Summary: 60% CHR modifier, fTP fixed at 2.75. No mods on other stats. (Big thank you to VZX for crunching the final numbers)
Post-WS Refresh is 8mp/tick, 8/tick, stacks with Refresh, Ballad (and probably Evoker's Roll), and Auto-Refresh. Lasts 20 seconds at 100% TP, 40 at 200%, 60 at 300%.
Attack Down effect untested.
"Big" hit multiplier for Claustrum is 2.5. No hidden MAB or Avatar Perpetuation Cost reduction that we could see.
Methodology: For each trial, SA+WS on Tiny Mandragora. Repeat until a peak value is repeated. Assume pDIF was capped at 3.0. Perform trials with etudes for each stat at 100% TP, as well as base cases at 100% and 300% TP.
Subject: Vipey, Tarutaru F SMN75/THF37
Base Stats:
STR 51
DEX 64
VIT 54
AGI 69
INT 77
MND 62
CHR 65
Enemy: Tiny Mandragora
Session 1: No gear equipped except claustrum.
8pm-10:20pm PDT, July 7, 2006
(careful not to have songs up for recording normal hits)
Normal hit: 130, 142, 149, 150, 163, 165, 171, 174, 183, 185, 187, 196
Big hit: 454, 458, 466, 484, 487 (repeated)
Crit: capping at 249 (repeated)
Big crit: capping at 621 (repeated)
Claustrum gives 10TP/hit so it's easy to do flat 100% testing.
SA+WS 100%, no mods
===================
930
948
928
880
948
948
948
SA+WS 300%, no mods (verify fTP is unchanged)
===================
948
948
948
SA+WS 100%, STR+22
==================
990
990
960
938
990
SA+WS 100%, DEX+22
==================
831
948
948
SA+WS 100%, VIT+22
==================
862
948
948
SA+WS 100%, AGI+22
==================
948
918
854
948
SA+WS 100%, INT+22
==================
936
948
888
839
907
852
948
SA+WS 100%, MND+22
==================
948
938
948
SA+WS 100%, CHR+22
==================
983
1038
1038
969
958
937
1038
After crunching the numbers, it was obvious to me that fSTR was not capped. We then performed the STR and CHR tests with STR gear and sushi.
Session 2: STR gear, Sushi, and songs
======
10:45am-11:30am July 9, 2006
Base Stats:
STR 51+28
DEX 64+10
VIT 54+8
AGI 69
INT 77
MND 62+3
CHR 65
Claustrum
Voyager Sallet STR+3 DEX+4
Auditory Torque STR+4 VIT+4 (when song is active)
Wonder Kaftan HP+36 STR+1 VIT+2 MND+1
Wonder Mitts HP+20 STR+3
Ruby Ring STR+4
Triumph Ring STR+5
Wonder Braccae HP+21 STR+1 VIT+2 MND+2
Wonder Clomps HP+20 STR+2
Sole Sushi HP+20 STR+5 DEX+6
SA+WS 100%, STR 51+28 (with Ballads for the torque)
=====================
990
906
966
990
SA+WS 100%, STR51+50
====================
990
990
SA+WS 100%, STR51+28 CHR65+22
=============================
1080
1080
dmg = pDIF * [fTP * ( WD + fSTR + [WSC * floor(sum(mods * stats)])]
WD = 72
fSTR cap = floor(72/9) + 8 = 16
WSC = 0.83
STR 79, CHR 65: 990
990 = 3 * [fTP * (72 + 16 + [0.83 * floor(sum(mods * stats))])]
330/fTP = 88 + 0.83 * floor(sum(mods * stats)) [eqn1]
STR 79, CHR 87: 1080
1080 = 3 * [fTP * (72 + 16 + [0.83 * floor(sum(mods * stats))])]
360/fTP = 88 + 0.83 * floor(sum(mods * stats)) [eqn2]
[eqn2-eqn1]
30/fTP = 0.83 * floor(MOD_CHR * 22)
If fTP = 3.0 then MOD_CHR ~= 0.55.
If fTP = 2.75 then MOD_CHR ~= 0.60.
Final calculations from VZX
Acknowledgments
============
Vipey
Qbertian (for hanging out with me and vip, and pulling big trains)
Eviine (for letting me borrow your bard)
VZX (for doing the final calculations)
Edit: Added Refresh info, added note about no MAB or avatar perp.