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Thread: 7-24-06 Update Details     submit to reddit submit to twitter

  1. #1
    The God Damn Kuno
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    7-24-06 Update Details

    http://www.playonline.com/pcd/update/ff ... etail.html

    The new “Ruins of Alzadaal” region has been added.


    The following adjustments have been made to Besieged:

    Changes to Besieged as a whole:
    -After a beastman army retreats, the enemy forces in that army’s stronghold will immediately begin to increase. The enemy forces will increase very slowly at first, but will gradually increase at a faster rate.
    -If the enemy forces are reduced to a certain point, the rate at which they increase will accelerate.
    -The enemy forces will increase if a player is KO’d in a beastman stronghold.

    Changes to the beastman strongholds:
    -New sections have been added to the beastman strongholds.
    -Notorious monsters have been added that will periodically increase the enemy forces in the beastman strongholds.
    -Archaic mirrors will now be surrounded by defending beastmen.
    -Archaic mirrors now appear more frequently and have much higher endurance. In accordance with this change, players will receive more Imperial Standing credits when trading an archaic mirror to an Imperial guard.

    Changes to Besieged battles:
    -If certain notorious monsters in the beastman strongholds have not been defeated, units will be added to the armies advancing on Al Zahbi that have special characteristics, such as units that perform particular actions or can only be defeated under certain conditions.
    -New notorious monsters have been added to the armies advancing on Al Zahbi.
    -The monsters of each army are now able to use new special abilities.
    -The rate of Imperial defense reduction after Besieged battles has been adjusted.
    -When an army retreats while advancing towards Al Zahbi, it will now be counted the same as a successful Besieged battle in Al Zahbi.
    -A status icon will appear when you are participating in a Besieged battle.





    The new mercenary ranks “Lance Corporal” and “Corporal” have been added. In accordance, a number of new items have been added to the list of goods that can be earned with Imperial Standing credits.


    The following changes have been made to Assault:

    Five new missions are available at the rank of Lance Corporal, and another five missions at the rank of Corporal.
    When participating in an Assault mission with more than the minimum number of people, the penalty on the number of Assault Points earned per person has been decreased.
    The number of Assault Points earned for each Assault mission has been adjusted to better reflect the level of difficulty.


    The following features have been added to the Mog Locker:

    Players can now expand their Mog Lockers to hold a maximum of 60 items.
    By speaking to the Aht Urhgan NPC Fubruhn and completing the necessary procedures, players can use their Mog Lockers in all Mog houses and rent-a-rooms in Vana’diel.
    *However, these procedures will shorten the length of a Mog Locker lease from 7 to 5 Earth days. A Mog Locker lease costs one Imperial bronze piece to renew. In addition, the remaining time on the current lease will be proportionately reduced.
    *At any time, you can switch between being able to use the Mog Locker in only Al Zahbi and being able to use it in other areas. If you choose to limit your Mog Locker use to Al Zahbi, the restrictions imposed on the Mog Locker lease will no longer be in effect.


    The following changes have been made to Al Zahbi and Aht Urhgan Whitegate:

    -The chocobo stables in Al Zahbi have opened.
    *However, the NPCs at the chocobo stables may be captured during Besieged, disabling chocobo use until their rescue.

    -The following NPCs have been added to Aht Urhgan Whitegate:
    An equipment storage NPC
    A special event item storage NPC
    A Pursuivant NPC to transport players to Brenner and Ballista matches
    A weather forecast NPC

    -The Aht Urhgan Whitegate NPC “Kaduru-Haidaru” has started a new service for regular patrons.

    -When the Astral Candescence is taken by the beastmen, players will only be able to use the NPC Shihu-Danhu for transport to the areas around Jeuno once per Vana’diel day.

    -The services of guild shops and other NPCs affiliated with certain captured NPCs will now be unavailable as long as the affiliated NPC is captured.

    -The time it takes for a prisoner to return to Al Zahbi after being freed has been adjusted.


    The following changes have been made to the Kokba Hostel:
    -Interior decorations have been added to the hostel.
    -A bard is now available to change the BGM inside the hostel.
    *The BGM will change only for the player who selected the song from the bard.
    -Players outside the Kokba Hostel will no longer be able to hear conversations using /say or emotes from inside the hostel.
    *However, /shout will still be heard by players both inside and outside the hostel.
    -The linkshell settings option has been removed from the entry options list.


    The following new quests have been added for the blue mage, corsair, and puppetmaster jobs:

    -Artifact quests -- Players will receive equipment specific to their jobs (artifact armor) by completing these quests.
    -Limit break quests -- Players can raise their maximum level to 75 by completing the limit break quest for their job.
    *The new limit break quests will only be made available after the player has completed all artifact quests for that job.


    A number of new quests have been added to the Treasures of Aht Urhgan areas.


    The quest “Totoroon’s Treasure Hunt” will now cover several more items and areas.


    The “Sanction” status icon has been altered.


    Players can now receive a new Lamian fang key by checking a “???” point in Caedarva Mire after each Conquest results tally.


    The following changes have been made to Conflict (Ballista and Brenner):

    Changes to both Ballista and Brenner:
    -Players hit repeatedly with Stun will gradually develop a resistance to the ability. This resistance will decrease with time.
    -The following changes have been made to the blue magic spell “Self-Destruct”:
    The damage will be split among the number of players in the caster’s area of effect.
    The caster will now retain a slightly greater amount of HP after casting Self-Destruct.

    Changes to Brenner only:
    The graphical effect that appears when a Flammen-Brenner consumes a Petra and recovers from damage has been altered.


    An issue in which the “Warhorse Hoofprint” was not appearing for long periods of time has been fixed.


    [Battle-Related]
    New notorious monster battlefields have been added to the Treasures of Aht Urhgan areas.

    Requirements
    In order to enter these new battlefields, it is necessary to speak to the NPC Shajaf in Aht Urhgan Whitegate after becoming a mercenary, and obtain a special key item in exchange for Imperial Standing credits.
    Note that it is not possible to carry more than one of these key items at a time, or receive more than one in a 24-hour period (Earth time)

    Key Items
    Each battlefield requires a specific key item that one member of the party must be carrying. This key item will be lost upon entering the battlefield.

    Battlefields
    The battlefields, battle names, and restrictions are as follows:


    Key Item Required
    Credits Battlefield Battle Name Restrictions
    confidential
    Imperial order 2000 Talacca Cove Call to Arms Lv.60
    30 minutes
    6 members
    Navukgo Execution Chamber Tough Nut to Crack
    Jade Sepulcher Making a Mockery
    secret
    Imperial order 3000 Talacca Cove Compliments to the Chef Lv.75
    30 minutes
    6 members
    Navukgo Execution Chamber Happy Caster
    Jade Sepulcher Shadows of the Mind

    The ENM quest "Pulling the Strings" will now be available for blue mages, corsairs, and puppetmasters.


    The following new monsters have been added to the Treasures of Aht Urhgan areas:
    Soulflayer
    Wamoura





    Several new notorious monsters have been added to the Treasures of Aht Urhgan areas.


    The location of monsters has been adjusted in the following areas:
    Arrapago Reef
    Mount Zhayolm
    Halvung


    The following monster names have changed
    Bhaflau Thickets: Jurik --> Skoffin
    Arrapago Reef: Lamia No.19 --> Lamia No.18


    The monster Ullikummi found in the Shrine of Ru'Avitau will now have different conditions for appearing.


    An accumulative magic resistance effect has been implemented for monsters that /check as "impossible to gauge."

    Affected Magic Types
    The following magic types will trigger the accumulative magic resistance effect when used repeatedly on monsters whose strength is "impossible to gauge":
    Black magic (elemental)
    White magic (divine)
    Ninjutsu
    Magical Blood Pact abilities
    Magical blue magic
    Magical weapon skills (Spirits Within, Red Lotus, etc.)
    Certain job abilities (Chi Blast, Mijin Gakure, etc.)

    Resistance Fluctuation
    When a monster with accumulative magic resistance is hit by a magic attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

    The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.


    Merit point job categories have become available for blue mages, corsairs, and puppetmasters.
    In order to take advantage of merit points spent in these areas, a character must have the corresponding job set as the main job, and be level 75.


    Blue Mage Corsair
    Chain Affinity Recast Phantom Roll Recast
    Burst Affinity Recast Quick Draw Recast
    Monster Correlation Quick Draw Accuracy
    Physical Potency Random Deal Recast
    Magical Accuracy Bust Duration

    Puppetmaster
    Automaton Melee Skill
    Automaton Ranged Skill
    Automaton Magic Skill
    Activate Recast
    Repair Recast

    The 15 existing job categories have been divided into subcategories. Group 1 includes conventional abilities, while Group 2 includes the new job abilities, job traits, and spells.

    The Group 1 and Group 2 subcategories have separate totals for the maximum number of possible ability increases.
    You can access Group 2 abilities by spending 1 point on the ability you wish to learn. Additional points spent on the same ability will shorten the recast time or enhance the effect (refer to the help text for each ability to learn the specific bonus).
    Lowering the number of merit points in an ability to zero will cause it to disappear from your ability list.
    After obtaining the dragoon job trait "Empathy," you will be able to use the job ability "Spirit Link" even when your wyvern is at maximum HP.


    Warrior Monk
    Ability Warrior's Charge Ability Mantra
    Ability Tomahawk Ability Formless Strikes
    Job Trait Savagery Job Trait Invigorate
    Job Trait Aggressive Aim Job Trait Penance

    White Mage Black Mage
    Ability Martyr Magic Flare II
    Ability Devotion Magic Freeze II
    Magic Protectra V Magic Tornado II
    Magic Shellra V Magic Quake II
    Magic Burst II
    Magic Flood II

    Red Mage Thief
    Magic Dia III Ability Assassin's Charge
    Magic Slow II Ability Feint
    Magic Paralyze II Job Trait Aura Steal
    Magic Phalanx II Job Trait Ambush
    Magic Bio III
    Magic Blind II

    Paladin Dark Knight
    Ability Fealty Ability Dark Seal
    Ability Chivalry Ability Diabolic Eye
    Job Trait Iron Will Job Trait Muted Soul
    Job Trait Guardian Job Trait Desperate Blows

    Beastmaster Bard
    Ability Feral Howl Ability Nightingale
    Ability Killer Instinct Ability Troubadour
    Job Trait Beast Affinity Song Foe Sirvente
    Job Trait Beast Healer Song Adventurer's Dirge

    Ranger Samurai
    Ability Stealth Shot Ability Shikikoyo
    Ability Flashy Shot Ability Blade Bash
    Job Trait Snapshot Job Trait Ikishoten
    Job Trait Recycle Job Trait Overwhelm

    Ninja Dragoon
    Ninjutsu Katon: San Ability Deep Breathing
    Ninjutsu Hyoton: San Ability Angon
    Ninjutsu Huton: San Job Trait Empathy
    Ninjutsu Doton: San Job Trait Strafe
    Ninjutsu Raiton: San
    Ninjutsu Suiton: San
    Ability Sange
    Job Trait Ninja Tool Expertise

    Summoner
    Blood Pact Meteor Strike
    Blood Pact Heavenly Strike
    Blood Pact Wind Blade
    Blood Pact Geocrush
    Blood Pact Thunderstorm
    Blood Pact Grand Fall

    The following new spells have been added:
    (The effects of Raptor Mazurka and Chocobo Mazurka are not cumulative.)


    Dark Magic
    Absorb-TP Lv.45
    DRK Steals an enemy's TP.
    Songs
    Raptor Mazurka Lv.37
    BRD Increases movement speed for
    party members within area of effect.

    The amount of experience points recovered by using the white magic spells "Raise" and "Reraise" has been increased from 25% to 50%.
    "Raise II," "Raise III," "Reraise II," and "Reraise III" will remain unchanged.


    The status icons for the ninjutsu "Utusemi: Ichi" and "Utsusemi: Ni" have been changed.


    The following changes have been made to blue magic:

    An issue concerning the job trait associated with "Dimensional Death" not functioning correctly has been addressed.

    An issue concerning the effect of TP on "Grand Slam" has been addressed.

    he help for the following blue magic spells has been corrected: Amplification, Cannon Ball, Disseverment, Stinking Gas, Awful Eye

    The following magical blue magic spells have had their accuracy adjusted: Venom Shell, Maelstrom, Ice Break, Blitzstrahl, Mysterious Light, Cold Wave, Poison Breath, Stinking Gas, Filamented Hold, Magnetite Cloud, Eyes On Me, Hecatomb Wave, Radiant Breath, Sound Blast, Feather Tickle, Yawn, Voracious Trunk, Lowing, Heat Breath, Soporific, Geist Wall, Awful Eye, Frost Breath, Infrasonics, Flying Hip Press, Firespit

    The duration of "Awful Eye" has been adjusted.


    Blue mages are now capable of equipping chakram-type throwing weapons.


    Puppetmasters are now capable of using the weapon skills "Howling Fist" and "Dragon Kick."


    The TP bonus for the weapon skill "Evisceration" has been changed to "Chance of critical hit varies with TP."


    An issue concerning the TP bonus not functioning correctly when using the following weapon skills has been addressed:
    Dulling Arrow
    Arching Arrow
    Sniper Shot
    Heavy Shot


    An issue concerning the ability to use 2 Phantom Rolls under certain circumstances when a character's job was set to main bard, support corsair has been addressed.


    Players reserving an area of Dynamis but failing to enter after trading a timeless hourglass to "Trail Markings" or "Hieroglyphics" will now incur the three-day (Earth time) entry restriction penalty.


    It will once again be possible to receive experience for defeating monsters from the "Chigoe" family.


    [Item-Related]
    The following items have been added to the list of equipment sets that certain NPCs can change into a key item for easy storage:
    Blue mage artifact armor/corsair artifact armor/puppetmaster artifact armor


    The following items have been added to the list of goods that certain NPCs can store:
    Lotus Katana/Moogle Rod/Miniature Airship


    There are new items available in several shops:


    Several new automaton attachments have been added.


    The following items have been added to the list of ammunition that can be bundled as a quiver or pouch:
    Bullet/Bronze Bullet


    New synthesis recipes have been added.


    The damage and delay for the following level 68+ daggers have been changed:
    Kard/Venom Kukri/Venom Kukri +1/Hoplites Harpe/Harpe/Valiant Knife/Stun Kukri/Stun Kukri +1/Sirocco Kukri/Daylight Dagger/Taillefer's Dagger/Behemoth Knife/Behemoth Knife +1/Thief's Knife/Khanjar/Misericorde/Misericorde +1/Dagger of Trials/Master Caster's Knife/Buccaneer's Knife/Bartholomew's Knife/Stylet/Titan's Baselard/Blau Dolch/Martial Knife/Gully/Gully +1/Ponderous Gully/X's Knife/Mighty Knife/Heart Snatcher/Perseus's Harpe/Jambiya/Jambiya +1/Thanatos Baselard/Batardeau/Mandau


    The following changes have been made to gardening:
    -New seeds have been added.
    -The harvesting yield for certain produce has changed.


    The following changes have been made to the auction house:
    -The “Automaton” category has been added. All automaton parts have been moved into this new category.
    -The following items have been moved into the “Pet Items” category:
    Gausebit wildgrass/Gysahl greens


    The graphical effect that appears when using dice to learn Phantom Roll abilities has been altered.


    The item name “Bard Cannions” has been changed to “Bard’s Cannions.”


    [System-Related]
    The following scenes have been added to the title screen:


    FINAL FANTASY XI
    North Gustaberg/Jugner Forest
    Rise of the Zilart
    The Sanctuary of Zi'Tah/Yuhtunga Jungle
    Chains of Promathia
    Carpenters' Landing/Bibiki Bay
    Treasures of Aht Urhgan
    Aht Urhgan Whitegate/Wajaom Woodlands

    The added areas will not be displayed if the corresponding software or expansion disc contents have not been registered.


    The following changes have been made to chocobo digging:

    The general number of buried items available within each area has been increased.
    The number of items that can be dug up by each individual player over a certain period of time will be restricted.
    Several new buried items are now available (digging up these new items will require a chocobo that has acquired a special ability through chocobo raising).


    The position of "West Aht Urhgan" within the area search menu has been changed.


    Many new terms have been added to the auto-translate function.


    Category Term
    Game Terms Automaton
    Game Terms Chocobo stables
    Game Terms Chocobo raising
    Game Terms Care schedule
    Game Terms Plan length
    Game Terms Matchmaking
    Game Terms Care
    Game Terms Feed
    Game Terms Burrow
    Game Terms Bore
    Game Terms Mental
    Game Terms Physical
    Game Terms Outing
    Game Terms Owner
    Game Terms Race
    Game Terms Strength
    Game Terms Endurance
    Game Terms Discernment
    Game Terms Receptivity
    Game Terms Affection
    Game Terms Energy
    Game Terms Stamina
    Game Terms Retirement
    Game Terms Destrier
    Game Terms Courser
    Game Terms Palfrey
    Game Terms Jennet
    Game Terms Rounsey
    Spells Absorb-TP
    Songs Sirvente
    Songs Dirge
    Job Abilities Warrior's Charge
    Job Abilities Tomahawk
    Job Abilities Mantra
    Job Abilities Formless Strikes
    Job Abilities Martyr
    Job Abilities Devotion
    Job Abilities Assassin's Charge
    Job Abilities Feint
    Job Abilities Fealty
    Job Abilities Chivalry
    Job Abilities Dark Seal
    Job Abilities Diabolic Eye
    Job Abilities Feral Howl
    Job Abilities Killer Instinct
    Job Abilities Nightingale
    Job Abilities Troubadour
    Job Abilities Stealth Shot
    Job Abilities Flashy Shot
    Job Abilities Shikikoyo
    Job Abilities Blade Bash
    Job Abilities Deep Breathing
    Job Abilities Angon
    Job Abilities Sange
    Job Trait Savagery
    Job Trait Aggressive Aim
    Job Trait Invigorate
    Job Trait Penance
    Job Trait Aura Steal
    Job Trait Ambush
    Job Trait Iron Will
    Job Trait Guardian
    Job Trait Muted Soul
    Job Trait Desperate Blows
    Job Trait Beast Affinity
    Job Trait Beast Healer
    Job Trait Snapshot
    Job Trait Recycle
    Job Trait Ikishoten
    Job Trait Overwhelm
    Job Trait Ninja Tool Expertise
    Job Trait Empathy
    Job Trait Strafe
    Job Abilities Meteor Strike
    Job Abilities Geocrush
    Job Abilities Grand Fall
    Job Abilities Wind Blade
    Job Abilities Heavenly Strike
    Job Abilities Thunderstorm

    [For Xbox 360 version players:]
    After fulfilling certain requirements, players will be able to speak with title-changing NPCs to unlock Xbox 360 “achievements.”
    In the case where players have no titles available to change, they will be unable to unlock any achievements.


    The screen displayed when viewing the map now has a black border, and map coordinates have become easier to read.


    Now compatible to the 1024x768 screen resolution.


    [Known Issues]
    We are currently aware of the following issues in this version update. These issues are scheduled to be resolved in the version update on August 2nd, 2006.

    - If the player changes their Mog Locker accessibility to Al Zahbi only after their contract has expired, a message will display saying, “The availability of your Mog Locker has been increased, however your lease has already expired.” However, the availability has in fact been limited to only Al Zahbi.

    - The samurai merit point ability “Overwhelm” is not functioning correctly.



    The continuing Aht Urhgan missions and chocobo raising mentioned in Topics will be implemented at a slightly later date due to extended testing requirements.
    Aht Urhgan Missions: August 2
    Chocobo Raising: August 22

  2. #2
    Old Merits
    Join Date
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    1,006
    BG Level
    6

    The monster Ullikummi found in the Shrine of Ru'Avitau will now have different conditions for appearing.
    ^_____________^

  3. #3

    Quote Originally Posted by ½pint
    The monster Ullikummi found in the Shrine of Ru'Avitau will now have different conditions for appearing.
    ^_____________^
    QFT

  4. #4
    Forum Donator
    Join Date
    Jan 2006
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    315
    BG Level
    4

    This update is made of win, win, and even more win.

  5. #5

    OH. MY. GOD.

  6. #6
    Hydra
    Join Date
    Oct 2005
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    140
    BG Level
    3
    FFXI Server
    Kujata
    WoW Realm
    Dethecus

    Red sanction icon omg

  7. #7
    Old Merits
    Join Date
    Apr 2005
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    BG Level
    6

    Jesus. Talk about major Job Overhaul. I like Absorb-TP. I like Raptor Mazurka even more. Lol @ Ninja's "San" abilities. Wow at WHM and BLM. Now we need to know what all those job abilities do.

  8. #8

    It's going to be made of legs, arms, and other strewn about limbs if they nerf the damage of all those daggers.

  9. #9
    Fake Numbers
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    BG Level
    2

    A Pursuivant NPC to transport players to Brenner and Ballista matches

    o yay

  10. #10
    Old Merits
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    Asura

    Oh god, that looks awesome. Pants are very very tight.

    Anyone wanna be brave and post what each job ability does/says?

    They all look interesting but I am anxiously awaiting the BST and BRD abilities.

  11. #11
    Old Merits
    Join Date
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    6

    O.o

  12. #12
    Physicist
    Join Date
    Feb 2005
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    4,493
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    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    That's one hell of an update.

  13. #13
    Pandemonium
    Join Date
    Oct 2005
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    8
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    Cho'gall

    Red mage merits just won the game.

  14. #14
    Relic Horn
    Join Date
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    7

    Quote Originally Posted by Cephius
    Red mage merits just won the game.
    But no Refresh II...

  15. #15

    Quote Originally Posted by divisortheory
    It's going to be made of legs, arms, and other strewn about limbs if they nerf the damage of all those daggers.
    If anything I see them thinking daggers are too weak, probably gonna up the damage on them.

  16. #16
    Fake Numbers
    Join Date
    Mar 2006
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    BG Level
    2

    Quote Originally Posted by Cephius
    Red mage merits just won the game.
    Red Mage
    Magic Dia III
    Magic Slow II
    Magic Paralyze II
    Magic Phalanx II
    Magic Bio III
    Magic Blind II


    fuck yay

    AM2 for blm is kinda useless imo

  17. #17
    Bagel
    Join Date
    Aug 2005
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    1,476
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    6
    FFXI Server
    Sylph
    WoW Realm
    Frostmane

    Nightingale (!?)
    Troubadour(!?)
    Foe Sirvente (Obviously a DOT)
    Adventurer's Dirge(!?)

    Any ideas?

  18. #18
    Puppetmaster
    Join Date
    Mar 2006
    Posts
    54
    BG Level
    2

    This update is sexy

  19. #19
    Pandemonium
    Join Date
    Oct 2005
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    BG Level
    8
    WoW Realm
    Cho'gall

    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Cephius
    Red mage merits just won the game.
    But no Refresh II...
    who cares, no more having my god damn enfeebles overwritten when a ninja lands their shittyass ones, or dumbass DRKs or BLMs overwriting my dia with bio2. i'm a happy guy. And I play ninja too, this definitly is a good thing.

    LoL@BG getting absolutely HAMMERED

  20. #20

    Quote Originally Posted by Lockecole
    Quote Originally Posted by divisortheory
    It's going to be made of legs, arms, and other strewn about limbs if they nerf the damage of all those daggers.
    If anything I see them thinking daggers are too weak, probably gonna up the damage on them.
    That's what I'm hoping too. The level of happiness that I will experience if I log in to find a D36 Batardeau in my mog house is not expressible with the English language. But it goes the other way too >.> I need that Perform Version Update button to light up so I can put my heart at ease.

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