Finished the raids today. Boy that ending escalated.
Also does Island Sanctuary get interesting later on? Tinkered with it a bit while I was on break and it was kind of dull.
Finished the raids today. Boy that ending escalated.
Also does Island Sanctuary get interesting later on? Tinkered with it a bit while I was on break and it was kind of dull.
You can fly later on but otherwise no. Aside from gardening, pets, and constructing buildings, that's it for now. It's exactly as advertised, simple busywork content with no major point or endgame.
I think I would have preferred using DoL/DoH jobs for the gathering/crafting at least, could have different sections of the isle for different levels or something.
Also - more Gridanian Goldsmith lore!
Gathering requirements are nuts this patch. Crafting still pretty easy though
I need to get back into crafting. Just biding my time trying to get !!! catches. Last one I needed before this patch is Ruby Dragon and fuck that thing.
This is the first patch I've needed food for gathering and food to meet the craftsmanship reqs.
This sucks
Also joined a sargatanas trains since I got away from the hunt shit and lmao. Dude decided to run a bullet train on patch day and then the entire group that runs it decided to sit in the zone shitting on ppl bitching about it.
People really having trouble with trials after the absolute freebie of Ultima? Sephirot has like, 2 mechanics per phase yet people still can't seem to clear yet.
I did do unreal so unsure of any changes they made, but Sephirot was like a nightmare to do with people even years after the original trial and unsynced. People just can't do that fight.
It's quite simple right? If I remember correctly:
Phase 1 = stack in groups of 4 separately for the stack marker
Phase 2 = depending on colour, be on the correct side. greens intercept the lines, orange intercept the pillars, rest of the fight is as normal
EDIT: and stay stacked for most of it as a glow will appear and a floor eruption will happen to everyone, so spread when the floor lights up
Aren't unreal fights the same as regular but with a more strict ilvl requirement?
Think I heard something about the earthshakers not being distanced based in unreal, but it looked the same to me.
Welp, definitely dreading when Sophia comes up.
I don't remember ES being based on distance in og, pretty sure it was just "don't hit other people"
Sephirot back in the day also has the mechanic where if you fell off the platform you were dead forever, they’ve changed that though for unreal
I think they did that in 6.1 for all fights like Titan/etc.
Generally. Shiva Unreal was the only one thus far that felt really off with the time to kill, but my memory may be fuzzy since she came out late and we already had a gear advantage on her fight upon release. Sometimes they bring the incoming damage a little higher than their original inception, since we have a billion group mitigation/offgcd heals these days at 90-cap. Ultima felt undertuned in comparison. The rest that I recall (Titan/Leviathan..was there another?) felt about right.
They're still distanced based, but what annoys me is they added the distance-tether indicators for them. The ones that change visual when you stretch it beyond their lethal-damage point. The original was simply the animated yellow arrowy thing over your head. Keep Unreal situated in the OG indicators please. This isn't meant to be super casual content with uniform markers for your convenience.
Titan is still perma-off to this day, but others were adjusted awhile back yeah. Shame Unreal didn't adhere to the original ruleset.
You underestimate just how poorly PF is at stacking up for an AoE bait, especially one that doesn't show an orange circle before it goes off, and Sefirot has a lot of baited AoEs. PF was also REALLY bad at the green/purple spreadout in phase one, even though it's a simple setup.
Only upside to this version of the fight is it seems the tether-pickup mechanic for green-debuff players is less fucky than it was in the original where it didn't want to pick up despite running through it three times (which in turn carried over to making A3S frustrating as fuck during its add phase tethers for tanks).
If you’ve done all the Shadowbringers role quests, there is new dialogue with certain NPCs in the crystarium after you finish 6.2 MSQ
Spoiler: show
I'm pretty sure Titan is no longer perma death as well.