At least on Fenrir, 40%+ is now controlled by beastmen lol.
Bye OPs :(
Vahzl, Tav, All 4 Jeuno exit regions....beastmen
At least on Fenrir, 40%+ is now controlled by beastmen lol.
Bye OPs :(
Vahzl, Tav, All 4 Jeuno exit regions....beastmen
lol I figured this would eventually happen. Majority of people are too interested in EXP/meripo for Walahra Turban, doing Besieged, doing Assault.
R.I.P. OP Warps
There are areas outside of ToAU now? Nobody cares about those places.
Like I said before, why the hell doesn't Signet have the things Sanction has? Walahra Turban okay, but any reason for not giving exp bonus and some latents.
Good question. I have like 400k CP which is just collecting dust, SE are stupid for not giving me a reason to use any of it other than for warp scrolls.Originally Posted by BRP
There is a LOT of good CP gear, its just all old and already in circulation. The bonuses are, say, empress bands, crystals, etc. Yeah they should add some kinda turbanesque thingy, but CP was very good for quite a while.Originally Posted by BRP
I still need to change nations to get master caster's bracelets. I'll probably do it when I start leveling MNK in "old" areas.Originally Posted by Jooeetheplatypus
I've generally just assumed I would never get the bracelets, because I really didn't want to lose my San d'Orian and Windurstian outposts. Maybe with everyone ditching conquest for sanction I can change and change back without TOO much worry of getting them back with enough effortOriginally Posted by Dezzimal
Beastman have technically been in first place for the past two weeks running which doesn't surprise me in the least. Lets look at the facts;
Sanction
- EXP +15%
- One of the best head gears in the game that every job can wear and benefit from.
- 250k per 10k exp.
- Useful maps to acquire.
- Pretty much free 1 mp/hp-a-tick Refresh or Regen at this stage of most server's Besieged.
- The ability to more than double the duration of expensive food.
- Three boomerangs every job in the game has access to.
- The ability to do something about it if the beastman start winning.
vs.
Signet
- No exp bonus while fighting the same old mobs.
- Only a handful of decent items that you have to swap allegiances to collect and keep starting from scratch to do so.
- 500k-1mil (depending on server) per 540k exp.
- No incentives to have signet on other than to make nation items work.
- Want a specific outpost? Go pour a few mil of eq in tedious journeys to the outpost or do some boring, level capped events of futility.
I'm wondering how long this can keep up for before Square realize they need to overhaul the entire conquest system to bring it up to par.
Uh, you forgot the 'nerf Sanction' option.Originally Posted by Russta
The zones with lower level xp areas (anything under 60) are still usually Nation controlled,at least for Asura. Vazhl, Li'telor, Kolshushu, and Elshimo Uplands (major places I OP warp to anyways, Elshimo is just for getting somewhere else via Yhoat Ring) are all still under Nation control, past those zones I really don't care.
Rng doesn't get anything out of haste >.>- One of the best head gears in the game that every job can wear and benefit from.
And CP is insanely important for rngs because of Patriach Protector's Arrows, Even if you have one your gonna need another eventually.
-Add exp bonus and latent options to Signet.
-Let you set your own cap on EFs and make them matter. Also, add a reward.
-Keep outposts when you switch nations.
Yay, I fixed Conquest.
SE's biggest problem, the biggest problem of FFXI, is that they can not do 'incentive' for shit. So many good areas of the game(PvP, Garrison, EF, Conquest, CoP Dynamis, CoP zones, ect) are all but ignored completely simply because there is little point in doing it compared in areas that actually give you incentive(Kings, Limbus, RoZ Dynamis, Sky). Instead of adding all this crap, how about fixing everything you left behind? It's retarded most of the game goes to waste.
You don't need to change nation to get master caster's bracelets.Originally Posted by geno
All you need to do is wait until your nation is first again, and windurst is 2nd place or tied for 2nd place. Then go to the counsolate of that country and talk to their signet guy, you can buy it for rank 9 price instead of rank8. I did this for a few items already, like master caster mitts (I have rank 10 in all 3, but I settled in bastok last with all outposts including windy and sandy so I wouldn't switch just to save a few CPs).
I think Windy has to be in first for the bracelets to be available?Originally Posted by genome
Some rank 8 items do not follow this rule. You have to belong to the nation to get rank 8 items from that nation.
Bastok was in first, windy was in second. No gloves.
Mysterytour lists mitts as being second place windy.
that's what happens when we leave conquest in the hands of noobs ><
Northlands, Qufim and Tavnazia all under BST control..
Windy in first 3 weeks in a row with 3 regions..
sad
Incorrect. I tried this myself and was only offered the Master Caster Mitts.Originally Posted by genome
Master casters bracelets are a windy only CP item.
I had to endure 8 ranks of taru-waru hell missions to get them, got my rank 10 and got the hell back to the civilization that is Sandy.
I don't get why the heck Qufim always goes to beastmen on Midgard - I mean hell it's not as if it's never jammed to the roof with nooby goodness exping there.
That's the reason it's under Beastman control; people constantly dying to beastmen.Originally Posted by Cesaria