Although he's aware people will primarily buy and play the game because it's "fun entertainment", Clint says his team were conscious of the political statement behind it - especially after the UK voted to leave the European Union.
"Our initial vision for the game was long before Brexit ever happened.
"London was a choice for us because of its diversity and its culture.
"There are hundreds of languages spoken there and when you can play as anyone you want to be able to have a lot of choices, right?
"And when the Brexit vote happened, it became part of our world... part of the history of our game and it fell into the backdrop of what we were creating."
He suggests political events in the real world made the game appear to be more "charged than we originally intended" but also sees it as a lesson for developers.
"I think as game creators, we need to be more bold and more courageous.
"People are going to find the game engaging… But then they can take something more from it and it can open their eyes or make them think differently.
"That's what we aspire to. It's saying, 'you don't necessarily agree with me about x and y and I don't necessarily agree with you, but we have bigger problems'.
"But the purpose of the game is for you to enjoy it whenever.
"It's the same as a book, the purpose of a book is for you to enjoy it. If it happens to engage you politically or otherwise, makes you think about things differently, great.
"That's not political. That's just what culture does."