • A story that enables players to profoundly affect and subvert the game world and its characters.
    • Elegantly simple, intuitive controls that allow complex situations to emerge, offering a gameplay experience that will appeal to the novice as well as the experienced gamer.
    • Custom-written cutting-edge graphics technology delivers a beautiful, real time, comic-book-styled world in HDR, and 4K to complement the artwork of Dave Gibbons.
    • Original comic book vignette to be created by Dave Gibbons.
    https://revolution.co.uk/

    “We very deliberately decided not to call it ‘Beneath a Steel Sky 2,’” says Cecil. “For one thing, people associate it with that point-and-click style. For another thing, we want people to be able to approach this game without even having heard of the original. It’s a continuation of both the themes and story, but we find that the themes are more important.”

    In accordance with more modern approaches to the adventure genre exhibited by “walk-’em-ups” like “Everybody’s Gone to the Rapture,” Cecil says that “Beyond” will feature fully 3D environments that the player can stroll through and interact with, with full camera control. Gibbons takes great pains to note that the studio has developed an entirely new tool to facilitate a comic-book aesthetic while still taking advantage of this newfound depth and technology. While Cecil isn’t comfortable talking more specific than that just yet, he says that the team’s goal is to embody the spirit of the adventure games that put them on the map, such as their lengthy “Broken Sword” series, emphasizing that the non-violent nature of the genre has allowed the studio to garner a diverse fanbase broader than that of more traditional action games.

    Despite the duo’s stated goal of producing a work that stands apart from its well-known predecessor, “Beyond” stars the returning protagonist of the original game, a small-time engineer named Robert Foster. While “Beneath” dealt with the rampant sentience and breakdown of a “Neuromancer”-esque AI called LINC that haunted an entire city, Cecil and Gibbons say that its follow-up will deal with more pressing questions of social control and privacy under the watchful eye of the supposedly-benevolent, omniscient artificial-intelligence that Foster installed at the conclusion of the first game.
    https://variety.com/2019/gaming/news...el-1203171160/

  2. #2
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  3. #3
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    Delayed to 2020
    From the very outset, our vision has been to make Beyond a Steel Sky our most ambitious adventure to date. We re-invented conceptual innovations going back to our earliest adventures.

    We’re pleased to say this vision is very close to being realised, but – as the eagle-eyed amongst you may have noticed – the original release date was penciled in as late 2019. Owing to a need to extend the development period, we can now confirm the launch of Beyond a Steel Sky will come a few months later in 2020.

    This extra time is being used to ensure that we realise our vision: Integrating conceptual innovations like Virtual Theatre and system hacking into adventure gameplay; Innovating with graphics technology in ToonToy; Working closely with Dave Gibbons to create a beautiful visual style.

    As a reminder, Beyond a Steel Sky will still be coming to Apple Arcade, PC, and console. You can wishlist the game on the Beyond a Steel Sky Steam store page - the game will be available through other stores, and we will update you closer to release.

    We’ll confirm a release date early next year – I’m sure you’ll all appreciate, we don’t want to give a more precise date until we are absolutely confident of achieving it.

    For now we truly appreciate your patience, and we’re looking forward to sharing more and more Beyond a Steel Sky goodness throughout Christmas and the New Year.

    As always; Be Vigilant!
    https://revolution.co.uk/news/bass2-release-update/
    https://store.steampowered.com/app/1...d_a_Steel_Sky/
    http://discord.gg/8wDmcss

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  5. #5
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  6. #6
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  7. #7
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    Releasing on Steam July 16th.

  8. #8
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    Console Editions Coming Q3 2021 (July-September)
    Studio Revolution Software, creators of the popular Broken Sword series, and French publisher Microids, are thrilled to announce today the signing of a publishing deal for the release of Beyond a Steel Sky on PlayStation 4, Xbox One and Nintendo Switch. Already available on Apple Arcade & Steam, the retail and digital versions of the game will launch in Q3 2021. From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind Watchmen, Beyond A Steel Sky is the sequel to the classic Beneath a Steel Sky.

    Beyond a Steel Sky stands as a thrilling story of loyalty and redemption set in an eerie and terrifying world of AI-driven social controls. Set a decade after the events of the first game, Beyond a Steel Sky immerses players once again in the captivating Union City – a dystopian cyberpunk city full of mysterious, sinister secrets. With Dave Gibbons’s breathtaking comicbook art style, the game is a hugely ambitious adventure which redefines the genre by allowing the player to subvert the world, populated by AI-driven characters, with interesting solutions to puzzles emerging from their actions.

    “Signing this publishing deal with the renowned Revolution Software studio delights us!” says Stéphane Longeard, Microids’ CEO. “We’re thrilled to give players the possibility to (re)discover the long-awaited sequel to Beneath a Steel Sky on consoles by diving into a captivating story supported by clever gameplay mechanics and gorgeous graphics.”

    Charles Cecil, Founder, CEO & Game Director at Revolution Software, states: “I am delighted to be working with Microids, a company with such a great reputation for publishing high quality adventures – they are the ideal partner for Beyond a Steel Sky, our most ambitious adventure to date”.

    “Revolution has built an excellent reputation for writing intelligent adventure games that combine high drama with humor - leaving players not sure whether to laugh, gasp or both” says Dave Gibbons, co-Creative Director on the game. “I am thrilled with how Beyond a Steel Sky has turned out - it surpasses my expectations in every way”.

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