Now that I have maxed out my primary casting skills for Red Mage (+6 Enfeebling Magic upgrades, +1 Earth Accuracy upgrade, +2 Ice Accuracy Upgrade, +2 Wind Accuracy Upgrade) I have been thinking about what merits I could get next. I could get 4 more MP upgrades (already have one) and get MND and INT, but where's the fun in that? I've been thinking about merits to pimp up my melee power since I like to spend time alone fighting things.
First off +6 sword merits. That would take my B rated weapon and put it over B+, throw in a Fortitude Torque and then it becomes an A- skill.
Second +3 evasion merits. Not enough to turn D rated evasion into C-, but still a worthwhile investment. Alternately, I could put those merits into dagger skill for dual wielding.
Third one is a tough call, either Critical Hit up or Spell Interruption Down. Personally, I think +5 Critical hit merits would be a lot more useful, since Aquaveil can do the same thing as Spell Interruption merits.
And finally, +4 STR merits. RDM STR is pretty meh to begin with, so this will help a bit.
It would be a lot of work, but I think the results would be pretty pimp-tacular. Is this a harebrained scheme? I am a dreamer for even daring to hope? Will the Galkas go wild for an attack RDM?