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Thread: WHM Cure V     submit to reddit submit to twitter

  1. #1
    i'm awesome.
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    WHM Cure V

    As of late a certain WHM in my linkshell has been insisting that the new WHM AF+1 is useless, I have been trying to convince him that the +MND on hands and head are extremely useful for Cure V and Stoneskin. He however thinks that Cure V caps just like the other cure spells. If you know about how people can get 1000+ Cure V's and how Cure V has no cap and adding MND will greatly affect it's results each casting, please post your opinions/tests with it. If you have seen or know of a good thread discussing MND effects on all 5 of the cure spells feel free to link or post that too. Thanks in advance.ˆˆ

  2. #2
    Bagel
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    ive heard of cure 5 doing upwards of 1500+

  3. #3
    CoP Dynamis
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    No food, whm/blm(losing 4 mind from /smn) and with only about 74+31mind

    [removed broken link]

  4. #4
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    temenos is double light...for a chance of 20% extra cure potency.

  5. #5
    CoP Dynamis
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    Quote Originally Posted by NynJa
    temenos is double light...for a chance of 20% extra cure potency.
    Lightsday, double weather, yellowhp+ring, apollo's staff, Aristicrats coat 62%

  6. #6
    Bagel
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    Quote Originally Posted by kearnsy
    Quote Originally Posted by NynJa
    temenos is double light...for a chance of 20% extra cure potency.
    Lightsday, double weather, yellowhp+ring, apollo's staff, Aristicrats coat 62%
    divine seal

  7. #7
    CoP Dynamis
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    DS is just double whatever you do normally, so if i was curing a galka monk with full af2 and they had 2500~ hp, the c5 could have done 2424.

  8. #8
    Bagel
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    thats sexy

  9. #9
    Relic Shield
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    Quote Originally Posted by kearnsy
    Quote Originally Posted by NynJa
    temenos is double light...for a chance of 20% extra cure potency.
    Lightsday, double weather, yellowhp+ring, apollo's staff, Aristicrats coat 62%
    Why not throw the solo ENM item in there?

  10. #10
    CoP Dynamis
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    Dunno even what that is never did it lol :X

  11. #11

    needs more korin obi

  12. #12
    Relic Shield
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    Quote Originally Posted by kearnsy
    Dunno even what that is never did it lol :X
    Its +10% healing enhancement ammo. I think it lasts 3 minutes.

  13. #13
    LazyShell
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    Quote Originally Posted by Atreides
    needs more korin obi
    technically, for the most hp recovered on a Cure V, you should use a pentinents rope, not a korin obi. Korin only gaurentees that the +30% would go off. Pentinents would add some (not a lot) of hp onto cureV, and then you would have to hope that all the bonuses from double light weather and lightsday kicked in

  14. #14
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    thats why you wear obi...


    nerf yourself a little to ensure that extra bonus.

  15. #15
    CoP Dynamis
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    Quote Originally Posted by Janice
    Quote Originally Posted by kearnsy
    Dunno even what that is never did it lol :X
    Its +10% healing enhancement ammo. I think it lasts 3 minutes.
    somepage says...

    Comments for Healing Feather: Enchantment adds +10 to Healing Magic, with a 3 minute duration.
    Effects for Healing Feather:

    * Enchantment: Enhances Healing Magic
    <Max Charges: 20 / Equip Delay: 30s / Reuse Timer: 30m>

    So is it 10% or is it 10 to healing skill?

  16. #16
    Sea Torques
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    Quote Originally Posted by Janice
    Why not throw the solo ENM item in there?
    i threw my solo ENM thing for blm at tiamat 8)

  17. #17
    LazyShell
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    Quote Originally Posted by NynJa
    thats why you wear obi...


    nerf yourself a little to ensure that extra bonus.
    yeah, i agree, better to wear the obi in those conditions... but in a number competition, the highest would be w/ pentinents.

    Quote Originally Posted by kearnsy
    somepage says...

    Comments for Healing Feather: Enchantment adds +10 to Healing Magic, with a 3 minute duration.
    Effects for Healing Feather:

    * Enchantment: Enhances Healing Magic
    <Max Charges: 20 / Equip Delay: 30s / Reuse Timer: 30m>

    So is it 10% or is it 10 to healing skill?
    i believe its just +10 to healing skill

  18. #18

    Its 10% potency

  19. #19

    Yeah, it's definitely +10% potency... My friend uses it in Dynamis all the time, and from the screenshots I've seen - it's definitely +10% potency (based on my friend's judgement of +healing skill compared to +potency%)

  20. #20
    i'm awesome.
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    Thanks for the info guys, post more though, I want overwhelming evidence!

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