Perhaps I should rephrase, then, as I see a difference between not making the game a job and broadening the ways in which people can empower their characters. For example, I think we'd all agree that the open world is pretty useless in this respect once you're done with questing. Things like revamping FATEs and making the map system more interesting could go a long way in remedying that on the activity end. When it comes to gearing, Materia has probably been one of the most disappointing aspects since it's nowhere near what OG FF7 was.