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  1. #1041
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    Quote Originally Posted by Russta
    Quote Originally Posted by Jeryhn
    A Garuda's Predator Claws has the same type of TP gain that Disseverment/Rip does, for both the Garuda using the Bloodpact, and the mob receiving the damage.
    Bloodpacts give 0TP to the mob.
    hmmm..... my bloodpacts give monsters tp

  2. #1042

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Kaziel
    Quote Originally Posted by Celeras
    Also, the amount it cures for has nothing to do with blue magic skill. It goes up a signifcant portion when you level because its based off that, I think, like Healing Ruby 2. Pumped a few merits into Blue Magic Skill and noticed no increase at all.
    Query: Have you tested the effect that MND has on this? MND did increase the potency of Pollen (yeah, I'm a lowbie BLU and haven't even gotten Healing Breeze yet...) so I figure it's a decent possibility that it will affect Magic Fruit.

    Another possible thought is that the spell has a soft cap which is dictated by your level, hence why it seems to go up at the level up. If the amount healed is modified by your MND, and you are way above cap, when you level up, it just fills up the amount healed a little more. If I were a high level BLU, I would equip a level 1 subjob, with minimal amount of MND and then test it out, and slowly increase my MND stat through gear and spells equipped and see if Magic Fruit's healing went up.
    Mnd is also a factor. And it could very well be a soft cap dictated by level, and thats why it increases.

  3. #1043
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    Quote Originally Posted by masag0
    Quote Originally Posted by Russta
    Quote Originally Posted by Jeryhn
    A Garuda's Predator Claws has the same type of TP gain that Disseverment/Rip does, for both the Garuda using the Bloodpact, and the mob receiving the damage.
    Bloodpacts give 0TP to the mob.
    hmmm..... my bloodpacts give monsters tp
    Unless the latest "several issues will be addressed" changed it, you're the only one that gives TP.

  4. #1044

    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Airshort7
    What I really want to know is how people are doing barrage/disseverment for 800-1k dmg on Lesser Colibri? Must be chain affinity'd?
    800-1k on an easy prey mob is pretty normal with disseverment without chain affinity.
    Meh, I was gonna screenshot my shitty disseverment damage when I just did it for 900 on this Temple Bee (lol camping thf knife) = =

  5. #1045

    About MND effecting Magic Fruit.

    1 MND = +3 hp to Magic Fruit.

    I still haven't found the cap to magic fruit yet but I can do 390 Magic Fruits while subbing ninja with my mnd gear equip.

  6. #1046
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    Quote Originally Posted by Tanthalas
    Quote Originally Posted by Celeras
    Magic Fruit has an INSANE casting range. Havent tested yet, but I cant tell you the number of times that ive started casting on someone at a fair distance, and had them run away to pull/for another mob. Thought to myself "fuck.." and the cast still went through even though theyre so far away I can barely read their name.


    Short version: Confirmed that it has a longer normal cast range then cure, and that it doesnt get interupted with distance. Aka: Godly for kiting.
    Just verified this. Started casting spell at 21.0 distance, while target was running away from me. Tested a few times in similar situations, and can verify that distance doesn't interrupt the spell... Good find.

    Edit: tried again starting at 24.9 (seems to be max casting), and still worked every time.
    Yeah thats gotta be it. I had that thing go off yesterday with someone @ 40 distance and around the corner in one of those tunnels in Thickets. It's probably a bug... Shhhhh!

  7. #1047
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    Sorry if it was mention before, but does anyone knows if Anelace +1 any good for BLU?

  8. #1048
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    Quote Originally Posted by masag0
    Quote Originally Posted by Russta
    Quote Originally Posted by Jeryhn
    A Garuda's Predator Claws has the same type of TP gain that Disseverment/Rip does, for both the Garuda using the Bloodpact, and the mob receiving the damage.
    Bloodpacts give 0TP to the mob.
    hmmm..... my bloodpacts give monsters tp
    How do you know this? Are you guessing? Or have you tested it with BST and normal mobs?

    Every test that has been run thus far has returned the same data: 0 TP gained due to bloodpact physical attack. The older theories said SMN's shouldn't use Garuda's Predator Claws on HNM fights due to having 3x the TP gain than say Spinning Dive (single hitter). Following tests showed it made no difference.

    My guess is you're guessing - I did the same once, but was proven wrong when others tested and I followed up. Try it out once with a BST - you'll be pleasantly surprised.

    Also, to reiterate findings from earlier and to reply to some recent posts, Disseverment is piercing-type attack, so you will get higher damage figures on flying mobs such as the Temple Bee or Sea Puks. That might explain your 800+ from the Bee. Chain Affinity only affects the accuracy of Disseverment, so you can ideally hit the exact same DMG figures with or without CA(0-300% TP). Frenetic Rip, on the other hand, is visibly affected by the use of even a 12% CA, which boosts damage considerably.

  9. #1049
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    Curious, to those BLU who main hand Martial Anelace...Has anyone tested to see if 0 TP = 100 TP when using Chain Affinity with this weapon in your main hand? If that's the case, self SC'ing would have a lot more merit.

  10. #1050
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    Quote Originally Posted by masag0
    Quote Originally Posted by Russta
    Quote Originally Posted by Jeryhn
    A Garuda's Predator Claws has the same type of TP gain that Disseverment/Rip does, for both the Garuda using the Bloodpact, and the mob receiving the damage.
    Bloodpacts give 0TP to the mob.
    hmmm..... my bloodpacts give monsters tp
    More like the Assault you stupidly hit beforehand does.

  11. #1051
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    Quote Originally Posted by Cythe
    Curious, to those BLU who main hand Martial Anelace...Has anyone tested to see if 0 TP = 100 TP when using Chain Affinity with this weapon in your main hand? If that's the case, self SC'ing would have a lot more merit.
    The TP Bonus on Martial Anelace is not 100TP (i have no clue why I keep seeing that everywhere), but it's 50% more than your current TP

    100TP = 150
    150 = 225
    200 = 300

    So 0TP would be 0TP, you could test if 67 TP = 101 I guess, if 100 is a magic level then that might help.

  12. #1052
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    have you tested personally, or have known people who've tested and documented?

    im not challenging you, but just wondering because of how widespread it has become that TP bonus = +100 TP , which is something ive just followed myself without thinking too much of it

    i kinda hope what you said is true cause it gives me more reason not to get martial gun and just keep my coffinmaker

  13. #1053
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    Quote Originally Posted by Russta
    Quote Originally Posted by masag0
    Quote Originally Posted by Russta
    Quote Originally Posted by Jeryhn
    A Garuda's Predator Claws has the same type of TP gain that Disseverment/Rip does, for both the Garuda using the Bloodpact, and the mob receiving the damage.
    Bloodpacts give 0TP to the mob.
    hmmm..... my bloodpacts give monsters tp
    More like the Assault you stupidly hit beforehand does.
    This merited a RL LOL hahaha

  14. #1054

    I thought one of our paladins tested spirit's within when the martial weapons first came out and it was +100, but it's been a while. For BLU it really doesn't matter much. Sword weaponskills suck ass no matter how much TP you have.

  15. #1055
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    Quote Originally Posted by FFXIFlux
    I thought one of our paladins tested spirit's within when the martial weapons first came out and it was +100, but it's been a while. For BLU it really doesn't matter much. Sword weaponskills suck ass no matter how much TP you have.
    Maybe, but if you are subbing THF in a scenario, Savage Blade > SA Cannonball could be nice, considering Savage gets a bit more power behind it at higher TP, and if 0 did indeed = 100 TP, Cannonball would get a nice boost too, no?

    If it's true it's 50% more than your current TP though, it's pretty much pointless.

  16. #1056
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    Quote Originally Posted by FFXIFlux
    I thought one of our paladins tested spirit's within when the martial weapons first came out and it was +100, but it's been a while. For BLU it really doesn't matter much. Sword weaponskills suck ass no matter how much TP you have.
    False.

  17. #1057
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Cythe
    Curious, to those BLU who main hand Martial Anelace...Has anyone tested to see if 0 TP = 100 TP when using Chain Affinity with this weapon in your main hand? If that's the case, self SC'ing would have a lot more merit.
    The TP Bonus on Martial Anelace is not 100TP (i have no clue why I keep seeing that everywhere), but it's 50% more than your current TP

    100TP = 150
    150 = 225
    200 = 300

    So 0TP would be 0TP, you could test if 67 TP = 101 I guess, if 100 is a magic level then that might help.
    Yes, I have tested it, and this is correct.

  18. #1058
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Raineer
    Quote Originally Posted by Cythe
    Curious, to those BLU who main hand Martial Anelace...Has anyone tested to see if 0 TP = 100 TP when using Chain Affinity with this weapon in your main hand? If that's the case, self SC'ing would have a lot more merit.
    The TP Bonus on Martial Anelace is not 100TP (i have no clue why I keep seeing that everywhere), but it's 50% more than your current TP

    100TP = 150
    150 = 225
    200 = 300

    So 0TP would be 0TP, you could test if 67 TP = 101 I guess, if 100 is a magic level then that might help.
    Yes, I have tested it, and this is correct.
    I guess that applies to all Martial weapons ??

  19. #1059
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Raineer
    Quote Originally Posted by Raineer
    Quote Originally Posted by Cythe
    Curious, to those BLU who main hand Martial Anelace...Has anyone tested to see if 0 TP = 100 TP when using Chain Affinity with this weapon in your main hand? If that's the case, self SC'ing would have a lot more merit.
    The TP Bonus on Martial Anelace is not 100TP (i have no clue why I keep seeing that everywhere), but it's 50% more than your current TP

    100TP = 150
    150 = 225
    200 = 300

    So 0TP would be 0TP, you could test if 67 TP = 101 I guess, if 100 is a magic level then that might help.
    Yes, I have tested it, and this is correct.
    I guess that applies to all Martial weapons ??
    Couldn't tell ya, martial knife is very 'lol' but I actually could test it with energy drain, the MP stolen is very consistent.

    RDM is my only 75 so I think I'm done at that point.

  20. #1060

    Quote Originally Posted by FFXIFlux
    I thought one of our paladins tested spirit's within when the martial weapons first came out and it was +100, but it's been a while. For BLU it really doesn't matter much. Sword weaponskills suck ass no matter how much TP you have.
    Spirits can be consistent unresistable high damage at 300 tp.
    Savage is apparently ok at 300
    Vorpal is quite good

    Shut up and quitcherbitchin

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