I hear what you're saying, and it's not like they don't know that... because they buffed Tamas nicely to make it a choice vs. Rajas. They just have clear vendetta's against certain things and it's pretty stupid at times. For example someone posted a single screenshot getting 800+ xp (with the double XP ring, literally nothing but the text) in a BLM burn and within 24 hours they nerfed not only that entire camp but every era+ crab enemy they added so now they're all completely non-viable. It was such an insane knee-jerk. And in doing so they pretended something was "incorrect" about the crabs stat block but in actuality it was just Kipling taking a look at the result and going "nope". Which is funny because the screenshot isn't even a good example, and 1000+ is easily possible with the ring on existing classic enemies.
But you're right about the blind spots. One of the dev's accidentally unmuted themselves while streaming and freaking SUMMONER is on the chopping block of all things lol (don't tell your brother). I guess this is what happens when you play on someone else's pet project.
I'm still having fun too though. Watched Kipling and company claim Nidhogg last night and then rage it. It was quite the hilarious spectacle, took me back lol.
Yah there is a dev or dev adjacent person(I.e someone helping with code rather voluntarily or otherwise) whos been discussing SMN as a job in the SMN job section of discord. I know the topic of damage was brought up, mostly that Hybrid Damage right now is over-buffed for Avatars (Ifrit/Flaming Crush/Burning Strike mostly) and will be getting corrected and it will be a noticable drop. So the topic kinda went toward how SMN is "good" right now and has Hateless damage and all that. I added to the discussion that I think SMN is perfectly balanced in that regard because they trade highs for a pretty flate-line middle ground they can't much push past. Meaning, the damage output potential of a really bad WAR and a fully geared WAR is miles wide that its like they're not even a good job, but the difference between a Shit SMN and a fully geared one? Pretty much the same output (In 75 era where lack of BPDmg/Pet:Acc/Atk gear exists).
A good WAR can go from 26% Haste and a buttload of Acc/Atk into like a STR+60WS set and keep swinging. That doesn't exist for Pets, and its what we trade for the "Consistency" aka "Hard damage wall" for pet jobs.
So while SMN is currently pretty powerful as it has consistent hateless enmity, as other DD gear up, the gap is going to become the grand canyon and SMN will be back to niche uses like idk, Nether Blast for LS who have to Kite Kirin until he runs out of MP. I really hope they don't nerf SMN on such a short-sighted look at their damage output just because right now, by nature of being a pet job, its got more consistency than the WAR still using AF armor.
I love the experience so far just because Im kinda reliving it through my brothers eyes, but a lot of my faith in this team is going to hinge on their Job balance patch in march. I need to know they know what they're doing. I have an optimistic look but man I think that patch will be a turning point for a lot of people, for better or worse.
Either way I know im venting here but there are a lot of good things they did. I'm actually enjoying the experience but I just wanted those complaints off my chest lol.
Edit: For what its worth apparently the "Stealth Earring" from Ancient Beast Coins now has Enhances "Dual Wield" on it. So im less angry than before about that change. The DM Earrings were all changed to Skill+'s and while Suppa was gutted the Dual wield was moved to another rather bad item from COP.
Official private server is likely never happening though.
There are other projects of various scopes and sizes that have better overall teams with less nonsense or era-grudge-angst behind them.
If anything, it should remind us all not to grind countless hours for a single item like a Mythic or something. As you can't ensure the character won't just "I don't feel so good, Mr Stark" on day.
They've also said repeatedly they can't do a classic server even if they wanted to because they don't have copies of the old codebase.
I think the most realistic version of this would be taking the existing game, forking it, then scaling down mob stats to a 75 level.
However, even that is work, now a separate game to update and manage and GM, and it's probably not an investment they feel would net a positive enough return. Even then it won't satisfy a decent segment of the "yo, i want fake 75 back for reals" crowd.
At the same time, they could be shutting down these servers. if anything Horizon has blared its own horn so loudly that it will be the test of if they are really going to leave PSs alone as long as they don't monetize directly. These sort of things move very slowly though.
I do think it is likely though that as PSs continue to mature and the game continues to age. That they will become a prominent part of the XI community in tandem with retail.
Which is why we should make a private server section in the XI section of the forums rather than it being buried in the MMO section. I digress though.
No, that is the very point. The MMO is about those who bleed and sweat more than everyone else to acquire the pixels other people won't.
I mean yes this is the easiest way to do it. There are other ways to do accomplish it -- but I doubt there's even the will to make a Classic server if they had the old code, much less having to adapt new code.
It's more than scaling stats down. It's undoing weaponskill changes, DW and Weapon Delay changes, drop rate changes, mob placements, mob AI changes, crafting changes, stat changes, damage formula changes, all the bug fixes tied to all those things, and who knows what else. No one who wants a Classic server is going to be happy with Retail scaled down to level 75.
Why do you need to undo all those things to have a 75 classic server? Even the placement isn't that big a deal or that drastic compared to then. Is anyone going to be that upset that Frigate Birds are in the coast? The "worst" might be that the donut room was changed and people can't relive being irradiated for hours by a green light behind a wall.
PS2 limitations
Stored it on a PS2 memory card and it found it's way into a washing machine. After someone ran it without checking the pockets.
I can't nerf anything based on a "knee jerk" reaction. All decisions are team decisions. I am not a server owner and my name isn't even on the box. Nor am I a coder who could implement any changes if I wanted to. The camp was nerfed because we saw people leveling there days before that topic was made and went on to the test server and were routinely doing full damage nukes as level 66 BLMs naked with no food. It had to be changed. You shouldn't be able to nuke mobs 17 levels higher than you completely naked with no resists. Whether you think you should be able to do that or not - we can disagree.
The problem with the divine might earrings is nothing really replicated the dual wield bonus suppa had. So if you have a dual wield job and you don’t pick it, you’re basically doing it wrong. By moving it onto another hard to get item players can have more of a choice on DM earrings rather than feeling forced to pick Suppa, which is what used to happen. The idea is to make players feel less restricted while buffing what was generally considered a worthless item at the same time.
Which yah, as I said in my edit, makes sense. Though if I'm being honest given the choices whats occurred here is im probably just not going to do Divine Might anymore unless i really want an Evasion set macro piece in the future as now none of the options seem particularly appealing to my job sets.
But hey after I get Brutal Earring at least my ABC's will be useful for something other than selling. Wonder if they buffed that useless fucking Ribbon lol?
I'd still like to know if the balance team has had any reconsiderations about nerfing Utsu Ichi in respect to there still being literally 0 viable replacement subjobs for jobs like THF if i want to Low-man high-difficulty NMs like Bune, Ungure, Pelican, basically anything level 75+?
I fully understand the intent of the Nerfs even if I dont agree with the results, the appeal of wanting to make other sub job options viable but you've not done that you've just made our lives harder and we're still glued to /NIN for basically everything as its still not only the only job with dual wield but its still the only job with defensive utilities light-armor roles can utilize effectively.
Like, I loved to solo/Low-Man challenging content back then on THF and even with Utsu it took a lot of timing, luck, skill, and preparation. I don't want that taken from me because someone is hangry that they had to come to DYnamis war WAR/NIN again instead of WAR/SAM thanks to a WHM not wanting to heal them.
I know you probably cant answer any of this and yes, I personally fully understand you don't have final say it shit and its a collaborative effort. I imagine you don't fully agree with every change made either. Sometimes its just nice to be told nothing personally![]()