STOP. THE. BAD. CGI.
Jesus, first Berserk and now Trigun. Stop ruining my favorite shit with bad animation choices.
Um this CGI is nowhere near Berserk levels.
This studio actually knows what they are doing with CGI generally
Vash's redesign looks whack, but it's good quality visuals otherwise
I don't love the redesign but I'm wondering if it's intentional if we're getting him in his earlier/younger days
Think I'll pass on k-pop Vash. Mechanically, I see a lot of the issues other older CG anime has with a feel of stiffness and unnatural movement. There's some neat stuff here and there with lighting and effects that's obviously harder to do if sticking to hand-drawn, but I've rarely felt that worth giving up fluidity.
I’m fine with alternate interpretations of characters. I’m fine with them apparently replacing Millie with a brand new character. I still do not think I can get over the cgi animation. Is it just a generational thing? Like we were raised on a certain type of animation and because it’s new we hate it and the younger people love it? Or is it just shit all around?
Think it's safe to say very few actually like it.
Now, mechanically, it's a powerful tool for creating animations. Once you hammer out your models and environments, all that's left is scripting the animations, or using motion capture, and effects. This also gives your animators time to create other assets to ideally incorporate and increase the variety of the world. Pragmatically, this puts these kind of shows closer to video games.
However, because budgets are finite, you're still going to see shortcuts taken and corners taken for a "good enough" outcome, if even that. I'd also argue the tech isn't really there yet for rapid production. At least when it comes to fluidly depicting humans. Robots or monsters? That feeling of rigidity and uncanny valley can be avoided, but it's still possible they can be animated like shit if textures are poorly done, lighting isn't great, and filters aren't done right. The studios able to do hand-drawn faces over 3D models have the right idea for covering for the medium's shortcomings. However, you're still likely to see ugly sausage hands or weird gripping when models interact because fine tuning collision takes time and when a few frames are on screen only for a couple seconds, it falls prey to that aforementioned "good enough" from the bean counters.
If I had to point out the biggest stylistic flaw with this, it'd be that the models aren't so much textured as it is articles of clothing and such just given singular flat colors for their respective pieces, while something like a badge or logo gets slapped on top. Trusting their lighting sources to make up the differences doesn't really compensate. I think the only exceptions from the trailer come through the metallic arm and weaponry, where I'd say they got a few additional filters to pull off the shiny look. But that also highlights the differences in character models when you noticed there's no real implicating of threading or dimpling on coats that winds up making them look plastic. Choosing the wrong base color also hurts, such as Vash's coat being closer to rouge than a blood red at daylight levels.
It looks terrible. Why would they think this is an improvement?
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Meh, it looks fine enough. I'm more sad about no Millie
All they had to do was do a brotherhood and fully adapt the manga fuck all of this.
The manga got fucking weird and buried up its own asshole, it doesn't surprise me they wouldn't want to adapt it straight.
I hate everything about this. Who is this even for?
Man that looks so awful. I'm afraid this is the direction anime is going. There are so many shows that are sneaking in crappy cgi effects.
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The CG is probably the best I've seen in an anime.
Liked the first ep, interested to see more of this new take.