Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 32

Thread: WS question     submit to reddit submit to twitter

  1. #1
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,676
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    WS question

    This has been bothering me for a while so I'm gonna ask you all. I don't melee much ever so I don't have any real experience with this.

    Ok so basically I'm looking at 2 staves for the weapon skill Spirit Taker. My current weapon of choice is kirin's pole, and I'm wondering if a Thyrsusstab would be worth getting for higher damage. For those that don't know, Spirit Taker's mods are 50% INT and 50% MND.

    My question is this: Kirin's pole has 10 INT and 10 MND. Thyrsomething has 5 more damage on the weapon (and critical%+ but I'm ignoring that). Which would result in higher ws damage? Is 5 more damage on the weapon better then the mods for the WS? I don't care for regular melee damage, just wondering about the WS.

  2. #2
    Sea Torques
    Join Date
    Jul 2005
    Posts
    641
    BG Level
    5

    Good Question Kuno. I have been wondering exactly the same but I feared posting something like this would get me a "OMG ALLAKHAZAM" answer.

    Anyway, I was fighting with my Jupiter's Staff just to mess around with the critical. I did a 705 MP Spirit Taker 300% with Kirin's Pole, and then then I did 550-580 with Jupiter's at 300% but 1 of them was 620 MP. I assume it was either a critical or a lower lvl mob from the ones I had been fighting.

    So I would assume maybe Thyrsbwatchamacallit would do well if it procs. But if not, my opinion is Kirin's Staff> All just because of the MND and INT.

  3. #3
    Ridill
    Join Date
    Aug 2004
    Posts
    12,469
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    I think that the +10 INT and MND on the Kirin's Pole would be a lot better than 5 more damage and a slightly greater chance at a critical hit. Since both are used as WS modifiers, that will have a fairly large impact on your Spirit Taker damage.

  4. #4
    Relic Weapons
    Join Date
    Sep 2005
    Posts
    301
    BG Level
    4

    the dmg seems to be better from primate > kirins...significantly
    i know the thrysusussaabarbab is 4 less dmg than primates? so i dunno...but i havent seen a great jump in dmg from the 10int+mnd ironically b/c that being the modifier.
    also significantly more dmg from just using berserk...so unless its a lot ... dmg/attk > int/mnd...for me anyways

  5. #5
    There are false prophets among us,
    who bring in damnable heresies,
    and bring upon themselves swift destruction.

    Join Date
    Aug 2005
    Posts
    6,063
    BG Level
    8
    WoW Realm
    Ner'zhul

    Mods are usually inferior to raw damage(and Strength), personally I'd go with the +5 D.

  6. #6

    which staff did u guys use to skill up on? There has to be something better than the elemental staves and not as hard to get as the mercurial pole.... skillups are sooo slow ><;

  7. #7
    Chram
    Join Date
    Apr 2005
    Posts
    2,887
    BG Level
    7
    FFXI Server
    Ragnarok
    WoW Realm
    Argent Dawn

    Quote Originally Posted by Ninjadik
    which staff did u guys use to skill up on?
    Signet Staff + Hpmede x Go to bed/work = Cap

    Sucks for you (and all of us) they patched it.

  8. #8
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,676
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by savageboy
    the dmg seems to be better from primate > kirins...significantly
    i know the thrysusussaabarbab is 4 less dmg than primates? so i dunno...but i havent seen a great jump in dmg from the 10int+mnd ironically b/c that being the modifier.
    also significantly more dmg from just using berserk...so unless its a lot ... dmg/attk > int/mnd...for me anyways
    If that was an available option I would have mentioned it. But SMN (and BLM) can't use it so I don't care for it.

    And I dont care for Criticals either, as noted in my main post. Mostly because some of the time I go smn/thf so getting crits on Spirit Taker is no real concern.


    As for how I leveled staff... it was a very slow and long process. It took a very long time to do, and I dont want to waste time/seals getting this staff and then alot more time unlocking it just to find out it sucks.

  9. #9

    I dont want to waste time/seals getting this staff and then alot more time unlocking it just to find out it sucks
    huh?

  10. #10

    Kuno, just do spirit taker without equipment, then add 10 int and mnd to get a feeling as to how much the k pole gives you in extra damage. Then make your decision that way.

  11. #11
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,676
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Ninjadik
    I dont want to waste time/seals getting this staff and then alot more time unlocking it just to find out it sucks
    huh?
    The Thyrsomething staff is one of those weapons you need to do alot of WS with to unlock the latents. Like destroyers or whatever.


    Quote Originally Posted by edgarfigaro
    Kuno, just do spirit taker without equipment, then add 10 int and mnd to get a feeling as to how much the k pole gives you in extra damage. Then make your decision that way.
    But I dont have any 65 damage staves to compare. See above comment.

  12. #12

    I think he meant use a normal staff with no extra equipment and add an extra 10 MND and 10 INT in equipment (without changing the staff you're testing with) to see how much of a difference it makes.

    Edit: Then if possible find a two staffs with a 5 damage difference and see how that effects it.

  13. #13
    Fake Numbers
    Join Date
    Dec 2005
    Posts
    75
    BG Level
    2

    If you're looking at the way the mods are calculated in WS damage, Kirin's Pole wins hands down.

    50% of +20 (int and mnd) = 10.

    10*.83 at lvl 75 = 8 (rounded down)

    Gives kirin's pole a D68 rating on WS. The mod goes into the exact same place as the wDMG, so it makes sense to compare them directly.

  14. #14

    On WS @75, base damage of Thyrsusstab thingy will be 65 + fSTR + (mnd+int)/2 * 0.83 = 65 + C + 0
    Where C = integer[(mnd+int) * 0.415] + fSTR

    On WS @75, base damage of Kirin's Pole will be 60 + fSTR + (mnd+10+int+10)/2 * 0.83 = 60 + C + 8.3 = 68 + C
    Where C is the same as above, disregarding the mnd and int given by the staff.

    So, Kirin's pole will have higher *base* damage. However, we have ignored the 6% crit chance on the Thyrsusstab.

    Since it's most efficient to spam @ 100% instead of building 300% TP, let's assume fTP = 1.

    Overall damage will be (68+C)*fTP*PDIF=(68+C)*PDIF for Kirin's Pole
    Accounting for the crit chance on Thyrsusstab, overall damage will be (65+C)*fTP*(PDIF+0.06)=(65+C)*(PDIF+0.06)

    In order for them to be equally strong,
    (68+C)*PDIF = (65+C)*(PDIF+0.06)
    3*PDIF + (65+C)*PDIF = (65+C)*PDIF + (65+C)*0.06
    3*PDIF = (65+C)*0.06
    3*PDIF = 3.9 + 0.06C
    If 3*PDIF < 3.9+0.06C, Thyrsusstab is stronger.

    Since PDIF will average at the absolute maximum 2.0, then the Thyrsusstab is clearly stronger if
    6 < 3.9+0.06C
    2.1/0.06 < C
    C > 36

    If your fSTR is 0 (which it will almost certainly be above), then you need a combined mnd+int score of 87 in order for Thyrsusstab to be stronger, which is very likely at 75. Crit% is a powerful thing.

    Someone wanna check my math?

  15. #15
    Saint Daahan Von Quitter the 1st
    Patron of Yin

    Join Date
    Mar 2005
    Posts
    4,719
    BG Level
    7

    go with the T thing.

    STR is a modifier for all polearm skills for example.

    Dreizack = DMG: 87 STR+4

    Orichalcum Lance = DMG: 92 no attribute enhancements

    Orichalcum Lance > Dreizack

    tested it on parse

  16. #16
    St. Fiat
    THE TIME FOR QUESTIONS
    HAS PASSED

    Join Date
    Sep 2005
    Posts
    3,808
    BG Level
    7

    dmg/delay is always the biggest factor, always always (except for spirits within teehee).

    WSs are calculated and modified on your base hit. The harder you hit it, the greater number you get when everything is multiplied. Modifiers themselves play a much much smaller role. (excpet in the case of the 3 sam WS where the modifier is absolutely gigantic)

    http://i10.photobucket.com/albums/a1...curvechart.jpg

  17. #17

    And we never thought we'd use math in 'real life'


  18. #18
    Hayleystrator
    Join Date
    Jul 2004
    Posts
    7,622
    BG Level
    8
    FFXI Server
    Bahamut

    Moral of the story: seeing cute little stat bonuses means nothing.

    If INT+10/MND+10 < 5 base dmg, then ... wow. =(

  19. #19

    Well, also consider that the math presented before assumes a few things... One of which is the 6% increase in crit hits. Overall, it may parse higher, but unless you're using the WS consistently in a party for a few hours, 'overall' isnt exactly the best way to look at it. You could do twenty Spirit Takers in the course of a night soloin stuff and not have the crit proc once on WS, in which case the stat bonuses mean quite a lot.

  20. #20

    +20 stat on a 50% modifier gives 8.3 base damage.
    It's the crit bonus (1.0 bonus to PDIF 6% of the time averages to 0.06 PDIF bonus 100% of the time) that pushes it over.

    Now you know why destroyers are so destructive: dmg/delay that would make it the best knuckles, and THEN 6% crit.

Similar Threads

  1. Critical on WS Questions
    By Ashokan in forum FFXI: Everything
    Replies: 36
    Last Post: 2009-05-01, 18:42
  2. WS - Warrior and some random questions II: electric boogaloo
    By coeurlmaster in forum FFXI: Everything
    Replies: 13
    Last Post: 2008-05-01, 18:20
  3. WS resistance question
    By Nameless in forum FFXI: Everything
    Replies: 10
    Last Post: 2008-02-12, 12:13
  4. Man/Joy War has questions on WS Gear (Earring + Body)
    By jojo1010 in forum FFXI: Everything
    Replies: 37
    Last Post: 2008-02-09, 21:51
  5. WS - Warrior and some random questions
    By fobber in forum FFXI: Everything
    Replies: 47
    Last Post: 2007-07-27, 14:20
  6. Question About MNK WS
    By Keno in forum FFXI: Everything
    Replies: 17
    Last Post: 2007-05-01, 19:35
  7. NIN Blade:Jin WS Quick Question
    By Btight in forum FFXI: Everything
    Replies: 16
    Last Post: 2006-11-23, 11:27
  8. Question on WS Quests
    By Cursed in forum FFXI: Everything
    Replies: 20
    Last Post: 2006-03-05, 12:11
  9. Question about WS gorgets inside sea
    By Doomie in forum FFXI: Everything
    Replies: 2
    Last Post: 2005-12-17, 16:02