hmmm..... my bloodpacts give monsters tpOriginally Posted by Russta
hmmm..... my bloodpacts give monsters tpOriginally Posted by Russta
Mnd is also a factor. And it could very well be a soft cap dictated by level, and thats why it increases.Originally Posted by Kaziel
Unless the latest "several issues will be addressed" changed it, you're the only one that gives TP.Originally Posted by masag0
Meh, I was gonna screenshot my shitty disseverment damage when I just did it for 900 on this Temple Bee (lol camping thf knife) = =Originally Posted by FFXIFlux
About MND effecting Magic Fruit.
1 MND = +3 hp to Magic Fruit.
I still haven't found the cap to magic fruit yet but I can do 390 Magic Fruits while subbing ninja with my mnd gear equip.
Yeah thats gotta be it. I had that thing go off yesterday with someone @ 40 distance and around the corner in one of those tunnels in Thickets. It's probably a bug... Shhhhh!Originally Posted by Tanthalas
Sorry if it was mention before, but does anyone knows if Anelace +1 any good for BLU?
How do you know this? Are you guessing? Or have you tested it with BST and normal mobs?Originally Posted by masag0
Every test that has been run thus far has returned the same data: 0 TP gained due to bloodpact physical attack. The older theories said SMN's shouldn't use Garuda's Predator Claws on HNM fights due to having 3x the TP gain than say Spinning Dive (single hitter). Following tests showed it made no difference.
My guess is you're guessing - I did the same once, but was proven wrong when others tested and I followed up. Try it out once with a BST - you'll be pleasantly surprised.
Also, to reiterate findings from earlier and to reply to some recent posts, Disseverment is piercing-type attack, so you will get higher damage figures on flying mobs such as the Temple Bee or Sea Puks. That might explain your 800+ from the Bee. Chain Affinity only affects the accuracy of Disseverment, so you can ideally hit the exact same DMG figures with or without CA(0-300% TP). Frenetic Rip, on the other hand, is visibly affected by the use of even a 12% CA, which boosts damage considerably.
Curious, to those BLU who main hand Martial Anelace...Has anyone tested to see if 0 TP = 100 TP when using Chain Affinity with this weapon in your main hand? If that's the case, self SC'ing would have a lot more merit.
More like the Assault you stupidly hit beforehand does.Originally Posted by masag0
The TP Bonus on Martial Anelace is not 100TP (i have no clue why I keep seeing that everywhere), but it's 50% more than your current TPOriginally Posted by Cythe
100TP = 150
150 = 225
200 = 300
So 0TP would be 0TP, you could test if 67 TP = 101 I guess, if 100 is a magic level then that might help.
have you tested personally, or have known people who've tested and documented?
im not challenging you, but just wondering because of how widespread it has become that TP bonus = +100 TP , which is something ive just followed myself without thinking too much of it
i kinda hope what you said is true cause it gives me more reason not to get martial gun and just keep my coffinmaker
This merited a RL LOL hahahaOriginally Posted by Russta
I thought one of our paladins tested spirit's within when the martial weapons first came out and it was +100, but it's been a while. For BLU it really doesn't matter much. Sword weaponskills suck ass no matter how much TP you have.
Maybe, but if you are subbing THF in a scenario, Savage Blade > SA Cannonball could be nice, considering Savage gets a bit more power behind it at higher TP, and if 0 did indeed = 100 TP, Cannonball would get a nice boost too, no?Originally Posted by FFXIFlux
If it's true it's 50% more than your current TP though, it's pretty much pointless.
False.Originally Posted by FFXIFlux
Yes, I have tested it, and this is correct.Originally Posted by Raineer
I guess that applies to all Martial weapons ??Originally Posted by Raineer
Couldn't tell ya, martial knife is very 'lol' but I actually could test it with energy drain, the MP stolen is very consistent.Originally Posted by NynJa
RDM is my only 75 so I think I'm done at that point.
Spirits can be consistent unresistable high damage at 300 tp.Originally Posted by FFXIFlux
Savage is apparently ok at 300
Vorpal is quite good
Shut up and quitcherbitchin