Spoiler: show
Well. I absolutely hate being a healer in pvp now. I understand why they did it cuz healing is so powerful but I dono. Also, the new pvp mode is sooo insane with teams being able to snowball so fast. You're pretty much fucked if anyone is on different rez times and unable to coordinate
Spoiler: show
Did the new role quest epilogue for finishing all of Endwalker roles. It’s not really too exciting but you do get to spend more time with Fourchenaut and an unexpected and humorous guest starring role from someone else but I wouldn’t say it’s hugely lore heavy like the Shadowbringers role quest finale was.
Yet.
There were multiple updates to the Shadowbringer's role quest cap line.
It seems I'm mistaken. I swore they added another quest to the line in 5.5 after it was introduced in 5.4.
Crystalline Conflict is so much fun. RDM honestly feels so stupid in there, I have such a strong toolkit to deal with just about everything.
Crystalline Conflict seems to be the most time efficient way to farm tomes now with each match lasting a max of 6 minutes but most over far before that.
Samurai is broken, and 1v5 easily, Ninja has potential to wipe out a team as well.
If you're not playing sam/nin/drg/whm/war/mch you're hard trolling.
Holy fuck is SMN annoying in crystal conflict so much with gigantic ass AOE
Feels like if you don’t win on the initial push you are more likely to lose because the opposition can counter push while you have longer death respawn timers from being later in the match and before you know it poof they are on your door step
Spoiler: show
The quest was worth it for the final fight alone though, pretty cool visuals:
Spoiler: show
Spoiler: show
This I'm feeling super hard. At the least have rotating respawn times or something so it syncs up with others on your team. Doesn't help that people are being stupid (as usual) when the healer or tank is dead and they rush ahead after respawning instead of waiting on them.
Also double-healer seems pretty busted atm? At least before people figure out their jobs of choice/what's-broken-tier (hi NIN).
After having more time to think on the 24 man raid, I honestly think this is the most unique and fun 24 man boss set we’ve seen. I think Rhalgr and Nald’thal are closely tied for first place, I kinda want to give the edge to Rhalgr for the unique arena and the giant METEOR FIST! Brygeot is hilarious for the unsuspecting wipes when the hammers drop, many laughs were had, but I think that will wear off as the weeks go by. Azeyma fight is I think the weakest of the four, but it’s still very fun compared to other alliance raid bosses.
Oh god, I'm going down a hole...
Spoiler: show
Can anyone give me a tl;dr for how the new pvp rewards work? Is it like, 1 match = 1 level up for a reward or something like that? Or is it more of an exp system? Or wut? =X