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  1. #1
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    Just a little something crafters might want to think about..

    Looking at Cerb's drops.... a 1 rare/ex great sword and three unique crafting drops. It might be that HNMs will drop unique crafting drops with meh NQs and very nice HQs. In a way it's like getting 100% items, but less percent of good ones.

  2. #2
    Fake Numbers
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    {Huh?!}

  3. #3
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    Quote Originally Posted by Tyrn
    {Huh?!}

  4. #4
    Sea Torques
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    Cerb's drops are nothing spectacular. NQ mantle is good for NINJA only, HQ has +1 STR over Foragers but your by no means gimp without one, and theres prob a less than 2 handfuls of HQs on servers, probably more. Bow HQ sucks, Ring Sucks, meat useless.

    ?

  5. #5
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    Quote Originally Posted by shihei
    Quote Originally Posted by Tyrn
    {Huh?!}

  6. #6
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    I think Bill had one too many puddin pops

  7. #7
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    I understand what he means. Consider a mantle+1 or bow+1 to be a 'rare' HNM drop, and a nq mantle and bow to be 'meh' drops. By killing cerberus each time, there is a possiblility the crafting materials will yield an HQ, but most likely you will get an NQ. So in many ways it is similar to, say, i dunno, LoO because there is roughly a 10% chance to get a great item from the drops and otherwise you will get a 'meh'.

  8. #8
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    I'm saying...

    SE might have a new process of rewarding players with HNMs. It is possible that a Cerberus and other HNMs that will appear in ToAU might have 2-3 unique crafting materials that have a very high drop rate. These materials have high-level recipes. The NQ is decent, while the HQ is nice(or so SE wants to think). It is hard getting the HQ, but it is very easy to attempt. In a way, the monster has a 'low drop rate' on HQ because it takes many attempts(using materials you got from the monster) to get the good drop.

    I think I'm being clear. It is just a theory, that would show SE putting importance crafters in a new way this expansion(like RoZ's Cursed gear and CoP's large amount JSE gear).

  9. #9

    Quote Originally Posted by BRP
    I'm saying...

    SE might have a new process of rewarding players with HNMs. It is possible that a Cerberus and other HNMs that will appear in ToAU might have 2-3 unique crafting materials that have a very high drop rate. These materials have high-level recipes. The NQ is decent, while the HQ is nice(or so SE wants to think). It is hard getting the HQ, but it is very easy to attempt. In a way, the monster has a 'low drop rate' on HQ because it takes many attempts(using materials you got from the monster) to get the good drop.

    I think I'm being clear. It is just a theory, that would show SE putting importance crafters in a new way this expansion(like RoZ's Cursed gear and CoP's large amount JSE gear).
    you mean like weskit? 100% talon off daily fafnir.

  10. #10
    Relic Horn
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    Quote Originally Posted by aurik
    Quote Originally Posted by BRP
    I'm saying...

    SE might have a new process of rewarding players with HNMs. It is possible that a Cerberus and other HNMs that will appear in ToAU might have 2-3 unique crafting materials that have a very high drop rate. These materials have high-level recipes. The NQ is decent, while the HQ is nice(or so SE wants to think). It is hard getting the HQ, but it is very easy to attempt. In a way, the monster has a 'low drop rate' on HQ because it takes many attempts(using materials you got from the monster) to get the good drop.

    I think I'm being clear. It is just a theory, that would show SE putting importance crafters in a new way this expansion(like RoZ's Cursed gear and CoP's large amount JSE gear).
    you mean like weskit? 100% talon off daily fafnir.
    I thought Fafnir was like 50%.

  11. #11
    Chram
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by aurik
    Quote Originally Posted by BRP
    I'm saying...

    SE might have a new process of rewarding players with HNMs. It is possible that a Cerberus and other HNMs that will appear in ToAU might have 2-3 unique crafting materials that have a very high drop rate. These materials have high-level recipes. The NQ is decent, while the HQ is nice(or so SE wants to think). It is hard getting the HQ, but it is very easy to attempt. In a way, the monster has a 'low drop rate' on HQ because it takes many attempts(using materials you got from the monster) to get the good drop.

    I think I'm being clear. It is just a theory, that would show SE putting importance crafters in a new way this expansion(like RoZ's Cursed gear and CoP's large amount JSE gear).
    you mean like weskit? 100% talon off daily fafnir.
    I thought Fafnir was like 50%.
    Yar, definately not 100% by a long shot.

  12. #12

    Fafnir is 100% on talon. In 80+ kills total, it always dropped, that's good enough for me. Nidhogg is the one that doesn't have a 100% drop rate.

  13. #13

    I haven't ever seen talon NOT drop, either personal experience or screenshots of other people's drops.

  14. #14
    Sea Torques
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    It's still not the same thing. I wouldn't compaire weskit to cerb mantle and all that stuff. Weskit NQ is awesome and HQ is even better.

  15. #15
    Relic Weapons
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    lol ehhhh... weskit is marginally better than errant body.

    dmg is only slightly higher with weskit.

    other stats are

    Elemental Magic Skill +5
    Conserve MP +2


    vs..


    mnd+10
    enmity -3
    mp healing+5




    10 int does have at least some effect on resists compared to 5 skill, and conserve mp+2 isnt much.
    Sure weskit could be considered better.. but marginally.

  16. #16
    CoP Dynamis
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    Quote Originally Posted by Nikko
    lol ehhhh... weskit is marginally better than errant body.

    dmg is only slightly higher with weskit.

    other stats are

    Elemental Magic Skill +5
    Conserve MP +2


    vs..


    mnd+10
    enmity -3
    mp healing+5




    10 int does have at least some effect on resists compared to 5 skill, and conserve mp+2 isnt much.
    Sure weskit could be considered better.. but marginally.
    you forgot the 5 maic attack bonus, on the nq...tard.

  17. #17
    Relic Weapons
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    Nah, this part "dmg is only slightly higher with weskit. " was referring to the magic atk bonus.

    For example i ran outside w/ average gear and casted on a lesser colibri.
    Thunder4 w/ weskit -> 936
    Thunder4 w/ errant -> 930

    They have Magic defense bonus, so gap is smaller, but really weskit provides only 15-20 dmg more on other mobs iirc. Can't be bothered to check numbers right this minute though.

  18. #18
    Sea Torques
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    Quote Originally Posted by Nikko
    Nah, this part "dmg is only slightly higher with weskit. " was referring to the magic atk bonus.

    For example i ran outside w/ average gear and casted on a lesser colibri.
    Thunder4 w/ weskit -> 936
    Thunder4 w/ errant -> 930

    They have Magic defense bonus, so gap is smaller, but really weskit provides only 15-20 dmg more on other mobs iirc. Can't be bothered to check numbers right this minute though.
    How many Thunder IV's did you cast with each piece?

  19. #19
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    From what I noticed Weskit does about 30-40 more damage than Errant.

  20. #20
    Sea Torques
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    Weskit looks better than Houppelande

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