BTW everytime you finish hunts wanted or historian quests and turn in all 10 you get 100% legendaries, which you can reset and redo for legendaries every time. Hunts give armor every time btw for those looking to do sets. This is great for that casual grind thats not expeditions.
Had my third crash to PSN. I was logging out of the game, but it's still not great.
I've had at least three boss battles where I've had to drop the world tier due to bullshit mechanics and area design. Also the PS4 version has noticeable input lag. Finding arenas are littered with foot traps due to our Riders lacking the ability to lift their feet. Funny thing is is that certain boss mobs (crawlers mostly) also get stuck on these. Alpha Perforo and Brood Mothers seems to ignore most environments altogether (one mother walked over a wall in a temple battle). I do find myself asking out loud "are these boss battles supposed to be considered fun?" Training a mob in a circle and popping off powers when they're up doesn't feel great. Can barely stop to shoot because most creatures and captains are right on you to burn you down. Raising of tiers gives mobs more sponge and damage output. I'm currently at tier 13 (of 15) and every encounter feels like an epic battle that is never on your side. I'm also off put that every ranged mob, gunner or venom creature, has 100% accuracy. Playing the Devastator class for my first clear and Reflect Bullets is in my loadout for every human encounter because I feel it's the only way to survive the hail of gunfire.
I've experienced similar things. Brood mothers are particularly bullshit with their armored skin, and every flying enemy sucks in general. Also has anyone else experienced damage is very inconsistent? It might be the weapon type but my legendary pump shotgun (The only one I've gotten so far) that I've been keeping max level on average does the same damage as my pistols even close range. It's 7k damage vs their 4k damage and I just don't understand. I'm finding my only consistent reliable damage output is pumping anomaly and using powers. Also agreed with enemy fire. I'm also running Devastator with some of the tank tree skills and I still usually feel like tissue paper. Had no bad connection symbol all night but it always feels like there is lagging playing multiplayer to some degree. Melee attacks hit you from far away, or animations are choppy. Don't experience this with anything else. It's a fun game but there is a lot I hope they improve.
If you haven't been keeping up with your world tiers, each level gives a weapon reward and every level past 10 gives a legendary. I've gotten a rifle (that I scrapped because it's damage was 8k under my epics), the auto shotgun that drops comets (doesn't work in covered spaces like caverns), and a submachine gun that slows on hits + drops lightning bolts on crits.
I didn't notice this until yesterday, but if you have two weapons of the same type in your loadout, they share the same ammo pool. I had two awesome tactical assault rifles, fireworks + slow & toxic + lightning, that I would swap between depending on mob type, but during a prolonged battle with creatures (commonly there are no ammo boxes in these encounters) I faced the reality that I had to depend on my handguns.
To get back to your main point, yes the handguns appear to be overpowered when compared to most other weapons. It's never explained, but maybe it's power level is for each gun. Like I currently have a 6.6k handgun equipped, but maybe it's actual power level is 13k+.
The rest of my current loadout;
Spoiler: show
Something I've noticed when raising a gear's level is that it has a power cap that is below gear that is currently dropping. So when raising the level (which gets stupid expensive) of gear brings it to just enough, but never better than what you can get in the loot pool.
Hmm good to know thank you. We just hit world tier 10 last night so another good tip thank you.
To add to this. If you drop your world tier to complete an activity, all quest rewards will be set at that tier level until you do another activity at the higher tier. So, some of these targets are BS hard when solo where dropping the tier seems like the only reasonable way to win. Afterwards, I suggest going back to Rift Town and running "A Bad Day" (because it's quick and easy) before going back to turn in a quest for a reward.
Edit: This is what I got for completing the Wanted targets
I don't know how other platforms handle the final encounter in the Outrider's Legacy questline, but I fought most of that battle at 0 FPS. It was rough.
I just did that one on PC. Wasn't quite that bad; no worse than normal. Normal however in the context of this game is pretty choppy and/or laggy so there's that.
https://store.steampowered.com/news/...29758330646650
Dev update and details on next week's patch (mostly crash fixes)
This was nerfed in today's server maintence.
Historian, bounty hunt, and monster hunt quests no longer grant Legendary items for each subsequent completion
- While rewarding players for completing all the Historian, bounty hunt, and monster hunt quests is still our intention, we did observe unintended results when players repeated this activity in combination with a specific multiplayer bug.
- With this rewards adjustment we want to eliminate this exploit behaviour while still making that quest line worth the effort.
- Players who took advantage of this exploit will not be punished.
Actually a lot of nerfs balance today.
Spoiler: show
Yeah, it's a bit early to be all doom and gloom but I'm not a fan of the game design philosophy that balance means nerfing the good build instead of buffing the underperformers
Yeah a little disappointed all they did is weaken strong stuff and didn't buff the weak stuff. As the tank class fully invested in the tank tree I very rarely feel tanky. Only thing that helped was switching to bottom tree and going full bleed build for health regen.
I agree with Qalbert. With Trickster and Technomancer being the top two most played roles in the game, I don't think nerfing abilities makes anyone happy*. Make other stuff more attractive. Don't make everything equally shitty
*subnote: I have only played technomancer and am only referring to the technomancer nerfs in 6souls quoted message from 12:21.
I am sad that Devastator got no buffs as that is what I decided to focus on first. Rocking up still makes me feel like ninja-paper thin. But on the other hand, I am playing on the hardest difficulty all of the time (all the popular streamers say this is the worst way to play the game until you hit cap).
If you don't care about spoilers, there is a collectables map up - https://mapgenie.io/outriders/maps/world
Yeah man, can't have anyone building their characters around shooting guns to do damage or anything, that would be insane. Especially if survivability for Technomancer specifically comes down to shoot nonstop or immediately die.
This sentiment on Reddit is driving me crazy. The people putting up huge numbers in expeditions are geared to the gills, and literally all of the classes are capable of massive numbers with proper gearing/playstyle.