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  1. #241
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    DSC shows up on Raid.report now.

    Killer and Kas, we were just inside the first 2500 teams to clear it.

  2. #242
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Quote Originally Posted by Serra View Post
    DSC shows up on Raid.report now.

    Killer and Kas, we were just inside the first 2500 teams to clear it.
    Looks like we were 72ish on PSN, which means like top 200 on console (was about 20% more xbox clears than psn clears).

  3. #243
    Myr said I should dodge roll
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    So Lament is fun on titan with stronghold exotic hands.
    Unlimited guard seems broken. Plus, don't need anti-barrier really. Was speed farming 1220 priestess hunt in 8 minutes.

  4. #244
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  5. #245
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    Can you activate the AI in Creation without doing DSC, and if so, what does Ghost say?

  6. #246
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    Quote Originally Posted by Serra View Post
    Can you activate the AI in Creation without doing DSC, and if so, what does Ghost say?
    "Those guardians"

  7. #247
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    Makes sense, ty.

  8. #248
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  9. #249

    Fuck man, I've gotten two Contraverse Holds in a row and one Geomag... no sign Necrotic Grip

  10. #250
    Myr said I should dodge roll
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    Pretty sure that's because it's ONLY dropped from legend/master lost sectors.

    Though I could be wrong.

  11. #251

    Quote Originally Posted by Fiendishone View Post
    Pretty sure that's because it's ONLY dropped from legend/master lost sectors.

    Though I could be wrong.
    No, you might be right.

  12. #252
    okay guy I guess
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    I've seen a couple comments on reddit saying that Shadowkeep was a better expansion/had a better story, and assuming they're not just trolling I want whatever they're smoking.

  13. #253
    preachy and pretentious
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    Quote Originally Posted by Qalbert View Post
    I've seen a couple comments on reddit saying that Shadowkeep was a better expansion/had a better story, and assuming they're not just trolling I want whatever they're smoking.
    Everything in the past is always better and the game is always getting worse, but they'll still be there in two years playing and complaining. Reminds me a lot of this community and ffxi back in the day.

  14. #254
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    Beat the raid it was fun but felt short. Took 40-45 minutes we checked the guides to beat each section.

    Two got the new rocket Luncher. I can’t wait to get it.

  15. #255
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    DESTINY 2 HOTFIX 3.0.0.4

    ACTIVITY
    Fixed an issue where strikes in the Vanguard playlist where incorrectly set to 1100 Power.
    Vanguard strikes are now 1050 Power.
    Fixed an issue where enemies would continue to spawn during certain activities in the Cosmodrome.
    NOTE: This should resolve an issue where gaggles of Guardians would convene in the Divide, all shooting into a cave-like structure.
    Fixed an issue where players could skip to the end of the Veles Labyrinth Lost Sector.
    CRUCIBLE
    Fixed an issue where Defeats’ audio was playing too often.
    COMBAT
    WEAPONS
    Fixed an issue where Trench Barrel was not being removed after firing three shots.

    REWARDS
    Fixed an issue where prime attunements were not being applied properly after reaching the soft cap (1200 Power).
    Fixed an issue where the Strange Visitors emote from Seasonal of Arrivals Silver bundle would no longer appear in Rahool’s inventory to claim.
    Updated the World Engram weapons reward pool.
    Remove all Legendary weapons that hit their Infusion Cap at the end of this Season.
    Added all of the Seventh Seraph weapons from Season of the Worthy.
    Added all of the Season of Arrivals Seasonal and planetary reprisal weapons.
    Set weight drop chances so that the newer an item is, the more likely it is to drop.

    BOUNTIES
    Reduced number of bounties required for the New Light quest from three to one.
    Fixed an issue where Combat Drill bounties were requiring Elimination defeats.
    They will now correctly require Clash defeats.

    SEASON
    Fixed an issue where players already have Seasonal Artifact but the Season quest does not progress.
    Fixed an issue where Lure mods were duplicating.
    Fixed an issue where Perk Veto Mods for the Cryptolith Lure were not correctly preventing the excluded perks from rolling on the weapons
    Fixed an issue where players already have the Lure but the Lure quest doesn’t progress.
    https://www.bungie.net/en/News/Article/49874

  16. #256

  17. #257
    I trusted Zet and this is what happened
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  18. #258
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Also, API has finally been updated.

  19. #259
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  20. #260
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Asura

    Assault Mag/Triple Tap/Demolitionist Bonechiller woo baby

    Edit : old loot being added back paying off with a quickness for a returning player. Already got a Falling Guillotine (not a great roll though) and a damn near perfect False Promises

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