If you look at Lokus' last post, it appears Noel was actually the one lying (shocker). He also hasn't addressed the other accusation that he and D1 took a chick into a bathroom and locked the door as she was visibly passing out. Someone tried to get in and he cornered her and cussed her out.
https://twitter.com/AFGCNews/status/...715192832?s=20
I assume this might be where we're getting some announcements that were suppose to be at Evo. ArcSys is revealing their next character for Strive during this panel.
KOF 15 trailer finally please?
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If these companies are going to be working closely via the roundtable, perhaps they can also roundtable better fucking netplay, as well as more potential crossovers with one another.
Roundtable shit -
Samurai Shodown getting a Season 3
Tekken 7 getting a Season 4 (Kunimitsu teased)
Soul Calibur 6 next DLC character is Setsuka
GG Strive - Leo Whitefang and Nagoriyuki (the guy from the first trailer)
Tekken getting netcode improvements and wifi indicator.
Some talk from multiple devs about crossplay (and the difficulties in implementing it) but no promises of anything.
Everything getting official online tournament events.
To some surprise but not really, Harada and crew mentioned that 50% of Tekken 7 players play on wifi. I expect it's similar or higher for the other games too.
I generally don't bother to run an Ethernet cord to my laptop for Tekken.
There's only a single move in the game faster then 10 frames (and Yoshi's flash is 6 frames), the games basic design covers up lag very well. I can't really recall any instance of seeing lag or your standard online weirdness in any match with a good connection. So honestly I would expect it to be higher for Tekken then other games because it just isn't as noticable compare to your SFs or other games with much faster animating moves.
For other fighting games yeah I'll connect it, but it barely matters for Tekken
Yeah, I play on a PS4 as well, and while I don't have any DLC or anything, never had any issues with multiplayer and never any lag issues, and I play on wifi as well. DBZ Fighters on the other hand, I've literally sat in the lobby for over 30 minutes and couldn't get a single match.
The general response yesterday was that real
netcode was too expensive for these companies to consider.
Flux pulled a Lucavi over it and has now been labeled as racist and toxic. Lmfao
Correction on the wifi stats: The data was taken from worldwide matches of Tekken 7, Soul Calibur, and DBFZ in which they also found that Japan has a much higher wired rate compared to the rest of the world.
As far as the netcode is concerned, they really just need to higher someone from the US to help or outright make the netcode for the newer games since Japan is not a very good model to use for the rest of the world when it comes to internet infrastructure. They just don't suffer the same problems so they can't tell how bad it is when it comes to testing and implementing the netcode.
Also, isn't most of the problem with wifi being that you basically shit on the other player, not necessarily yourself? I also remember JDCR mentioning how online lag is very much a problem in Tekken 7 despite the increased frames for everything compared to 2D fighters. I personally don't know how Tekken handles online either since I only ever played it offline but I imagine your inputs and combos can still get scuffed on occasion.
Tekken 7 uses rollback netcode
My general point though is that if roughly 50% of the player base (on PS4 granted, I'm playing on PC) is on wifi it's safe to assume a large portion of my matches have also been with people on wifi, and I've never seen an issue as long as I was taking matches with solid connections.
Absolutely not, that's because it's a bilateral transmission. What matters is the speed, wifi just adds another hurdle the transmission needs to overcome. Think about it like this: Usain Bolt is your teammate in a 200 meter relay, and you cover your 100m in 20 sec.; you pass the baton to Usain, but because he's extremely fast, he covers his 100m in 9.58 for a combined total of 29.58. It's the same scenario for two connections where the speed of one is > than the other. As for the wifi analogy, imagine Usain now needs to clear 1-2 hurdles in his track... Do you think that would make a huge difference?
The primary issue with wifi is dropped packets, but if you make sure to manually select a frequency where you're not overlapping with your neighbors it's far far less of a concern
I had to go digging into MikeZ's tweets (considering he went silent since last month, not that hard lmao) but he had a video where he basically laid out what happens in a match with a wired connection and someone with wifi. If the person with wifi gets a hiccup at any point, the person with the wired connection ends up having to deal with the majority of the rollback.
edit: disregard I misheard him and the wifi player is the one getting fucked.