
Originally Posted by
Syrio
I mainly meant areas such as:
Seamless custom Launcher
Moving OutPost NPCs
Nanaa's Charm quest(TH necklace)
Choco Digging skill-up messages
Newly created mobs & camps (I dont necessarily agree with all placements or mob abilities, but the idea itself is great)
Twinkling treats needing to be downed to unlock outposts
1 account (single box) and 3 characters per IP address
I like their level sync with penalty rules. I know many do not
71 hour dyna lockout
Starting rings being linked to mission completion so you can easily attain any
EQ scaling OFF
Custom hairstyles/colors
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Whats broken:
Crafting HQ and skillup rates are way too high
Fishing is completely broken and uses a faulty build. The one from Wings was near perfect. Fish botting is rampant
EXP rates are too high, esp on EP mob.
Mobs overall are too easy.. even beyond adding in extra JA's, spells and traits
Many mobs are broken in general. Forgetting how to use abilities or just incorrectly coded ie Weapons not linking in Ro
TH doesnt seem to work at all.. They say it does and post proof.. but using logic and chance on certain drops. its shown repeatedly to not take place
Smn damage is completely off and the dev who coded it insists its retail accurate.. when SMN has never put up the numbers it has
BST getting an EM pet, despite the fact that AF2 already raises the minimum level of a called pet.. so now that piece of EQ is useless.
Pretty much all of their job changes dont make sense or werent implemented well
So yeah basically leave would leave out any codes changes related to jobs, mobs, damage etc