Berticus: The change that was made to when mobs pop when they can become claimed, that was a brilliant change. Almost every American player loves that so much and it's changed the game greatly. What was the rationale behind that, and when did you guys know about it?
Sundi: Actually we knew that problem maybe since a couple years ago. We still have the number one GM call as MPK, you know, "someone just killed me." We tried to change the GM policy and it didn't work. And then also, well, we changed the system how the monster pops. Still we have a lot of calls about MPK, so we'll make a change in the next patch, to change more. For example, in EQ2 there's no MPK at all. Once the monster's target is dead, it will move back to the original position, not aggroed to anybody. So we're not going to create it exactly the same as EQ2, but maybe we're going to post some thread in the forum somewhere to get more ideas. We've been talking to the Battle Team for around 2 months and we stilll didn't come up with any good ideas.