New Thread to split the discussions:
Those questions were not asked, cause to the Limit of time, I didn’t expect to have.
I had total 3 sheets of paper, with Questions for the Main Interview, some asking after/before ect, but here they are together.
Anyway I will still ask them, no matter if people like them or not, except a few that I implemented in the discussions already. Also a few questions were are not listed, since I weeded out a lot already.
I hope to hear from them soon after the Convention, I already sent some of them a Mail. If I get no responds till my vacation for 3 weeks in September in California, they will for sure get a Mail before I leave and the time I get back to germany. Like I said, they wont get rid of us now. Also I still think they are interested in what feedback we can give them, since bettering the game will prevent people quitting.
(Oh I talked about that with them also, that many of my friends did quit the game ectect cause of many things not being changed in the Game)
Question :
Bercus : Are the developers aware that players that have all the outposts (including hard to get ones like beginner zones) are basically unable to switch nations and enjoy the other nations storyline and content due to the fact that they would lose all their outposts?
Question :
Bercus : Many people complain they would like to have time extensions laid around the zone in the new Chains of Promathia zones, so they can spend more time inside. The maximum time in the old Dynamis is 3,5 hours, the maximum time in new Dynamis is 2 hours. We are missing 1,5 hours that we would like to have.
Also the drop rate in the New Dynamis is VERY bad. Sometimes we go out with not a single AF2 or AF2+1
Is anyting planned or possible to do for the future?
Question :
Bercus : Why is there such a bias against solo activities in the game? The only real event that is designed to be done by one person, the level 60 solo ENM, has no rewards of decent monetary value and only sometimes drops a job specific item that is not even useful for every job. (Such as Enchantment: MP recovered while healing +3
Can we have improved and more solo activities?
Question :
Bercus : I would like to ask something about the Parade Gorget. I understand normally SE would not answer questions regarding mysteries/game achievements. This piece of gear is different.
It has been sighted on the Ifrit server on 3 different characters, and a fourth has just been discovered. All other servers have been trying for 8-12 months attempting to discover the requirements to obtain this piece of gear, but there has been no luck. There are 50-60 pages long Threads on various Forums, but noone can find it out since a year.
Are there plans to give hints how to pop the NM (I think Goblin Wolfman) for this Item or make it more visible for us players?
Question :
Bercus : In addition, the battlefields 'Ouryu Cometh' and 'The Wyrmking Descends' are extremely popular because of the nature of the entry requirements (Uncapped ENMs do not usually lead to competition between players), the challenge of the fights, and the high quality of the rewards. In particular the battle with Bahmut is considered by many players to be the hardest single fight in the game, and the rewards are very nearly in line with that estimation. To be honest please add more fights like these.
Also there are so many areas you could put HNMs in it. What about Sanctuary of Zi'Tah, Beaucedine Glacier, Meriphataud Mountains, Sea Serpent Grotto, Xarcabard, or one of the Jungles or one more HNM in one of the new areas? I could imagine another Wyrm in Beaucedine Glacier for example.
Do you have current plans for more awesome Fights like this?
Question :
Bercus : In regards to Besieged, which started out as a tremendous success and welcome addition, has been plagued by a few factors. Not mentioning massive player lag, which is understandable. One major problem the players have is with besieged monsters who are obviously bugged, using manuevers such as "Radiant Breath", hitting multiple targets for upwards of 10,000 damage. No player could possibly think to withstand such attacks, also including monsters using "Mijin Gakure", as well as in particular, Skeletons in the undead raid of Al Zhabi, utilizing the blood saber manuever and absorbing several thousand HP in one move (often restoring the skeleton from having a sliver of HP to being at 100% again). Are there any plans to specifically adjust these unbalancing factors in Besieged? (possible drain cap on blood saber, install a maximum damage for such moves as radiant breath and mijin gakure to only do a certain amount of damage).
Question :
Bercus : The new Notorious Monsters, Cerberus, Hydra and the new Beastman Kings, are also very interesting fights, and require large alliances of well-prepared players to defeat. However, their drops are so low in value that after only a few weeks there is no longer any competition to obtain them. Instead, players return to the Dragon's Aery, Behemoth's Dominion, and Valley of Sorrows to attempt to claim the monsters there. The same can be said, to a slightly lesser extent, of the Notorious Monster Wyrms added in CoP, Tiamat, Vrtra, and Jorgumand.
It would add to the balance of the game if rewards for such challenging events were increased, and if new equipment was made available that would reduce the demand for items from easier battles. If armor that was more useful than that dropped by older monsters was added to harder fights, more experienced players would try to aquire it and leave the newer players to obtain the older equipment before moving on.
Why do you put such amazing fights, like Vrtra, Tiamat, Jorm, Hydra, the new Beastman Kings for no reward? Are there plans to change it?
Question :
Bercus : A BC99 uncapped with drops equivalent to KS30 battles would allow players to expend their seals without having to aquire level capped equipment. Also New KS99s could be used to obtain Abjurations.
Are there any current plans to add uncapped Beastmen Seals Battles or new BCNM/KSNMs?
Question :
Bercus : Right now you can carry only one Orb to a Burning Circle. It takes 30-45 minutes to go back to Jueno and run back to the BC. Also you can’t see after the Orb has been used that it was used.Is it possible to make Orbs (Ex) or make them stackable and just let them dissapear once they have been traded to the Burning Circle?
Are there plans to change how the use of Orbs work?
Also, yes I did mention a lot of suggestions in the questions. And that had reasons. To give them Ideas how to solve stuff. How would for example this sound
instead ofAre there plans to change how the use of Orbs work?
Thank you for reading. I will let you guys know when I get a answer from the SE – people.Bercus : Right now you can carry only one Orb to a Burning Circle. It takes 30-45 minutes to go back to Jueno and run back to the BC. Also you can’t see after the Orb has been used that it was used.Is it possible to make Orbs (Ex) or make them stackable and just let them disappear once they have been traded to the Burning Circle?
Are there plans to change how the use of Orbs work?