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  1. #81

    Sweaty Dick Punching Enthusiast

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    I cant wait for this but I honestly feel like playing EA will just make me want to "rush" through the beginning stages when it finally comes out. Think I'd be best served to wait it out... if I can.

  2. #82
    The Defense is ready, Your Honor
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    I bought Pillars of Eternity to hold me over for awhile. They're not the same but it'll scratch the itch long enough for me to cool down my lust to jump on the EA bandwagon.

  3. #83

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Odesseiron View Post
    This is some high quality shit, even in EA. Got dayum
    Larian ain't crowdfunded underdogs from the street no more

  4. #84
    Art Connesseur of Blue Gartr
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    I thought I was gonna wait, but if I can also help contribute to a game I've been waiting for to essentially never come out (really if you think about it), I am all for it.

  5. #85
    Impossiblu
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    Played a few hours and, spoilers aside, this shit is already fantastic even tho it is just a slice of the final product.


    As dumb as it is, the dice roll animation does it for me.

  6. #86
    Art Connesseur of Blue Gartr
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    I'm taking my time since we probably won't get more for a while. Between this and Hades, it should keep me busy til Cyberpunk.

    The character models and gear look amazing. You can tell not all the animations for certain things are done, but man for a game that's a year+ away I feel really good about it.

    Never been a huge DnD fan (just never found a group to play with) but yeah, the dice roll is great.

  7. #87
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  8. #88
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  9. #89

    Sweaty Dick Punching Enthusiast

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    GOAT

  10. #90

  11. #91
    King Bitcher of Bitchington
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    Looking at the full list of D&D races, I would've been something other than human but they aren't in the game lol come ooonnn Tortles!

  12. #92
    The Fucking Voice of Actually
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    They got gnomes working, goblins should totally be playable.

  13. #93
    Art Connesseur of Blue Gartr
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    So I "beat" early access. Some thoughts ahoy (spoilers obv.)

    Spoiler: show

    -Overall enjoyed it a lot. I played as a male Drow. Why be a human? There's so many choices. And more to come.

    -It's a very good looking game, with most char models looking fantastic. I don't know if I saw the same model twice. If they can can keep that up the whole game, it'd be astonishing.

    -Very rough around the edges still, obviously. Saw a bunch of bugs and reported them and some feedback as I played. But as it's in a super early build with no release date even set, I'm not concerned.

    -Aside from some of the lore and a couple mentions (Elminster, things like that) I don't see how it's actually Baldur's Gate, even if it's 100 years later. But this is just the tip of the iceberg. I'm sure certain things were left out intentionally. I'm sure there will be some thing or another that ties all of this happening to events of the first 2 games. I hope so at least

    -The amount of dialogue options and degree of choices you have both in and out of combat is incredible. I wasn't good or evil. I was fairly neutral. Since there were no actual repercussions I said why not.

    -So at one point you can go to a Hag in a bog. She offers to remove the parasite in exchange for removing your eye and putting it back in. And the game prompts you like 3 times to see if you really want to do this. If you do (which I did) your vision is permanently affected the rest of the game with Perception. Oh and you can never make critical hits again. LOL. So I applaud them for the amount of choice you have. That was one of several cool examples.

    Some people are complaining about the companions. I expect there to be at least 5 or 6 more. I am enjoying the ones given to you thus far. They are not one dimensional easy to please characters. And no action will usually ever please everyone. They're a bunch of assholes. I think they said they were introducing the "bad" companions first and then the more neutral and good ones come later. But I like them a lot.

    -The Underdark is seriously nothing to fuck with and just as dangerous as the books and lore make it out to be, holy shit. I got through, but barely.

    A lot more thoughts, but those are some highlights.I'm going to play it again as a different race/class. I don't want to overplay, but I feel like even when you reach the end, Act 1 will continue past there. There were several things I didn't do. Others were broken, and more were probably left out. So I'm not super concerned on being burnt out.

    How are you guys faring?


  14. #94
    Art Connesseur of Blue Gartr
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    I made a post on Larian forums suggesting the following on the suggestion/feedback thread (warning long post)
    Spoiler: show
    Hi everyone. Just to preface; I thoroughly enjoyed my time with EA. And a huge thanks to everyone at Larian. BG is back after 20 long years! It's clear a lot of hard work and love has gone into this. I have about 35 hours in it and "completed" the content available. I'm sure there were some things I missed, but I got the ending cutscene. I think the amount of work that has gone into the game is incredible and when it's done will be amazing.

    I am not very familiar with DnD 5e in general as I'm mostly just a BG/DoS fan. So please excuse any incorrect information/questions. The following is some input about my experience. Some may have been mentioned already. I have gone through many of these pages, but may have missed something. Apologies if I did.

    This forum seems like the best outlet. Steam and Reddit are just full of people complaining about everything. I don't have those. I want to see a masterclass of a game, which is why I am here. I realize some of this may be in the complete version of the game and not yet implemented, but since we don't have access to that, no way to know yet.

    Sorry in advance for a long post. I tried to make it as detailed as possible!

    Character Creation:
    - I realize the UI is still incomplete, but it seems like a mix between DoS and BG. It doesn't have it's own identity. The character creation screen is clearly influenced by DoS, which is fine, but needs to look more BG.
    - Have ability to invert certain tattoos. Some are on one side of face. Option to invert would be nice
    - Believe this was mentioned but, Heterochromia. Separate color eyes, or split one eye color.
    - Some of the starting gear seems "too nice looking". I get that Lae'zel is a Githyanki Warrior and Shadowheart a Cleric of Shar, but they were abducted onto an enemy ship and thrust into a situation. As prisoners, should they have this great looking gear? I understand the need for their "Signature Look" but consider more out of story context.

    UI:
    - Do not close Inventory each time a scroll/book/note is read. Extremely tedious to reopen the window each time you want to read something.
    - Piggybacking off the previous: The "new" notification disappears when you hover over the scroll/book/note in your inventory. This notification should remain until document is read, resulting in less time guessing which we have already viewed. There's lot's of documents!
    - Piggybacking further off previous: Add some kind of appendix/log book to consolidate all documents once read.
    - Further: For magical scrolls/etc. add a Tome of Holding for these to reduce overall clutter in inventory. BG2 had something similar.
    - Add item such as Bag of Holding. This is a magical item that will reduce weight in inventory or be able to keep certain kinds of items (wares, etc.) for ease of access for players. I do not suggest it be given to the player within the first 5 minutes of play, but make it a drop/quest reward (reward for exploring/etc.)
    - Character Portraits are extremely bland. Remember what you told us about boring main PC's? I know it was a joke, but consider spicing portraits up!

    Gameplay/Exploration:
    - Food is OP. I appreciate food restoring health and there being another alternative to healing spells. There should be a "Full" status depending on food consumed. Make it based on a point value ie. small food (fruit, etc) is shorter than a chicken leg. Being able to eat endlessly is useful but too powerful.
    - Camera panning through buildings/doors. I'm not sure this is entirely possible, but it's like x-ray mode currently. I know you can turn camera panning off. I'll give easy example. Door where Troll/Orc (might be wrong about races, I forget) are getting it on. You can open the door to disturb, or keep moving. But if I pan up slightly, I can x-ray through the door and see the NPC's inside. This can also be abused out of combat sometimes to see what's waiting for you on the other side. If my character can't see it, I shouldn't be able to either.
    - Puzzle speed. Wasn't sure what to put this under. The moon puzzle is extremely tedious. I LIKE the puzzle. I do not like how long it takes each wheel to spin. I know it's stone. Consider speeding it up slightly.
    - Illithid Powers: Running into another touched NPC you can exploit results in the same line every single time "Symbol Glows, Power courses through you. Authority" etc. This line gets stale very fast. Consider adding more iterations of this line.
    - XP. Ah the source of much discontent right now. How you gain XP. I realize you level up fairly quick at level 1. Almost too quick. I was level 4 in no time at all. Consider a bigger scale. You gained XP in BG1/2 by learning spells and picking locks successfully. Not sure if this is something removed in 5e, but to echo, more options should be added to gain XP for players.

    Skills/Abilities:
    - If I am using a skill or ability to target a party member, I should be able to use spell by clicking on character portrait, even if detrimental.
    - Lockpicking/Pickpocket seems broken. What is my level 1 mage with low Dexterity able to pick practically every lock in the game for? What purpose does rogue serve at that point?
    - Not sure if this is a 5e rule or not; forgive me if it isn't. If a character has a shield, we should be able to take a defensive posture for a turn (using their action up) to reduce accuracy. Unless this is factored into having a shield.

    Story/Plot Development:
    - Consider adding another cut scene at the start of the game adding more background for brand new players. A la animated story scene in DoS2. How was I abducted? What is Avernus and why was the city of Elturel pulled in there? It doesn't specifically need to be that, but giving the player more back information at the start will help draw them in more. Not everyone here plays DnD. Not everyone wants to read a campaign before playing and would be nice if there was a little tie in between BG2 -> BGIII
    - PC created by player. What is the point of this character? Again I realize it might not be entirely fleshed out yet, but in BG/BG2 your PC felt like YOUR PC. It was happening to you and was made very clear from the start you had a role to play in the story. In BGIII, they are more or less a blank slate. And by choosing an Origin character you are seeing a more interesting tale. Why should I care about a PC if they don't have an interesting back story?
    - "Guardian Angel" character (Who you dream of) only seems to trigger if I exploit my Illithid powers. This seems like a very important plot thread. If I choose not to use my powers, will this still occur? I noticed it more the more I used my powers. Which may be intentional. I'm not sure because the rest of the game isn't available. But it seems imperative to the plot. What if we never use the powers? Will I still have those dreams?
    - Spreading of companions - I'm sure we will have more NPC's both temporary and full time as the game goes on, but I can't guess how many. I'd say another 2-4? Either way, having your entire party given to you within the first hour of playing (even if there are a few we did not meet), how is the rest of the game going to be fresh? In BGII there were companions everywhere. You could miss several of them in one play through if you didn't click/missed a certain area.
    - Companions in camp are very temperamental. They hate everything you do in certain situations, but because the plot demands it, you speak to them and they spill their guts to you.

    Camp:
    - Camp. How does it get there? I fall out of the sky and meet a companion within 5 minutes. If I tell them to go wait at camp, when I go there, it is just there. Already set up and waiting for me. Was sort of immersion breaking. I can easily look past things for the sake of plot, but it would be nice to see HOW your camp initially would be nice. Have your PC/available companions set up camp. Or at least talk about it.
    - Build up over time. Again I realize this will happen as I play, but the camp just building up each time I visit takes me a bit out of it. Introduce a NPC that oversees camp construction and has limited amounts of wares and restocks as you travel. Similar to Bodahn in Dragon Age. Not as egregious though. He had tons of OP wares. This NPC would only have basics to help your party out.
    - Dog should be relegated to specific areas of the camp. Or unable to get too close to certain areas. As I am going to rest for the evening, the dog comes into camera literally walking over sleeping bags. Keep him in background sniffing around. Or add borders to where he can and can't go.
    - Companions can be exploited to have the same conversation over and over to gain their favor. This should be removed once favor is gained/lost.

  15. #95

  16. #96
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  17. #97
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    I got the EA version last weekend. After finishing XCOM 2: WotC on (non-Ironman) Legend difficulty, I was looking for a nice turn-based game to play in co-op.

    We played Divinity: OS earlier, but while it's technically great, the scenario/background fluff/story didn't ignite for me.

    I actually never liked the original BG series, due to the semi-turn-based engine (realtime with pause), but got quite far in Icewind Dale. I also was a big fan of games like Pool of Radiance and Curse of the Azure Bonds in the dim and distant past.

    I also usually prefer cyborgs and robots to dwarves and elves, but the classic D&D system is one of my all-time-favorites in terms of character classes. Plus, the BG3 story basically starts with something resembling (minor spoiler, it's in the opening cutscene already)

    Spoiler: show
    a sci-fi like alien invasion. Reminded me of Spelljammer.


    My thoughts after about 12 hours of co-op play: This is great.

    There's a whole bunch of glitches with the graphics engine in dialogues, but other than that, there were no serious crashes or other issues, even in multiplayer.

    Dialogue options are much better than "No, definitely not", "Maybe, but no" and "Yes, but actually no" in other games.

    Turn-based combat is implemented very well. Characters that are on subsequent slots in the initiative row may act at the same time, and in multiplayer, both players can do their turns on characters sharing initiative simultaneously.

    Graphics are beautiful, and performance is up there, too.

    I'm just afaid that Act 1 might be over too soon.

  18. #98
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  19. #99
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  20. #100
    Art Connesseur of Blue Gartr
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    LIVE BY THE SWORD, LIVE A GOOD LOOOOOOONG TIME!

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