This thread is intended to be somewhat of a "List of Demands" spelling out what is obnoxiously wrong with this game, and easy balanced ways to fix it. It'll be constantly updated and improved, maybe someday down the road with a rating system or something.
Hopefully it'll get some kind of recognition or response from Square, but I doubt it. The main thing I guess it will accomplish is to show how screwed up this game is in some ways, but how easily it could be fixed. If it gets serious enough we might try to make some kind of petition, ship it to the allakhazam forums that the devs read, or try somehow to bring it directly in front of square.
If you want to add/comment on anything either reply to this thread or send a PM. Issues from other threads and sources will be editted in at our discretion too.
so..
Claim System
-Enable players to be able to hold claim on more than 1 monster at a time, no matter how many people in the alliance
-Disable Call for Help on mobs that con "Impossible to Gauge"
-Add some kind of lock to claim on a mob to prevent random unclaimed incidents
-Create a system involving randomness, similar to casting lots, that factors out ping, and gives everyone an equal shot at claiming
Dynamis
-Patch Dynamis to be a true instance, allowing an infinite, or greatly increased number of groups to enter at once
-Allow groups to obtain relic currency less restrictively. Currently enough currency for level 5 relic takes 67 above average 4 nation dynamis runs to achieve. The 1.5 weapons per year statistic must be addressed.
-NMs in Dynamis should have higher drop rates than normal mobs.
-Boss in Dynamis should have higher drop rates than NMs.
-AF2 drop rate affected by jobs present.
Experience
-Make high level bats for drgs to exp on
-Roaming style PTs earlier on, dungeons filled with EP/DC parties that give exp (think moblin style PTs) with a boss that gives lots of exp (enm like exp).
-Make more mob types off which to exp
-Make soloing on most jobs a lot more viable at any level (mainly below level 50) at a rate which would be less than a good PT.
-Fix existing areas with either faster respawn times or make other areas that have potential actually campable. Example: Ve'lugannon Palace Enkidu's would be campable if it weren't for detector pops on top of all of them
GMs & Admin
-Increase response time to MPK calls, or somehow remove players' ability to MPK.
-Engage in hardcore investigations to permanently ban gilsllers/RMTers.
-Make claim stealing against the TOS
-Do something about the characters played in shifts that camp NMs 24/7. We don't care whether or not they're actually breaking any rules. It's frustrating and demoralizing simply knowing that they're there.
-Feedback should be a two-way process. It's fine and dandy that we can submit feedback to you guys through POL, talk about it on the Allakhazam suggestions forum, and blah blah blah... but Square-Enix is thought of as a big freaking black hole as far as suggestions are concerned.
HNMs
-Make new wyrms drop abj
-Balance current HNMs that have been outdated by the level cap increase (Serket, Roc, Simurgh) by either making them much harder, or adding many new ones to cancel their demand.
-Change Spike Flail so that it only hits the target alliance
-Alternate monsters need to be added that drop Kunwu Ore, Cashmere Thread, and other hard-to-obtain CoP materials.
-Add Abjurations to BC99
-Add HQ lotto versions of Ocean Sahagin, Antican Consul, and Tonberry Pontifex that drop valuable loot
Inventory
-NPC Storage for high level armor sets
-Quiver all arrows, bullets
-Characters should get larger Mog houses at Rank 6 and Rank 10 since they are heroes to their nations. (Maybe get larger houses when they get Rank 5 and Rank 10 in all nations because of layout issues.)
-Add weapon storage
-Allow HQ gear to be stored
Itemization
-Start combining more stats on endgame gear as opposed to creating items that are useful under narrow conditions and require more inventory space to be used. (Good examples: Igqira Weskit, Dragon Harness, Koenig Cuirass. Bad example of itemization: Dragon Cap).
-Consider adding +weapon skill to melee AF2 to bring it closer in line with the effectiveness of most tank/mage AF2.
-Lv70 JSE for the remaining jobs should be added. At least one set of JSE should be craftable by each tradeskill, with the exception of cooking.
-Combat gil selling by making more valuable items rare/ex.
Meripo
-Increase the number of total levels you can raise in a job specific category and in the stats category. (If someone wants to spend 1 million exp to get +4 to 4 different stats, they should be able to.)
-Potential meripo that could be added: Innate Regen, Innate Refresh, Innate Run Speed, Increased Buff Durations, Increased Buff Potency, Decrease Damage Taken, Decrease Magic Damage Taken, Increased Food Duration, Increased Healing MP, Increased Healing HP.
-Each job to reach 75 gets a whole new set of merit "bracket." Example: a player with RDM and BLM both leveled cannot get the maximum upgrades in both enfeebling and elemental. Enmity changes also drastically affect jobs for which the enmity upgrade wasn't made.
Spells & Abilities
-Add Plague. Fire-based Black Magic Enfeebling spell- Level 71 RDM. When on a mob, it constantly reduces its TP.
-Add Slow II, Paralyze II, Gravity II, Raise II for RDMs
-Add a seal for RDMs
-Increase the quantity of 'Accuracy Bonus' traits to the Dragoon job.
-Adjust the 'Accuracy Bonus' trait to the Ranger job to act as ranged attack accuracy only.
-Add lvl 3 elemental magic spells to DRK, and give them more MP
-Increase overall damage reduction capability for PLDs.
-Increase overall hate-gaining capability for PLDs.
-Increase damage capabilities of all melee jobs and BLMs through new gear, new meripo, etc., to bring them in line with the current endgame difficulty.
-Provide more methods of raising magical defense (both for specific jobs and for everyone).
-Make Astral Flow uses instant
Quests
-More Relic/Epic type items, with multiple-branched quests and NMs to fight. 1+ years of 40+ppl to only get 1 items is absurd.
-Add more quests like Black Belt and Evoker's Ring
Synthesis
-Add craft formulas to recharge all enchantment items
-Add recipes to make potions that temporarily raise resistances to elements/status ailments.
-There should be some way to determine the actual numerical value of subcrafts. Make it difficult, maybe, but make it possible.
-More effort should be made to integrate CoP materials (scarlet linen, bloodthread, moblinthread, aluminum, bugard skin) into the crafting system.
-More crafts should be added using the existing crafting key items.
-Recipes should be added to craft the gobbiebag 6 items.
Transportation
-Airship and boat schedules
-Greens that let chocobos speed up at the expense of riding time
-Enchantment item that allows you to call a chocobo
-Make it possible to breed/raise/have own chocobo
Misc/Unsorted
-Build alt-tab capabilities.
-Increase the effectiveness of damage reduction when having a high Defense number value.
-Equate DRG Wyvern breath damage with WS damage.
-Make it so you DON'T have to go through POL to get onto FFXI.
-Weapon Skill for expendable Throwing items
-A+ Staff skill for MNK
-Martial Arts trait speeds up all 2 handed weapons
-Piercing, Slashing and Blunt weapons for all types of weapons
-100 blist spaces is not enough. Make blist like the friend list and block accounts, not single characters on it. And make it apply to all of the content IDs on an account.
-Add meaningful fulfilling things to do that do not take 3 hours. Example: more solo content to eliminate the time to make a group.