[11:07] Please improve ui
Various elements will take longer than others depending on design and complexity, so some things may be prioritized first. A big one is having to reopen the menus when changing weapons, so that will be looked at.
[12:09] Please add high difficulty/end game content
Currently in development; once a release date is decided it will be announced. We think of end game content as a place for players to utilize the skills, playstyles, and weapons that they've developed while playing the game. Not only end game, but we're preparing various types of content, we'll touch on it a bit during the roadmap section.
[13:09] Please improve how images and information is presented overall in the livestreams
Starting today, we've prepared videos for gameplay demonstrations, and questions received on stream will be answered at a later date. For live gameplay, some of us will play while others will talk about what's happening on screen to avoid awkward silences. We've also made slight changes on how we present information in the slideshows.
[13:57] Please let us equip more skills
We've decided the direction we're taking with this and will show it a bit later in the stream during the update roadmap.
[14:33] Please let us change classes outside of town
This feature is mostly requested to be added to camps and villages. We're currently considering adding the ability to change classes while anywhere in a field, including at camps and in free exploration dungeons. Of course, there will be some restrictions such as not being able to change while in combat, as well as some other work that needs to be done, so it will take some time but we will update you on this later.
[15:55] Please let us start missions (dungeons) with fewer people
We're considering allowing the mission to start even if there aren't 6 people. It would allow a party to begin a mission with a few people, and other players could join mid-run. (The feature for joining mid-run already exists, but matchmaking and starting the dungeon with < 6 is not currently possible).
[16:30] Please change the gacha's 'Random Box' to a 'Selection Box'
This will be implemented in the September 20 patch, so at 110 and 220 pulls, players will get a box to select their desired set. Dye boxes will also have their rank reduced, consequently raising the chance of obtaining them. Additionally, Healing Aroma will be removed, and Mount Drive potions (reduced stamina usage) will be changed to Mount Infinite Drive potions (0 stamina usage). Items will have their rates adjusted, but the percentage of Ranks will be adjusted. The selection boxes that were only given at 110 and 220 pulls are now given every 110 pulls. Finally, in response to changing the random boxes to selection boxes, the BPP store will now contain ALL past gasha banner selection boxes (I believe this means S rank only, so the A rank accessories will not be added).
Future updates to gacha are also planned; one big change is that items obtained by using gacha tickets will be ineligible to be converted into BPP. This is so that gacha tickets will be easier to give out as event and milestone rewards, while avoiding possible exploits (such as the level up event abuse that happened at the game launch). For example, if we add gacha tickets as a reward for completing a specific adventure board, it will be retroactively rewarded to players who already completed it--these are the types of places we want to add gacha tickets.
Additionally, we're looking at things like duplicate items, number of pulls for pity (does not specify if he meant the 10/20/30 pulls emotes, or the 110 pull selection boxes), and rewards/"points" for number of pulls. We'll touch upon the details on the official site or on twitter when a date is decided.
[21:51] Roadmap
October update:
Chapter 4
Survey: Bernhart Castle Underground Waterway (Additional Survey), Drava Royal Institute (Additional Survey), Alston Mine (Additional Survey), Sopra's Trailway (Survey), Kartoum's Sandway (Additional Survey)
Advanced Survey: Valley of Machines, Borome Ruins
Field: West Bernhart Peninsula, Insect Fortress (Free Exploration), Spirit's Den (Free Exploration)
Arena: Rush Battle Stage 5, Ex Rush Stage 2 - Stone Titan
Raid: Boisterous Orochi - Sandbug Invasion
Time Attack: Chained One's Spawnery
Score Attack: Insect Fortress (Rerun)
Continuous Tower: Training Ruins (added floors)
Other: Level Cap Increase, Season Pass Season 3 start
[23:31] November update:
Survey: Castonoire Ruins (Survey)
Advanced Survey: Bernhart Castle Underground Waterway
Field: Thieves' Falls (Free Exploration), Yellowsand Cove (Free Exploration)
Arena: Ex Rush Stage 2 - Sneak Snake
Raid: Void's Island - Field Dragon's Assault
Time Attack: Sopra's Trailway, Dragonclaw Valley (Rerun)
Score Attack: Pillar of Divinity
Other: New Palette System
December update:
Survey: The Lost Arsenal (Survey)
Advanced Survey: Giant Tower Ruins
Field: Old Sunset Road (Free Exploration), Castonoire Ruins (Free Exploration)
Arena: Ex Rush Stage 2 - Violent Storm
Time Attack: Candlemere Tomb
Score Attack: Soundless City, Borome Ruins (Rerun)
Other: Defensive Battle (18-players, defend Asterliese gate), Limit Break System,
Season Pass Season 4 start
[24:06] New Palette System & Defensive Battle game mode
In regards to the new palette system, players can swap between two loadouts of 4 skills each. The November update will only handle the skills--no extra Battle Imagine slots yet, but it is planned.
For the Defensive Battle, there is a barrier with HP that enemies will attack. This is not the "High Difficulty/End Game" content referred to earlier--Defensive Battle is separate feature. We'll show more on this as we approach November.
[26:53] Limit Break System
This system allows you to further upgrade weapons and battle imagine by consuming duplicates, adding a +1 by its name. Battle Imagine have additional effects on their skills at +5.
When limit breaking weapons, the weapon with the most slots is set as the target weapon, and the other weapon is consumed as a material. Between the two weapons, you can freely choose which weapon's Special Effect and Plugs you want to keep. (Basically you can use this to reroll into a specific Special Effect and/or transfer Plugs). With each limit break, the stats of the weapon also increase. (The weapon shown on screen had a maximum of 5 limit breaks).
[29:57] September 20 Update
Survey: Candlemere Tomb (Survey)
Advanced Survey: Sanctuary of Blessings
Field: Valley of Machines (Free Exploration), Roseblush Woods (Free Exploration)
Arena: Ex Rush Stage 1 - Threestep Shadow
Raid: Void's Island - Thunder Dragon
Time Attack: Sanctuary of Blessings
Score Attack: Reikrid Tunnels
3 Named Enemies
Other: Raid Boss Battle Imagine
The Flare Demidragon Battle Imagine will be obtainable through the September monthly event; in addition to its active attack skill, it has another skill "Dragon's Contract": long-press the battle imagine button to get the buffs Attack Up (Medium), Movement Speed Up (Large), Stamina Recovery Up, and your jump height will be the same as when you're not in combat. As shown in the video, your dodge distance is increased by the movement speed increase.
[33:09] Monthly Event: Tricky Sweets
September 20 to October 25
Can obtain Flare Demidragon Battle Imagine, Smiling Pumpkin Eyemask, Laughing Lantern Cape, Giant Cat Paw gloves..
[33:49] September Gacha is Halloween themed. Outfits, Mount, and Emotes from 10x/20x pull rewards are shown.
[37:51] Blue Protocol Tokyo Game Show Exhibit
The Booth will have a photo corner, and finding the Happy Nappo will win you a limited edition novelty reward such as a random Class Emblem Pin (real gacha lol) or Einrain Stamp T-shirt. They will have life-sized weapons from in game to take pictures with. There will also be a lottery on twitter for the same rewards. The girl that appears in the gacha pull animation is named Tia, and will also be at the booth.