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  1. #201

    On Flash building resist, since it doesn't damage it really should not affect the resist in any way, most likely by "divine" they meant Banish and Holy. SE is pretty damn retarded sometimes, but that just wouldn't make any sense.

  2. #202
    I Am, Who I Am.
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    Its still not clear if all jobs add to the total resistance, or just to their job only.

  3. #203

    Quote Originally Posted by Garret
    I wonder if they'll classify Souleater as magical? After all, it's HP based much the same way Spirits Within is.
    Its reduced by physical damage reduction. Its physical, just adds damage through a different formula compared to standard physical damage.

  4. #204
    23 years old
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    Quote Originally Posted by Elcura
    Quote Originally Posted by Mifaco
    Quote Originally Posted by Garret
    Next July's update.

    Accumulative Physical Resistance
    Currently, a large number of players can team up to overpower the enemy in certain battles by hitting the enemy repeatedly with only physical damage. This tactic has had an unbalancing effect on the game, and we decided a change was needed.

    However, altering the effects of powerful physical attacks would have a negative effect on melees. Rather than altering physical attacks or strengthening monsters, we determined that the adjustment to solve this issue should be as small as possible in scope and affect other gameplay mechanics as little as possible.

    Therefore, for the next update we have decided to implement an accumulative physical resistance effect for all monsters whose strength reads "impossible to gauge."

    We have also made several other adjustments to minimize the effect of this change on melees and other players who do physical damage. For example, a party fighting a notorious monster with one to two melees will probably not notice the difference.

    -Types of Affected Physical Damage
    When a notorious monster is repeatedly hit by the following types of attacks, it will accumulatively build physical resistance:

    Melee attacks(all), physical blood pact abilities, physical blue magic, physical weapon skills (e.g., Steel Cyclone and Shark Bite), and certain job abilities (e.g., Shield Bash and Barrage)

    -Resistance Fluctuation
    When a monster with accumulative physical resistance is hit by a physical attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

    The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.

    In addition, the monster's resistance will decrease with time if it is not hit by any repeated physical attacks.
    EPIC WIN

    but Poison and DoTs wasn't mentioned! they can't take THAT away from us!
    We can all become Avesta.
    "We forgot to mention that anything that cons as Impossible to Gauge will now have a 3 minute rage timer unless otherwise previously specified"

  5. #205

    Sweaty Dick Punching Enthusiast

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    10 gil says when all is said and done, this will end up being more negligible then the Utsusemi 'nerf'.

  6. #206
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    Quote Originally Posted by Nagamaki
    On Flash building resist, since it doesn't damage it really should not affect the resist in any way, most likely by "divine" they meant Banish and Holy. SE is pretty damn retarded sometimes, but that just wouldn't make any sense.
    as long as it still gives the same hate (which it should), even resisted flash wouldn't matter.

  7. #207
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    Quote Originally Posted by SephirothYuyX
    Its still not clear if all jobs add to the total resistance, or just to their job only.
    Since seperating things would take effort, I feel it's likely all magic contributes to the total as well as being affected by it.

    Edit: Regarding the categories mentioned in the notes.

  8. #208

    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Spungy
    Maybe this is SE's way to unnerf Leathercraft 100? Out with Panther Mask +1, in with Penance Robe!
    Some JP wanted to sell a Penance Robe for 30 million on Cerberus last night.
    NQ is like 80k-100k.

    Only idiots will buy it, aside from HQ collectors. Avatars aren't summoned long enough to justify the approximate 3-4 MP you save using it.
    That ok man somebody in rolen had it up for 80 mil yesterday.

  9. #209
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    Quote Originally Posted by Celeras
    10 gil says when all is said and done, this will end up being more negligible then the Utsusemi 'nerf'.
    this is the JULY update, which means it's time to completely destroy a job.

  10. #210
    23 years old
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    He's right you know. They dont pull punches with this shit.

  11. #211
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    Quote Originally Posted by Mifaco
    Quote Originally Posted by Celeras
    10 gil says when all is said and done, this will end up being more negligible then the Utsusemi 'nerf'.
    this is the JULY update, which means it's time to completely destroy endgame in the effort to destroy a job.
    Fixed

  12. #212
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    Quote Originally Posted by Mifaco
    Quote Originally Posted by Celeras
    10 gil says when all is said and done, this will end up being more negligible then the Utsusemi 'nerf'.
    this is the JULY update, which means it's time to completely destroy a job.
    Obviously they see how happy players were with the RNG update.

  13. #213
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    /begin dream sequence.

    I wish they put as much effort into this game as we do.

    /end dream sequence.

  14. #214

    It's okay, it just means the whinging melee can figure out a way of getting their own shit rather than having us blow shit up for them.

  15. #215
    Sea Torques
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    Maybe those stupid mean gilbuying clothcrafters who undercut Cursed mitts to 1M loss will stop trying for HQ

  16. #216
    The Once and Future Wamoura
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    Quote Originally Posted by Shuemue
    It's okay, it just means the whinging melee can figure out a way of getting their own shit rather than having us blow shit up for them.
    melee:GUYS THE MONSTER ISNT DYING
    mage:Have you tried hitting it?
    melee:I KEEP MISSING
    melee2: WHERES DA SUSHI AT

  17. #217
    23 years old
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    Quote Originally Posted by Rocl
    Quote Originally Posted by Shuemue
    It's okay, it just means the whinging melee can figure out a way of getting their own shit rather than having us blow shit up for them.
    melee:GUYS THE MONSTER ISNT DYING
    mage:Have you tried hitting it?
    melee:I KEEP MISSING
    melee2: WHERES DA SUSHI AT
    Gimme a bard and I can beat anything to death

    anything.

  18. #218
    CoP Dynamis
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    Quote Originally Posted by Garret
    Quote Originally Posted by SephirothYuyX
    Didnt SE mention in a earllier statment that when the 'nerf' happens they will add something that will make BLM more efficent when there is fewer BLM in the PT, or something like that? or some sort of new magics
    Yes, 2-3 Blm in the party will be more efficient than the other 5 you thought about putting in who would be doing no damage, that way you can add in more SUMMONERS. Duh.
    A little late, but I am sure this is what you meant right?

  19. #219
    The Once and Future Wamoura
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    Alright- I want you, Ryko, to go find Kirin and duo him. You+BRD. GO BEAT IT TO DEATH MAN. If you're lucky- I'll allow outside help (maybe Maxx, and possibly Wafik's THF)

  20. #220
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    This thread is overdue for some flux, really...

    It's not even an exagerration to put up fake updates anymore like "We decided people were enjoying the game and that has to stop, all jobs will now have the 'attack' and 'magic' menus removed from their system, except for DRG and PUP with full AF2."

    In other news, crafting in WoW is really fun and I like it :D OMG I WENT THERE! BAN 4TW

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