I'm curious as to the delay that other LS' use between chainspell stunners, assuming you use these, on Dynamis Lord.
Currently I have those on our runs pair up into teams of 2, and each team delays 25 seconds before going, so Team1 @ 0, Team2 @ 25, Team3 @50, etc.
I understand chainspell lasts longer than this and I thought I remember reading about the wait time between groups somewhere, but can't recall exactly where.
My question likely boils down more to how long a Rdm can reliably keep stunning before they are low on MP and need the next team to take over.
Our record on DL is fine, 7/9, but I'm always interested in finding ways to make a run go smoothly.