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Thread: WHM/NIN DD viability...     submit to reddit submit to twitter

  1. #1

    WHM/NIN DD viability...

    So... I can't help notice that S-E added quite a bit of WHM melee gear in the last update. Talking with some fellow WHMs and LS mates I have to wonder about the feasibility of WHM as a DD in xp parties. Here's some stuff I came up with...

    WHM Skills @ 75:
    Club B+ (256)
    Shield D (210)
    Eva E (200)

    Elvaan WHM base stats @ 75
    HP 1083
    MP 576
    Defense 125
    STR 66
    DEX 56
    VIT 64
    AGI 56
    INT 58
    MND 74
    CHR 66

    So... we get decent STR and excellent MND, which lends itself well to certain weaponskills (Black Halo for example). Main WSs would be Black Halo (2 hits, dmg determined by TP), Hexa Strike (6 hits, chance for crit determined by TP), Judgement (dmg determined by TP).

    ---
    WHM/NIN gear at 75:

    WEAPON - I'm not really sure about this... what's good for main and what's good for offhand?

    Darksteel Maul +1, dmg40 dly334 (dps 11.98), Attack+12
    Purgatory Mace, dmg41 dly324 (dps 12.65), STR+3 MND+3 Additional Effect: Stun
    Sea Robber Cudgel, dmg42 dly340 (dps 12.35), MND+5 Accuracy-5 Attack+15
    Morgenstern (unlocked), dmg40 dly310 (dps 12.90), Critical Hit Rate+6%

    Martial Wand (for Black Halo?), dmg35 dly290 (dps 12.07) TP Bonus
    Seawolf Cudgel, dmg40 dly340 (dps 11.76), STR+5 Accuracy+15 Attack-5

    I'm leaning towards saying Morgenstern and Sea Robber Cudgel would be best...


    AMMO

    Tiphia Sting, HP-25 Accuracy+2 Attack+2 Evasion -4


    HEAD

    Optical Hat, Accuracy +10 R.Accuracy+10 Evasion+10


    NECK

    Grand Temple Knight's Collar, Def7 Attack+5 Accuracy+5

    For non-San d'Orian's
    Spike Necklace, STR+3 DEX+3 MND-6
    Tiger Stole, Def2 Attack+5


    EAR

    Suppanomimi, AGI+2 Enhances Dual Wield Effect

    not really sure about other ear, or both for people who didnt choose this from DM...

    Fenrir's Earring, Day: Attack+10 Night: R.Attack+10
    Triumph Earring, STR+2
    Merman's Earring, Attack+6 Evasion-4 Magic Damage Taken-2%
    Spike Earring, Attack+5 Evasion-5


    Triumph + Merman's with Fenrir switched in during the day for those without Suppanomimi?
    Suppanomimi + Merman's otherwise?


    BODY

    Reverend Mail, Def50 MP-25 MND-5 Accuracy+10 Evasion+10

    Noble's Tunic (Adds Refresh Effect, Cure Potency+10%) for between pulls or backup curing without losing TP


    HANDS

    Blessed Mitts, Def18 MP+15 MND+7 Enmity-3 Haste+5% (Blessed Mitts+1 are 6% Haste)
    Healer's Mitts, Def13 STR+5 Healing Magic+15 Enmity-4, Macro in for WS


    RING

    Flame Ring, Def3 STR+5 INT+2 MND-2 (maybe get HQ ruby to avoid MND loss?)
    Sniper Ring+1, Def-12 Accuracy+7 R.Accuracy+7



    BACK - I wasn't really sure what to do here... I figure there's not a lot of options unless you want to wear dmg- gear

    Bellicose Mantle, Def3 HP-10 Attack+6
    Royal Army Mantle, Def9 STR+2 MND+2

    Hexerei Cape, Def5 MP+8 Dmg Taken-3% (for solo)


    WAIST

    Life Belt, Accuracy+10


    LEGS

    Blessed Trousers, Def32 MP+25 MND+6 Haste+3% Enmity-5 (Blessed Trousers+1 have 4% Haste)


    FEET

    Blessed Pumps, Def14 MP+17 Haste+2% Enmity-4 (Blessed Pumps+1 have 3% Haste)

    Rostrum Pumps, Def20 HP-30 MP+30 INT+3 MND+3 Enhances Fast Cast Effect (for soloing utsu cast time down)



    ---
    Final Stats with equipment in green:


    HP 1048
    MP 608

    Defense 233
    Attack +29
    Accuracy +34
    Evasion 212

    STR 66 +10 (+5 WS)
    DEX 56 +3
    VIT 64
    AGI 56
    INT 58 +2
    MND 74 +5
    CHR 66

    Magic Damage Taken -3%, Enmity -12, Haste +10%, Critical Hit Rate+6%

    ---
    Pros:
    +Can MB off own skillchain
    +Self haste, self/backup cure, status removal
    +Can slap on a dia (or banish for KRT) before SC

    Cons:
    +With Enmity-12 it's next to impossible to turn the mob for SATA
    +Not viable for HNM/Gods but then again, we can just go as our primary job

    Any thoughts on this? Solo onry? Viable in KRT or just a pipe dream?

  2. #2

    what

  3. #3

  4. #4

    Id prolly go:
    main: purgatory
    off: kraken club
    I guess tiphia sting if whm can use it, never looked
    head: optical
    neck: peacock charm
    earrings: suppanomimi and a triumph
    body: Flora Cotehardie
    hands: blessed mitts+1
    rings: toreador's and a flame ring
    back: royal army mantle I suppose
    waist: ocean sash(im hume)
    legs blessed trousers+1
    feet: blessed pumps+1

    Im fairly sure hexa strike is str and mnd based, so that gear gives a fairly balanced amount of both.

    I've actually melee'd aura statues at the top of ru'avitau with my whm gear during some xp pts. It wasn't really hard to hit them then, I just had such low str that I wasnt hitting for much.

  5. #5
    Relic Shield
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    I always tell the tank to line up with any mage that melees so I can SATA on them.

  6. #6
    Black Belt
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    wanna talk about DD whm? ask Jerle


    He pulled serket as whm/nin (beating everyone) and solo'd it to 60% with spirit taker with blessed gear until ppl came kill it with him lol


    Never in any danger

  7. #7

    Atre I wonder if Aianna is having a hay day with this new Reverand Mail XD Fairy's greatest DD WHM >.>

  8. #8

    lol they added a normal hit instrument for bard acc+3, att+3
    already have my WS instrument with str +6 song latented

    i dunno too much about melee whm's but they don't have a lot of att+ or str+ gear to choose from

    i can list a bard/nin DD tho

    weapon : blau dolce, joyeuse
    range : the funny horn with acc+3, att+3, switch str+6 for WS
    head : that new haste +2% head, optical hat, dusk mask, hecatomb for WS
    neck : peacock charm, spike necklace, auditory torque
    ear : minuet earring, whatever attack earring
    body : bard AF2 (att+18, str+8,vit+8,dex+8,agi+8), maybe hecatomb or osode for WS, or assault jerkin
    hands : alky bracelets, dusk gloves, hecatomb hands
    rings : ur usual DD rings maybe that new str+5,dex+5 at level 75
    back : forger's mantle
    belt : warwolf belt or haste+6
    leg : AF legs have str+5, dusk legs, hecatomb, byyako haidaite
    feet : hecatomb, dusk

    i think of the mage class bard has by far the most powerful DD equip and in exp PT most likely singing dual minuet for 126 att, eat some sushi, i hit IT demons at ul(tab) range for 50-60 per and 400-600 WS and of course ev(tab) can end darkness SC o.obb

  9. #9
    Relic Weapons
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    Quote Originally Posted by Zigma
    wanna talk about DD whm? ask Jerle


    He pulled serket as whm/nin (beating everyone) and solo'd it to 60% with spirit taker with blessed gear until ppl came kill it with him lol


    Never in any danger
    And it's really great in an experience party....

    ...if you don't mind taking 20 minutes to kill the mob...

  10. #10

    Why not invite a MNK?

    Hell WAR/MNK with caped hand to hand.

  11. #11
    ٩๏̯͡๏)۶

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    Quote Originally Posted by Moggy
    range : the funny horn with acc+3, att+3, switch str+6 for WS
    I thought you lose TP when you swap bard instruments?

  12. #12
    Black Belt
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    Quote Originally Posted by Ambir
    Quote Originally Posted by Zigma
    wanna talk about DD whm? ask Jerle


    He pulled serket as whm/nin (beating everyone) and solo'd it to 60% with spirit taker with blessed gear until ppl came kill it with him lol


    Never in any danger
    And it's really great in an experience party....

    ...if you don't mind taking 20 minutes to kill the mob...

    http://img283.imageshack.us/img283/1870/question8um.jpg

  13. #13

    WHM/NIN would do nothing against VT-IT. If you wanted to actually melee DD as whm, WHM/DRK would far surpass anything else. I would use Purgatory Mace or Morgenstern, and Dominus Shield. As far as other gear, I would definitely want Prudence Torque (+7 club skill) and full acc gear. Substituting something like Flame Ring for a Sniper isn't worth it, whm has the worst dex ever, and has a very hard time hitting IT's with B+ club skill. I would use hexa, since black halo isn't worth it unless you have sneak attack and 300 tp really. Souleater hexa is a very strong combination. Souleater also boosts your accuracy, so you hit much more often and for a lot more (great for hexa on VT/IT, sub nin you rarely hit a 5-6 hexa). For WS gear, I would leave on all acc gear, and just substitute str gear in for w/e else you have if you could (healer's mitts in place of blessed mitts for example). You also have a fairly good chance of absorbing MND with /DRK sub. I succeed about half the time.

    Here's an example of WHM/DRK (was farming water with a thf and smn)

    http://home.westman.wave.ca/~ffxi/Nach/hexa.JPG

    I know club gets a bonus to pots, but I think it's pretty impressive for a whm to do that on a VT nonetheless. Normal melee with souleater on was insane on the pots as well, with normal hits doing 120-150, and I would crit for over 200 -.-. I was using Morgenstern in that pic btw.

    More hacked SE/LR hexas:

    http://home.westman.wave.ca/~ffxi/Nach/1500.JPG

    Purgatory mace for that shot. Beadeaux coffer mob, not bad :O (I also got the scroll we were farming for to drop in that shot ;x)

    I had a shot of my highest hexa (2124) on a too weak pot in fei'yen, but I can't find it. :\ I've yet to try breaking it since I've gotten Purgatory, but I actually think Morgenstern may be a better hexa mace due to the increased crit hit rate. Of course I'm not sure if that applies to WS's though.

    Anyway, any whm interested in melee should definitely level up a drk sub. I love subbing it on random raids/helping friends. You can really put up some good damage ;D

  14. #14
    E. Body
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    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Moggy
    range : the funny horn with acc+3, att+3, switch str+6 for WS
    I thought you lose TP when you swap bard instruments?
    Nope, you keep it.

  15. #15

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Moggy
    range : the funny horn with acc+3, att+3, switch str+6 for WS
    I thought you lose TP when you swap bard instruments?
    nope i get to keep my TP, which is interesting, rng's lose TP when they switch rng weapons?

  16. #16
    Puppetmaster
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    as taru whm/nin i would use

    purgatory+kraken, 2 flame rings(or triumphs), gigant mantle, creek m mitts. creek m clomps, blessed trousers, optical hat, reverned(sp) mail, cassie earring, & waetoto's earring, + peacock charm

  17. #17

    Quote Originally Posted by Moggy
    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Moggy
    range : the funny horn with acc+3, att+3, switch str+6 for WS
    I thought you lose TP when you swap bard instruments?
    nope i get to keep my TP, which is interesting, rng's lose TP when they switch rng weapons?
    The bow I think so, but the arrow I don't think so. 'Course I don't play RNG, so what the hell do I know? :D

  18. #18

    yeah but instrument goes in range slot not ammo XD

  19. #19

    editedlolz

  20. #20

    whm get an E in evasion ; ;

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