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  1. #201
    Sandworm Swallows
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    This game is definitely beautiful.

  2. #202
    Caesar Salad
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    Quote Originally Posted by arus2001 View Post
    Could also just see an option if importing a save to power up foes to match your levels FF8 style.
    More my point being, a lot of these games revolve around growing your character, but if you did the bulk of that growing in part 1, the subsequent parts will feel way different as you just breeze thru it. Even with the FF8 system, enemies were a breeze at higher levels but that might have more to do with how broken junction is.

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  3. #203
    BG Medical's Student of Medicine
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    I could see them locking it down like 13, is all I'm saying.

  4. #204
    Caesar Salad
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    Yeah I can see that too

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  5. #205
    Ridill
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    Sath Fenrir
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    I dont think I played the XIII sequels. What happened there?

  6. #206
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    No random encounters, all enemies are on the field and when killed, they disappear. It put a cap on total exp you can earn, and if you wanted to grind new abilities you had to travel thru the game to get it. Cant just stay in one zone grinding for 5 hours.

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  7. #207
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    And when you thought youd reach the end of your progression, you then jumped into another allies system of abilities and rise in levels there. So they put more than enough monsters to cap each characters main role before the end of the game and how much stronger than that you became depended on how many side quests you do.

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  8. #208
    Ridill
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    Oh I see. But they said random encounters, didnt they?

  9. #209
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    Did they? Idk

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  10. #210
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    That koala, though.

  11. #211
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    Quote Originally Posted by 6souls View Post
    That koala, though.
    ?

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  12. #212

    Did this motherfucker just call a moogle a koala?

  13. #213
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    I refuse to believe 6souls doesnt know what a moogle is

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  14. #214
    BG Medical's Student of Medicine
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    Quote Originally Posted by 6souls View Post
    That koala, though.
    No you fucking didn't

  15. #215
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    Quote Originally Posted by arus2001 View Post
    Did this motherfucker just call a moogle a koala?
    Quote Originally Posted by kuronosan View Post
    No you fucking didn't





  16. #216
    Brokage
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    I mean.... It's pretty close

  17. #217

    Does look more like a koala than a mog D;

  18. #218
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    It could just be a simple matter of them not letting you bring levels to the next game, maybe give a level boost based on your level in part 1, that way you can’t just break the game lol, I’m thinking materia, skills/weapon levels and maybe a smaller level boost, or they could go full on Digital Devil Saga and just give you a special equipment for being max level/having beaten certain super bosses?

  19. #219
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    https://square-enix-games.com/en_US/...ake-developers

    Part 2 has entered into active development. Some interesting tidbits from the devs about Part 1;

    TETSUYA NOMURA - DIRECTOR & CONCEPT DESIGN

    Opportunities for discussing our true intentions are few, but with regard to the size of the game that many are asking about – there’s no reason at all to worry. Even in this Midgar portion alone, the density and volume are so great that I had to give directions to lighten them.

    With regard to new characters, of whom I said during past interviews that there would be “none” – though they aren’t main characters, their numbers ended up growing considerably in the process of creating a rich depiction of Midgar. When you think of Midgar’s final boss, you probably think of the M.O.T.O.R., but in this game new bosses will appear and add to the excitement of the story even more.

    MOTOMU TORIYAMA - CO-DIRECTOR (SCENARIO DESIGN)

    In FINAL FANTASY VII REMAKE, we’re using the newest visuals, voice acting, and character facial expressions to redesign the FINAL FANTASY VII universe to be more realistic. By increasing the realism of the universe within the city of Midgar, which is made prosperous by mako energy, we of course also reimagined the characters who reside there, like Cloud and Tifa, more vividly as living and breathing human beings, depicting their daily lives and feelings in a more in-depth manner.

    We took care to remake not only the main characters, but also characters like Johnny and the Shinra Middle Manager who I created back then. Please keep your eye out to see how they make their new appearances. Additionally, when remaking the Honey-Bee Inn at the Wall Market, we revived it is as a pantheon of entertainment, which couldn’t be realized back then. Here, the scene that many of you have been eager to see, where Cloud disguises himself. Please enjoy.”

    SHINTARO TAKAI - GRAPHICS & VFX DIRECTOR

    Among the many major games that are celebrated for their photorealistic graphics, FINAL FANTASY VII is a little different. Not only is it realistic, but I believe you’ll notice that it incorporates “playfulness” in the design and colours for an originality not found in other games. Effects are an area that is particularly conducive to expressing various elements of “playfulness.”

    I hope you’ll enjoy various effects that are not only beautiful, but also convincingly portray realism and magic!! Various elements of game design and graphic design have been packed into every corner of the vast Midgar.

    TERUKI ENDO - BATTLE DIRECTOR

    Speaking to my own personal experience, I had mostly been creating action games thus far, so for this title, I took on the challenge of remaking a system that was not of an action game originally and incorporating action elements into it.

    In order to create battles that are surprising and never boring, we worked hard to create a variety of strategic elements for each boss and enemy. Also, in constructing battle systems for each character, we wanted to respect the image of the original version while additionally introducing many new abilities. I hope you’re able to find your own style of battle by combining those abilities with Materia.

  20. #220
    Resident Moogle
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    Quote Originally Posted by Dantrag View Post
    Does look more like a koala than a mog D;
    Yeah, them showing pupils instead of slits for eyes doesn't help matters either. Head shape is a bit unlike the classic moogle look hence koala comments. Fat droopy cheeks and nose is a little long. Reminds me of when they decided to make FFXV's Carbuncle a god damn fennec fox.

    Quote Originally Posted by 6souls View Post
    Part 2 has entered into active development. Some interesting tidbits from the devs about Part 1;
    We've still heard nothing about how these parts connect in terms of save data/progression, right? I'm still going with my plan of just holding out until this is all done and released, then re-released again under some Director's Cut moniker on PS5 for a fraction of the cost. The main curiosity is whether these parts will bolt onto each other to feel like a single game when it's all done, or act like completely separate games.

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