we'll find out soon enough how voracious this resurgence will be
we'll find out soon enough how voracious this resurgence will be
I remember back when they said that. Made me sad.
Yeah, and the thing to remember about the shitty MvP system is that it was released (iirc) one update before they reassigned the developer so it was never balanced. My memory is that they had expressed plans to extend it into iLevel and do some substantial balancing.
If there was one thing that had potential to increase FFXI subs (not just temporary subs to blow through a novel quest) in the last decade, it was Monstrosity. In a sense it was a hard reset because it was a brand new system where gear didn't matter, so new accounts were just as good as players that had been playing for a decade. Leveling up was genuinely fun and (at least until they introduced level cap status) it encouraged you to explore the huge variety of FFXI zones that were available to you. Different monsters genuinely had different abilities (monster WSs are much more interesting than players) and required different Instinct builds to xp efficiently. Just grinding xp and exploring old zones and leveling different monster types kept me going for probably 3 months without any extrinsic motivation.
Ah man, this makes me think about how I would have done it:
* I would have based it in 1 large novel level-uncapped zone
* The zone would have something interesting in it for solo players (perhaps use the Quarry system and have a rotating set of valuable items that are rarely received from a successful Quarry) and no normal monsters
* You would only be able to accrue Infamy if you killed a player
* Infamy reward would be proportional to player level
* Consecutive Player kills would chain to give more Infamy
* There would basically be no cap on Infamy
* I'd keep the same Infamy vs. extra set-points exchange idea, but would make it scale with Infamy more gradually instead of having tiers
* If players kill a monster then their party receives some amount of gil based on the monster's infamy/level/chain and the monipulator cannot respawn for an amount of time based on their infamy, ranging from 2 hours up to 7 days with higher infamy monipulators taking longer to respawn.
* The monipulator also loses some amount of Infamy (probably something like 2000 + 3% of remainder) when killed
* The 10min sneak/invis status you get when you zone in as a monipulator would block you from rendering on other clients, so monipulators would basically get to choose where they "spawn" and would always get first strike
* Infamy could be exchanged for the same upgrade mats that you could harvest as a player at the rate of something like 5 level 99 player kills (maybe 3 if chained) for 1 mat
* Infamy server-specific / global leaderboards
* Way to check which monipulators are currently unable to enter the zone.
* Fixed/exclusive monipulator names.
* Balance high-infamy monipulator power up so it's almost comparable to a 4 person party, while a low-infamy monipulator should be competitive with an unprepared mule+main combo.
In a system like this, I anticipate a few people would basically grief the rest of the server and become infamous. Then hopefully people would team up and kill them, which would make the zone safe for some amount of time.
I was always happy with the PvE side of things, as you said, I lost months of time in it just leveling up new creatures back when people didn't even know what would be gained at the next level. Being able to play as Byakko, Suzaku, Genbu, and not Seiryu because Dragons were never added. Unlocking them with Tatters/Scraps was a neat idea too.
It really did feel like a brand new game to me when it came out. Shame they just canceled it.
EVen though it wasn't rewarding and had no true end goal the monster progression system was fun as fuck
running around as a behemoth casting meteor after spending 80 years to unlock it was great
Getting Behemoth Instinct III and then going back to alabaster rabbit was more my style.
Patch looks pretty terrible. Content won't wrap up until 2022. If you can even call it content.
This company needs a wake up call
At least there's a return campaign so can check out the couple cutscenes for free lol
man I hated the wotg storyline cause they spaced it out over such a long period.
Hopefully the Japanese get angry and make a long post telling SE how shit they are
Those are some delusional folks. The new content takes all or 10 minutes to clear and opens up literally nothing
Delusional is saying you play XI when you sell gil.
xD
Maybe just skip this for now and do Return to the Depths.
Well that was a short 3 mission thing
It's not enough to bring me back.
The game is free-to-play starting at 3 AM ET until the 17th.
http://www.playonline.com/ff11us/cam...wcb/index.html