Originally Posted by
DrObvious
If you get 6-7 tp per swing w/o store tp the mob gets 9-10 tp per swing, just a small error in your post which contributes to how ridiculous melee are on hnms.
Yeah, fix this orfeo before you get flamed!
Edit:
Anyway, I wanted to say more, but posted hastily. I just want to point a few things out:
Although I understand the reason behind wanting the TP changed, it seems it would greatly change XP PT dynamics, as the mob would probably only do 2 TPs moves ever each time it's killed (assuming a mob now does around 6-8TP moves normally when killed, and reducing TP gain rate of the mob by 1/4 to 1/7 of what it currently is). This detracts somewhat from mob difficulty.
Being able to have enough subtle blow to give a mob 0TP seems like a bit much. I know it was said only as an example, but probably is better left out.