this is how the dynamis tier system came about
in the beginning, we did about 7-8 dynamises in an alliance with myth, along with other outside guests. for many reasons, especially AF2 disputes, this LS dissolved and a new one was formed. before this one could be formed, we tried to see why the first wiffleball went wrong, and what could be done to fix it. various smaller stuff such as scheduling, payment, and level rules have changed, and have worked, but the one issue that causes the most problems is who can lot on AF2.
why af2 was such a problem
in old wiffleball, problems arose mainly when 2 things happened 1) people who weren't near the level to equip AF2 lotted and won 2) people who hadn't participated as much as others lotted and won AF2
how we tried to address the AF2 issue
who can lot on af2 was and has been the most critical and difficult problem for the leaders of the dynamis LS. to solve it, we came up with a system, and the way we came up with this system was basically translating statements into statistics.
the ultimate principle of the af2 lotting system
"the more dedicated people are, the more priority they should have for lotting AF2"
explanation
this translated into the personal %. people who have come to 3 out of 4 or more dynamises after joining were to be given priority over those who came to between 1/2 and 3/4. this rule led to the issue of new members having 100% from 1 out of 1 dynamis, whereas older members would have 100% from 13 out of 13 dynamises. so we added the following check.
the longevity check on the personal %
"members must attend 40% of the LS total runs before they can qualify to lot"
explanation
this rule was made to increase the fairness toward older members. as time goes on, or as the older members put in more time than those who would be new, the number of total LS runs increases, and the harder it is for newer people to get into tier 1.
that's it. there were no extra catches or checks or exceptions or rules besides those, mostly because of the lack of a way to deal with issues like people who need to take breaks, or people who live in shitty timezones, within the restraint of those two rules above, while remaining fair. the justification was "people who put in the time, and actually come (regardless of ability/inability to come) should have priority over those who don't."
ok, how do we fix this?
i know that somewhat of a flaw has been shown by aenarion's situation, and i'd really appreciate suggestions to change the current system to be able to mend it. before you post, here is what some people have had in mind, and what i think. please discuss this a lot with specific suggestions and we can maybe change this.
sendoh's 4 miss thing
I like this, and wouldn't have much trouble implementing it. the only issue in my mind is, the fact remains that people who miss 4 straight (or however many) still are not putting in time.Originally Posted by layoneil
while you're here
(beaucedine maybe too) xarcabard af2 drop rates are ridiculously rare. a lot of people have suggested we somehow make the requirements for lotting on xarc af2 a bit stricter than for the rest of the dynamises. what do you think about this? and how should we do it?