1. FFXIV Reset Timers
    Last daily reset was 8 hours, 29 minutes ago / Next daily reset is in 15 hours, 30 minutes
    Last weekly reset was 1 days, 1 hours, 29 minutes ago / Next weekly reset is in 5 days, 8 hours, 30 minutes
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  1. #121
    Falcom is better than SE. Change my mind.
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    Finished the raids today. Boy that ending escalated.

    Also does Island Sanctuary get interesting later on? Tinkered with it a bit while I was on break and it was kind of dull.

  2. #122
    D. Ring
    Join Date
    Oct 2004
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    4,914
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    7
    FFXIV Character
    Shanoa Varhara
    FFXIV Server
    Excalibur

    You can fly later on but otherwise no. Aside from gardening, pets, and constructing buildings, that's it for now. It's exactly as advertised, simple busywork content with no major point or endgame.

  3. #123
    Pseudo-Elitist
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    Mar 2008
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    Leviathan

    I think I would have preferred using DoL/DoH jobs for the gathering/crafting at least, could have different sections of the isle for different levels or something.

  4. #124
    Pseudo-Elitist
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    Leviathan

    Also - more Gridanian Goldsmith lore!

  5. #125
    Impossiblu
    Join Date
    Mar 2010
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    10,386
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Gathering requirements are nuts this patch. Crafting still pretty easy though

  6. #126
    Falcom is better than SE. Change my mind.
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    Jun 2006
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    I need to get back into crafting. Just biding my time trying to get !!! catches. Last one I needed before this patch is Ruby Dragon and fuck that thing.

  7. #127
    Ridill
    Join Date
    Aug 2008
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    12,451
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    9
    FFXIV Character
    Satori Komeiji
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    This is the first patch I've needed food for gathering and food to meet the craftsmanship reqs.

    This sucks

    Also joined a sargatanas trains since I got away from the hunt shit and lmao. Dude decided to run a bullet train on patch day and then the entire group that runs it decided to sit in the zone shitting on ppl bitching about it.

  8. #128
    Pseudo-Elitist
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    Mar 2008
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    Leviathan

    People really having trouble with trials after the absolute freebie of Ultima? Sephirot has like, 2 mechanics per phase yet people still can't seem to clear yet.

  9. #129
    Ridill
    Join Date
    Jun 2007
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    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    I did do unreal so unsure of any changes they made, but Sephirot was like a nightmare to do with people even years after the original trial and unsynced. People just can't do that fight.

  10. #130
    Hyperion Cross
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    Jan 2007
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    8,672
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    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    It's quite simple right? If I remember correctly:

    Phase 1 = stack in groups of 4 separately for the stack marker
    Phase 2 = depending on colour, be on the correct side. greens intercept the lines, orange intercept the pillars, rest of the fight is as normal
    EDIT: and stay stacked for most of it as a glow will appear and a floor eruption will happen to everyone, so spread when the floor lights up

  11. #131
    Falcom is better than SE. Change my mind.
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    Aren't unreal fights the same as regular but with a more strict ilvl requirement?

  12. #132
    Ridill
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    Teisha Linne
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    Moogle
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    Bahamut

    Quote Originally Posted by Corrderio View Post
    Aren't unreal fights the same as regular but with a more strict ilvl requirement?
    They are, my brain is just telling me they mentioned doing some changes/balancing to the trials?

  13. #133
    Pseudo-Elitist
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    Leviathan

    Think I heard something about the earthshakers not being distanced based in unreal, but it looked the same to me.

    Welp, definitely dreading when Sophia comes up.

  14. #134
    Relic Horn
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    Sep 2011
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    Leviathan

    I don't remember ES being based on distance in og, pretty sure it was just "don't hit other people"

  15. #135
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Gokulo View Post
    They are, my brain is just telling me they mentioned doing some changes/balancing to the trials?
    Ah nice. Maybe I'll give it a go some time. All I remember about that fight is there aren't any AoE indicators so you need to pay attention to his tells

  16. #136

    Sweaty Dick Punching Enthusiast

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    Sephirot back in the day also has the mechanic where if you fell off the platform you were dead forever, they’ve changed that though for unreal

  17. #137
    Falcom is better than SE. Change my mind.
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    I think they did that in 6.1 for all fights like Titan/etc.

  18. #138
    Resident Moogle
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    Asura

    Quote Originally Posted by Corrderio View Post
    Aren't unreal fights the same as regular but with a more strict ilvl requirement?
    Generally. Shiva Unreal was the only one thus far that felt really off with the time to kill, but my memory may be fuzzy since she came out late and we already had a gear advantage on her fight upon release. Sometimes they bring the incoming damage a little higher than their original inception, since we have a billion group mitigation/offgcd heals these days at 90-cap. Ultima felt undertuned in comparison. The rest that I recall (Titan/Leviathan..was there another?) felt about right.

    Quote Originally Posted by Athas View Post
    Think I heard something about the earthshakers not being distanced based in unreal, but it looked the same to me..
    They're still distanced based, but what annoys me is they added the distance-tether indicators for them. The ones that change visual when you stretch it beyond their lethal-damage point. The original was simply the animated yellow arrowy thing over your head. Keep Unreal situated in the OG indicators please. This isn't meant to be super casual content with uniform markers for your convenience.

    Quote Originally Posted by Corrderio View Post
    I think they did that in 6.1 for all fights like Titan/etc.
    Titan is still perma-off to this day, but others were adjusted awhile back yeah. Shame Unreal didn't adhere to the original ruleset.

    Quote Originally Posted by The Stig View Post
    It's quite simple right? If I remember correctly:
    You underestimate just how poorly PF is at stacking up for an AoE bait, especially one that doesn't show an orange circle before it goes off, and Sefirot has a lot of baited AoEs. PF was also REALLY bad at the green/purple spreadout in phase one, even though it's a simple setup.

    Only upside to this version of the fight is it seems the tether-pickup mechanic for green-debuff players is less fucky than it was in the original where it didn't want to pick up despite running through it three times (which in turn carried over to making A3S frustrating as fuck during its add phase tethers for tanks).

  19. #139

    Sweaty Dick Punching Enthusiast

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    If you’ve done all the Shadowbringers role quests, there is new dialogue with certain NPCs in the crystarium after you finish 6.2 MSQ

    Spoiler: show
    You can tell Cyella and Unukalhai that you visited the 13th. Cyella tells you she used to be a memoriate as well but lost her powers when the ascians plucked her from the thirteenth. She says she would like to meet Zero since there are so few of them left. Meanwhile, Unukalhai says he plans to meet with Ryne and Gaia to discuss how they used Eden to restore the Empty, because he wants to do the same for the thirteenth. I got a feeling that…that’s going to be quite a significant side quest down the line.

  20. #140

    I'm pretty sure Titan is no longer perma death as well.

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