File->Pause at the topOriginally Posted by vanik
File->Pause at the topOriginally Posted by vanik
Those are nicely done - message board sigs in general would not nearly be as cool as they are if these viewers didn't exist.Originally Posted by Jeryhn
I'd love to find a more programmer friendly mod site that will share how the .dat file format works,etc so I could write my own viewer and maya import/export tools.
You can already do this with 3ds and Maya btw, no need to make your own program when there are already some top notch programs that can take files from the model viewer.Originally Posted by Navia
I just made this the other day using model viewer and 3ds
http://img490.imageshack.us/img490/5590/testur2.jpg
Mifaco, all the .ini did was point to FFXITool2, the one thats views maps, so it's just using that program instead, I was mistaken.
Anyone else notice that Odin(Dark Rider) has a death animation with the avatar desummoning sound and effect (like magic unsummoning purple crap behind him)? Diabolos had this at the start of CoP and he eventually became an avatar, soooooooo......
Eh, kinda neat.
Modelviewer cant export bones nor animations, nor direct transparencies, nor magic/ninjitsu etc effects, I hope navia finds a way to do it, you little rockstar youOriginally Posted by SephirothYuyX
Hmm so I clicked on the english one, found the program and its working just fine. But its in JP text. Did I click the wrong link or do I need to do something to run in English?
Tekki hit me up I got the zip I will shoot it to ya.Originally Posted by Tekki
ty bro, got it
Holy crap, I tried this program out and all I can say is I'm now annoyed at SE for not making the animations as fluid as this. Why did they make PC get 30 fps? ; ;
I heared cliff was working on some mod for it, before doing mother3. I hope he finishes his translation soon ><
Speeds some stuff ingame and it messesup... something about the vanadiel clock thing server/PC user thing... or something I think O_o