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  1. #441
    Ridill
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    Articles seem to interpret it either way or both, but the wording on S-E site for me sounds like level scaling:

    In the newly added “Dynamic” difficulty, enemies grow stronger as your characters do - perfect for players who crave constant challenge.

  2. #442
    Impossiblu
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    It's just going to be a copy of XVI's sync/leveling system. I'd bet money on it.





    That shit almost ruined XVI progression overall for me btw so prolly won't be playing with Dynamic on myself. Doubt it'll be Diablo 4 levels of bullshit at least.

  3. #443
    RNGesus
    Sweaty Dick Punching Enthusiast

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    I barely noticed it in FF16 since levels didn't even seem to be that important.

    Regardless, I think it being an optional difficulty is perfect. If you hate it, just don't use it. I personally hate when doing all side content means that I am severely overleveled for story content, so in that sense I think this option will be for me.

  4. #444
    Duplicitous Jew with Political Aspirations
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    Yeah but you know they'll make an achievement for it so you'll have to use it if you want to Platinum.

  5. #445
    RNGesus
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    Seems unlikely to me because it's not a traditional hard mode.

    But also I have 0 sympathy for achievement hoarders who force themselves to do parts of the game they don't like. You're doing it to yourself.

  6. #446

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Tyrath View Post
    Regardless, I think it being an optional difficulty is perfect. If you hate it, just don't use it.
    verdad

    when it comes to difficulty business i'm usually of the opinion more options the better. unless there's a real artistic vision at play (Soulsborns) the more the player can adjust a game to their liking the better.

  7. #447
    Impossiblu
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    Quote Originally Posted by Tyrath View Post
    I barely noticed it in FF16 since levels didn't even seem to be that important.
    That's because things scaled with you lmao. Anyway like I said, I won't be playing with Dynamic on. I'm sure plenty of people don't care and just want the normalized experience. That's an individual call.

  8. #448

    Quote Originally Posted by Prothescar View Post
    Doubt it'll be Diablo 4 levels of bullshit at least.
    This was pretty much at the front of my mind when I made my last post. Of course, it's not like SE hasn't dabbled in level manipulation with prior games of theirs, including XI and XIV. No attempts at justifying it have ever won me over, either. Arbitrarily taking earned power away never feels good.

  9. #449
    RNGesus
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    Quote Originally Posted by Prothescar View Post
    That's because things scaled with you lmao. Anyway like I said, I won't be playing with Dynamic on. I'm sure plenty of people don't care and just want the normalized experience. That's an individual call.
    Nah, the stat boosts weren't really that visible in general in that game, the issue with it went beyond the scaling. It was all about the eikon abilities you had.

  10. #450
    Resident Moogle
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    As long as there isn't a Hard mode that's locked behind a Normal/Dynamic mode playthrough to unlock. Hate that shit so much in games.

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