If you did the $69.99 walmart preorder for the CE, check your orders. Mine got cancelled due to "pricing errors"
If you did the $69.99 walmart preorder for the CE, check your orders. Mine got cancelled due to "pricing errors"
Mine too, fuckers
Guess I'll go amazon. Jk they wont deliver til the 26th.
I'll go to Best Buy pick up as well
So I was just thinking back to previous talk in this thread and I remember people pre-emptively getting mad about maybe not getting to see all the big cities based on what what Yoshi P had said. And then i was remembering how Bevelle was the biggest city in FFX and we never even got to see like an inch of it. I don't know that it matters too much if it works for the story
We saw what, like 1 corner of the big cities in XIII and XV?
I'm pretty sure people were kinda annoyed at that too back then. Same with XIII and XV like Zealot mentioned. It's been a thing for a while now, sometimes it works better, sometimes worse. But you still get to go and at least glimpse the area. We don't yet know what exactly they meant by "not being able to visit all the countries" - if we at least get to see them from distance or whatever or will they be there only in text?
It's a tricky situation because, like, expecting them to map out some RPG equivalent of NYC or something also begets the expectation of things to do within it. Can you enter all houses? Do most just remain locked? How easy is it to find quests? Do the quests hold any actual meaning beyond chores? As players of XI, I think we can understand that vast zones with nothing to do in them didn't really add much, if even successful at occasionally giving something neat to look at. So, I can kinda understand sectioning or not seeing places, but if it's not organic, it can feel kinda cheap.
I only expect big open cities from open world games, and aside from ff11/14/15 I can't recall any game having a large open city to explore.
The closest might be the PS1 games, but even then you saw plenty of extra city in the FMV background that you couldn't explore, even if the city zone you explored was pretty large on it's own.
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Thats the problem with transitioning a game from 1980s to current day. FF1-6 you could explore the entire world and go into everything. Hell, some times there would be full on extra world maps, like underground or floating continents, or the moon lol. 7-9 tried to keep it up and you could explore relatively everything.
But once we hit ps2, the worlds were too big, the cities were too realistic, its obviously too much to ask for. But people still have those unrealistic expectations based off of whatever their first FF game was.
XV had Altissia which was rather large but it was also extremely souless in that there was nothing to do there (unless Royal Edition changed it), nor was there anything interesting there in terms of NPCs. And then Leviathan sneezes over it and it gets wrecked.
The main char's home town, Insomia, was also incredibly big but we only see a portion of the destroyed bit. But, out of bound glitches revealed it to be nearly Yakuza/GTA like in terms of what was there but was never realised. It's staggering:
Footage I believe is either from Episode Ardyn. There's also plenty of footage from the Platinum Demo and such (the bit where you play kid Noctis)
For these reasons I hope FF7Remake Part 2 is not open world/huge because I just feel it will not work. I'm happy during part 1 I got to explore parts of Sector 8 post bombing, and also explore the upper plate for Jessie's home. But I don't need to massively wide open.
What made Midgar amazing back in 1997 is we see it during the opening and our imagination fills it all in before we got all spoilt from bigger/open world games.
Spot on with the ff15 towns being large but soulless. Very forgettable, even if the art and detail was amazing. I don't need open world in my jrpg, but idk if I'm a fan of the ff7r method either. Honestly idk what I want, I just want something fun lol. I went back to replay ff7r and the pacing of the world was very hard to push through again; I hope this game is different.
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"You could enter every building"...sure, but towns only had like 8 buildings in total
https://fantasyanime.com/finalfantas...outhFigaro.png
Cant find a non-smol map.
I see 10 entrances, of which they include the common recurring stuff that most towns had:
PUB
Weapon Shop
Armor Shop
Item Shop
Chocobo Stables
INN
That leaves 4 extra entrances, two of which are connected to the same building (NW corner).
I dont get the appeal of wanting NYC sized cities where you can enter every building that are ghost towns.
I don't think he's disagreeing with you.
His point is that the scale was smaller so even though there was less to do it felt like more of the overall map.
Not a sale per day but pre-ordering the game at Target this week will get you a free $10 Target gift card. Deluxe Edition pre-orders are already sold out so it’s standard edition only.
XII nailed it with their cities, in my opinion. Rabanastre in particular felt huge and alive even if you only explored part of it. Same with Archades.
Twelve also only explored a very very tiny portion of the world, right?
No matter what you do, people are gonna be angry. Just gonna trust that Yoshi knows what he's doing for now lol
That's what I always loved about XII/Ivalice in general. No matter how important the story was, the game constantly reminded you that you were only one part of a much larger story, and many events that had nothing to do with you were transpiring simultaneously. That's way more realistic than any other Final Fantasy game.
I figure it's only forgettable because the final product was salvaged together in the last couple years from what they had already made, and anything not the critical path is the most mundane of basic fetch quests or generic caves that led to Royal Arms. XV wasted more shit they had made for it than XIV1.0 before it, it's staggering.
The game is almost on Duke Nukem Forever levels of mismanaged, but without my lazy ass doing any research, I'd have to wager XIV1.0 flopping delayed the original VS. XIII to the point they had to scrap it since it was looking too dated by that point for their impossible standards.
Which is a shame since this old vid of Versus looked promising.
It did, but the locations you did run around in were relatively massive compared to every FF prior, other than XI. I'm hoping XVI is the same in that regards. Just give me large swaths of terrain to run amuck on with zone-line transitions to get between area, without resorting to tunneling every location unless it makes geological sense for a particular area to be that way.