Originally Posted by
Kipling
As someone that's said they would play a classic FFXI... I think a lot of people are making the assumption that the game would release exactly as it was at some point from 2003-2007. I don't think such a game would stay afloat. I think some changes would certainly need to be made for it to have a chance of success (by which I mean the game is profitable enough for SE to actually engage in making/maintaining it). However, I don't think SE would ever actually want to invest the time and resources needed to reboot a classic version of FFXI.
Similar to the private servers that exist now, certain changes would HAVE to be made for it to be feasible. For example, any decently populated private server has level sync that usually is unlimited or within a large level range that scales on population. FFXI without level sync only worked when thousands of people were playing it on the same server. Maybe if the game had a huge resurgence it could work, but that is highly unlikely, so level sync would need to be the backstop.
WoW classic is very unique in its ability to still work in the modern era because of how the game innovated the genre. I am sure many of you who were older FFXI players remember hearing that WoW had quests that awarded EXP and were surprised just like I was. At the time it was a pretty revolutionary idea, and one that allows the leveling aspect of the game to be played completely solo if someone wishes. That is the biggest issue with an FFXI classic - Leveling requires other bodies, even with the implementation of level sync.
This fact is why FFXI classic will never happen, and why it would likely fail if it did. I'd still try it though, of course I would.