Banshee now has random bounties.
Weekly destination is Mercury, but Banshee's weekly bounty is for Tangled Shore.
The tracking on the scout is similar to the aim assist. It's like Jotun, but less damage and a much bigger clip.
Banshee now has random bounties.
Weekly destination is Mercury, but Banshee's weekly bounty is for Tangled Shore.
The tracking on the scout is similar to the aim assist. It's like Jotun, but less damage and a much bigger clip.
Technically, it looks like this is back with random rolls: https://www.light.gg/db/items/323339...inite-paths-8/
Anti-barrier mod is only for Pulse, Scout, & Bow this time. All the other guns get a chance to stagger Overloaded mobs. The exotic scout doesn't have anti-barrier nor unstoppable.
Holy shit!Hammer of Sol
Impact damage decreased from 70 to 5
Edit:
Take it back, looks ok.
The Season Pass Sniper can roll with the new perk "Vorpal Weapon" which increases damage to Bosses (and vehicles/guardians in super) (This is also on the IB Ritual Bow)
Also can roll with a new perk where picking up Heavy Ammo grants ammo for the weapon as well.
EDIT: Looks like I'm farming Dawning, it has a Kinetic SMG that can roll Feeding Frenzy + Kill Clip...
EDIT2: Season Pass Rocket Launcher is a new frame type. Precision: This weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed.
https://twitter.com/GladdOnTwitch/st...87224575713280
lol.
Like testing the things listed in your patch notes is just too much to ask from an indie studio like Bungie, I guess.
That new Osmosis weapon perk (Using a grenade changes the weapons element to your current subclass) appears on at least the Sidearm/Auto Rifle from the new events.
Edit: they added a few new traits it seems, I only know of three, one armor and two weapons. A splash damage reducer in armor slot. For the weapons, Osmosis and Elemental Capacitor. Elemental Capacitor increases a stat based on your current subclass
Solar - Increased Reload Speed
Arc - Increased Handling
Void - Increased Stability
Spent pretty much all afternoon and evening playing today. My initial thoughts of the season: I like it substantially more than Season of the Undying, and I wish this was my first impression of the game as a whole because this one just seems like it has much more effort put into it. An actual questline, the event feels more fun for some reason, a somewhat 'complex' reward system with branching paths (eventually)... I can dig it.
Soloed that final week 1 mission for Osiris. Intense, but tedious. Boss got real tough towards the end and I could barely step out of cover without getting shredded from all of the incoming fire and endless add spawns. Took me close to an hour for the whole thing. I would recommend LMG until you get to the boss, then a rocket. The boss(es) hang towards the back of the map.
Spoiler: show
Wasn't too bad for me on Titan.
Spoiler: show
So based on my one crucible match, it will take 14 matches to finish the kills part of the Crucible Ritual Weapon lol
This image is currently circulating the interwebs...
Talk about under leveled.
Am I suppose to recognize anything about it? Is there anything special about it or just an interesting "Beta image" hinting at some future activity.