Woodworking
- Boltmaker, 10k GP
makes it possible to do triple-synths for bolts:
bundling twine + 3 bolt heads + 3 lumber = 99 bolts, no HQ
Smithing/Goldsmithing
- Chainwork, 10k GP
makes it possible to do triple-synths for chains:
mandrel + 6 ingots = 3 chains, hq = 6, 9, 12
- Sheeting, 10k GP
makes it possible to do sextuple-synths for sheets (nice!):
workshop anvil + 6 ingots = 6 sheets, no HQ
Clothcraft
- Spinning, 10k GP
makes it possible to do triple-synths for threads:
spindle + 6 organics = 3 threads, no HQ
- Fletching
makes it possible to do triple-synths for fletchings
zephyr thread + 6 feathers = 18 fletchings, hq = 24, 30, 36
Leathercraft
- Tanning, 10k
makes it possible to do triple-synths for leathers
tanning vat + 3 skins + 3 leaves + 1 water = 3 leather, no HQ
Bonecraft
- Filing
Alchemy
- Trituration, 10k
makes it possible to do double- or triple-synths for certain alchemical products
beeswax x2, animal glue x2, echo drops x3, all hq-able
poison potions x3, no hq
(any others?)
- Concoction, 20k
allows the production of hi-potion and potion drops, which are stackable/hqable versions of hi-potions and potions. These give 5 minute medicated status.
I will edit this post as more information becomes available.
Edit: just need information on bonecraft filing; it probably has to do with the creation of arrowheads.