Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 32

Thread: WHM Melee     submit to reddit submit to twitter

  1. #1
    i'm awesome.
    Join Date
    May 2005
    Posts
    9,581
    BG Level
    8

    WHM Melee

    Does anyone know a good website or a good forum/thread discussing weaponskill modifiers, like what makes True Stike, Hexa Strike, Black Halo, and Judgement damage for those Club Weaponskills? (I've been getting into melee whm lately XD)

  2. #2

  3. #3
    Sea Torques
    Join Date
    Mar 2005
    Posts
    499
    BG Level
    4
    FFXI Server
    Bahamut

    that would be nice if I could read kanji (or w/e its called)

  4. #4
    i'm awesome.
    Join Date
    May 2005
    Posts
    9,581
    BG Level
    8

    Can anyone translate that website lol?

    While we're at it instead of making a new thread, does anyone know where I can get info on the relic weapons and the shield and their hidden effects and such?

    All responses are appreciated thanks :D

  5. #5

    You are not a melee, stop meleeing.
    If you want to melee take up a melee job, or at least red mage.

  6. #6
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,676
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Name - TP damage (100/200/300) Stat Mod Hits
    True Strike - 1.0/1.5/2.0 STR 50% 1 Hit
    Judgement - 2.0/2.50/4.0 STR 32% MND 32% 1 Hit
    Hexa Strike - 1.0/1.5/2.0 STR 20% MND 20% 6 Hits
    Black Halo - 1.5/2.5/3.0 STR 30% MND 50% 2 Hits

  7. #7
    i'm awesome.
    Join Date
    May 2005
    Posts
    9,581
    BG Level
    8

    I like the idea of WHM melee because Hexa Strike is fun ; ; Please don't shatter my dreams lol..

    Quote Originally Posted by Not Kuno
    Name - TP damage (100/200/300) Stat Mod Hits
    True Strike - 1.0/1.5/2.0 STR 50% 1 Hit
    Judgement - 2.0/2.50/4.0 STR 32% MND 32% 1 Hit
    Hexa Strike - 1.0/1.5/2.0 STR 20% MND 20% 6 Hits
    Black Halo - 1.5/2.5/3.0 STR 30% MND 50% 2 Hits
    Not Kuno ftw! One question though, what is the meaning of those numbers before the "STR" abbreviation? And why don't the % modifiers add up to 100% XD? I'm not a melee so forigve me if these questions are stupid lol, please hold my hand and guide me through it lol XD.

  8. #8
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,676
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Theres also a note on True Strike about it can critical sometimes. Although thats on the WS desc, theyre not sure how it really activates. I wish Staff had some nice damaging wses besides one thats only dependant on STR. ;x

  9. #9

    Quote Originally Posted by aurik
    You are not a melee, stop meleeing.
    If you want to melee take up a melee job, or at least red mage.
    He might have just been asking so he can figure out what to wear when he solos to help improve his WS damage. Never mentioned meleeing in a party.

  10. #10
    Relic Weapons
    Join Date
    Oct 2004
    Posts
    308
    BG Level
    4

    Aurik didnt mention melee'ing in a party either.. just said stop melee'ing.

    Hexa's chance to crit improves with TP, not dmg.. i wonder why it says it has 2x mod at 300%. Seems to me base dmg is the same regardless of TP.

  11. #11

    Quote Originally Posted by Nikko
    Aurik didnt mention melee'ing in a party either.. just said stop melee'ing.
    I just figured that he thought magus was meleeing in a party. Couldn't tell otherwise why he would tell him to stop meleeing lol.

  12. #12
    There are false prophets among us,
    who bring in damnable heresies,
    and bring upon themselves swift destruction.

    Join Date
    Aug 2005
    Posts
    6,063
    BG Level
    8
    WoW Realm
    Ner'zhul

  13. #13
    Salvage Bans
    Join Date
    Mar 2005
    Posts
    835
    BG Level
    5

    Sakono uses Full Swing. Tiamat takes 1207 points of damage.

    ^ WHM staff melee.

    Also there was some screenshots of a WHM doing 1.7k hexa to sapphire quadav, 1000+ hexa on spartoi sorcerer.

    WHM melee works, and they kick ass in ballista, just not fit for all situations to melee obviously.

  14. #14
    There are false prophets among us,
    who bring in damnable heresies,
    and bring upon themselves swift destruction.

    Join Date
    Aug 2005
    Posts
    6,063
    BG Level
    8
    WoW Realm
    Ner'zhul

    Quote Originally Posted by Maguspk
    Not Kuno ftw! One question though, what is the meaning of those numbers before the "STR" abbreviation? And why don't the % modifiers add up to 100% XD? I'm not a melee so forigve me if these questions are stupid lol, please hold my hand and guide me through it lol XD.
    Those are the mods @ 100% 200% and 300% TP respectively.

    The mods don't add up to 100% because its not where all the damage comes from. The damage comes from the regular WS formula, with that TP mod, then a mod based on your whatever stat to a certain percentage, if that makes any sense.

  15. #15
    Black Belt
    Join Date
    Aug 2004
    Posts
    5,723
    BG Level
    8

    Quote Originally Posted by Maguspk
    I like the idea of WHM melee because Hexa Strike is fun ; ; Please don't shatter my dreams lol..

    Quote Originally Posted by Not Kuno
    Name - TP damage (100/200/300) Stat Mod Hits
    True Strike - 1.0/1.5/2.0 STR 50% 1 Hit
    Judgement - 2.0/2.50/4.0 STR 32% MND 32% 1 Hit
    Hexa Strike - 1.0/1.5/2.0 STR 20% MND 20% 6 Hits
    Black Halo - 1.5/2.5/3.0 STR 30% MND 50% 2 Hits
    Not Kuno ftw! One question though, what is the meaning of those numbers before the "STR" abbreviation? And why don't the % modifiers add up to 100% XD? I'm not a melee so forigve me if these questions are stupid lol, please hold my hand and guide me through it lol XD.
    for Black Halo

    at 100 TP, damage is 1.5x
    at 200 TP, damage is 2.5x
    at 300 TP, damage is 3.0x

    say
    DMG = 40 (for whatever maul you have)

    base STR of character = 60
    additional STR (from equip/food) = 20
    total STR = 80 (30% of 80 = 24)

    base MND of character = 70
    additional MND (from equip/food) = 30
    total MND = 100 (50% of 100 = 50)

    the 30% and 50% is how much of the stat to use, it's not suppose to add up to 100%.

    40+24+50 = 114 is the magic number to use in the WS calculation.

    fiddling with your food and equips can change this number, the higher this is the more damage you can potentially do. this number will be used to calculate the damage per hit. for multi-hit WS, even if you get this number up really high, missing one of the hits will greatly reduce your actual damage, so often it's better to have the Accuracy than to completely pile on the stat mods.

    the actual damage output is also a lot more complicated because you also have to take into account, your STR vs mob VIT, your ATK vs mob DEF. another factor is whether or not one of the hits is a critical.

  16. #16

    You forgot to multiply by WSC, which is 0.83 at 75

  17. #17
    Relic Shield
    Join Date
    Apr 2005
    Posts
    1,572
    BG Level
    6

    Quote Originally Posted by Not Kuno
    Name - TP damage (100/200/300) Stat Mod Hits
    True Strike - 1.0/1.5/2.0 STR 50% 1 Hit
    Judgement - 2.0/2.50/4.0 STR 32% MND 32% 1 Hit
    Hexa Strike - 1.0/1.5/2.0 STR 20% MND 20% 6 Hits
    Black Halo - 1.5/2.5/3.0 STR 30% MND 50% 2 Hits
    I dont trust that hexa strike. I don't see it doing any more dmg at 300 than at 100.

  18. #18
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,676
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    WSes that are 1/1.5/2 are usually not worth it to save up for 300%. Its only best if it jumps from like 1/3/5 or something else sweet like that. ;x

  19. #19
    Relic Shield
    Join Date
    Apr 2005
    Posts
    1,572
    BG Level
    6

    Yeah, but hexa strike doesn't do any extra dmg at 300 tp. I think the entry for hexa strike is totally wrong.

  20. #20
    Puppetmaster
    Join Date
    Jul 2005
    Posts
    70
    BG Level
    2

    What Clubs do you guys use when you're in melee mode? I use the Sea Robber Cudgel and Genbu Shield for WHM/BLM or WHM/RDM and Sea Robber Cudgel and Darksteel Maul (though i've been camping for the other Pirate lately). I also use Blessed Mitts +1 and Blessed Pants for the haste and Suppanomimi to improve swing speed, healer's mitts, ruby ring (yeah yeah, no flame ring), spike necklace for hexa strike; though after seeing the formula I think I might prefer +8mnd over +5str. I'd have to test it.

    It's not much in the way of damage on lizards and stuff in Kuftal Tunnel. I can barely solo a DC with /nin but it's fun nonetheless. It's also fun Hexa Striking Skeletons.

Similar Threads

  1. WHM Melee random crap
    By Izzy in forum FFXI: Everything
    Replies: 764
    Last Post: 2012-07-09, 05:53
  2. RDM|WHM Melee "Tweaks" to come...
    By Headache in forum FFXI: Everything
    Replies: 621
    Last Post: 2009-01-19, 13:22
  3. Melees and HMN fights
    By kurotatsu in forum FFXI: Everything
    Replies: 14
    Last Post: 2007-03-20, 16:20
  4. MND for WHM
    By bercus in forum FFXI: Everything
    Replies: 8
    Last Post: 2004-11-12, 08:29
  5. Should I Change Jobs For HNMs? A Troubled WHMs Question
    By Teslithia in forum FFXI: Everything
    Replies: 12
    Last Post: 2004-09-22, 13:25
  6. Maru spotted wearing WHM AF2 Body [1 Pic]
    By Medic in forum FFXI: Everything
    Replies: 1
    Last Post: 2004-07-19, 05:48