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    Ghostwire: Tokyo (PC/PS5) - March 22, 2022



    eased at the 2019 Bethesda Showcase, watch the trailer for GhostWire: Tokyo, a new action-adventure game brought to you by the team at Tango Gameworks.

    After strange disappearances hit Tokyo’s population, it’s up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious spectral abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.

    Don’t fear the unknown. Attack it.

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    RNGesus
    Sweaty Dick Punching Enthusiast

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    Will keep an eye on this

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    From Shinji Mikami and the team at Tango Gameworks comes Ghostwire: Tokyo, a next-gen action-adventure game coming to consoles exclusively for PlayStation 5 in 2021. Ghostwire: Tokyo will also be launching on PC. Tango Gameworks has taken full advantage of the power of the PS5’s next-gen hardware to create a stunning, immersive, and mysterious world to experience. Explore the streets of a city filled with spirits and mysterious otherworldly threats, with an arsenal of powerful abilities at your command. Get your first look at Ghostwire: Tokyo’s next-gen gameplay, captured on the PlayStation 5.

    Face the Unknown and Save Tokyo

    Tokyo has become a city under siege; overwhelmed by paranormal threats beyond our understanding. After a devastating occult event leads to the disappearance of 99% of the city’s population, only you stand between the loss of this great city and its salvation. After the vanishing, a strange encounter causes your own supernatural abilities to take shape. Explore a beautiful city that blends ultra-modern cityscapes and stunning ancient shrines as you purge the darkness from your home. Armed with a bevy of formidable, upgradeable powers, you will face off against evil spirits (referred to as The Visitors) haunting the city of Tokyo, several of which you caught a glimpse of in the gameplay reveal trailer above.

    Spirits like:
    • Amewarashi: This entity manifests as a young child in a yellow raincoat. Derived from the powerful emotions of sadness caused by being separated from his parents, as well as his innocent yet mischievous spirit, this Visitor will call for help and bring forth fellow spirit when it feels threatened.
    • Shiromuku: Shiromuku is a traditional type of pure white wedding kimono, and though she may appear to be a bride, this Visitor is actually a physical manifestation of powerful emotions. This Visitor represents regret and strong feelings for a partner she was never able to marry.
    • Kuchisake: Inspired by an actual urban legend, the Kuchisake-onna is a strong and agile opponent, capable of closing distances quickly to get at you with her large scissor blades. Be careful if she asks you if you find her attractive; there are no right answers there.

    Each spirit will have its own attack styles and weaknesses, so you’ll need to combine your abilities in different ways to suit each unique combat encounter.

    But the spirits roaming the streets aren’t the only threat. At the heart of everything – the disappearance of the population, the appearance of the Visitors, and even your own supernatural abilities – sits a shadowy group wearing “Hannya” masks. Who are they, what they want and how they will interact with you remains a mystery, and it will be up to you to determine their motives and unveil the mystery.

    Next-Gen Advantages

    Tango Gameworks is using the power of the PlayStation 5 to help them bring their unique vision of a supernaturally haunted Tokyo to life. Not only does the cutting-edge technology allow for a new level of visual fidelity, but the audio has been kicked up a notch, perfect for Tango Gamework’s eerie Tokyo environments.

    “We’re particularly excited by the possibility of players experiencing our modern, yet Visitor-filled city with 3D sound,” says Kenji Kimura, Game Director on Ghostwire: Tokyo. “This version of Tokyo is not a version you’ve ever seen or heard before. In Ghostwire: Tokyo, you’ll hear and encounter sounds that you normally would not hear in the city in real life. Our hope is that with the 3D sound, you will feel compelled to seek out and identify what is causing those sounds you hear.”

    Kimura tells us even the feel of combat in the game is benefitting from the new hardware. “The player character’s special abilities have a deep relation to these hand gestures,” says Kimura. “Which are perfect for the controller haptics and adaptive triggers – one of the PS5’s new features that we’re taking advantage of. We can’t wait for you to get your hands on the new controllers and play in this thrilling, unpredictable Tokyo where you’ll never know what’s going to happen next.”
    https://blog.playstation.com/2020/06...n-ps5-in-2021/
    https://bethesda.net/en/game/ghostwire-tokyo

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    Sometimes you just need to take a break in between all the ghost hunting and smoosh a cute dog’s face with your hands. In Ghostwire: Tokyo you can get in there and scratch that adorable little face.

    In Ghostwire: Tokyo you can get in there and scratch that adorable little face. Rub those fluffy ears. Tell him he’s a good boy. He’s earned it.

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    New gameplay at 5 PM ET today


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    Quote Originally Posted by 6souls View Post
    GB says the game would have played better as a third-person shooter with a dodge roll. There is a ton of side quests, but they're all by-the-numbers and have forgettable story bits that do not fit into the greater narrative. The "skill tree" is almost entirely made up of ways to perform actions faster instead of fleshing them out. Shops sell primarily food items, but the game is littered with an abundance of food items that makes the shops obsolete for that. You will need to purchase dog food to interact with the various shiba inu around town for a chance to get collectables, but more often than not end up partially refunding your purchase with a small amount of cash. The shops also become the best way to get the items you need to capture/save souls as the game only gives you a limited amount to work with (240k spirits to collect).



    KF says that everything about the game has a stiffness to it, the gameplay, the character models, the world itself. The combat and character movement is not fluid. The first two chapters, which is all that is allowed to be previewed, do not sell the game and will turn most people off. If you try to 100% those first two chapters, you can get 10 hours of gameplay out of it, if you're just in for the story, 2 hours. They have the same opinion as GB on the side quests. From the early preview, is sound like a 6 or 7 out of 10 where the games doesn't start getting interesting until chapter 3.

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