Ok, here's a really weird idea I just had while chatting with some friends.
So, one of the problems now is that there's so much supply of armor and weapons, and there's very few ways of reducing supply. Obviously there's many more problems, but this is one I've seen mentioned time and time again as far back as I can remember. Anyway, one way of reducing supply is Guild Point items. Unfortunately, the system is somewhat broken in that after you finish GP for your Skill+ items, almost nobody cares about GP anymore. Naturally, if you could find a way to make GP like a super hot thing that eveyrone and their mother was doing, you'd reduce the shit out of the supply, hence creating more demand for items, which could have a major long term effect on the economy.
So here's the idea: New HQ Crystals
Everyone calls them "HQ Crystals" now, but they don't actually increase the chance of HQ. What if they did? Example:
Level 1 Crystal: 200 points Properties: Signs an item
Level 2 Crystal: 20,000 points Properties: Slightly increases the chance of HQ
Level 3 Crystal: 50,000 points Properties: Moderately increases the chance of HQ.
Level 4 Crystal: 100,000 points Properties: Greatly increases the chance of HQ.
Level 5 Crystal: 400,000 points Properties: Tremendously increases the chance of HQ.
My thinking was something like this:
Level 2:
Tier 0 -> 3% HQ
Tier 1 -> 12% HQ
Tier 2 -> 30% HQ
Tier 3 -> 50% HQ
Level 3:
Tier 0 -> 10% HQ
Tier 1 -> 25% HQ
Tier 2 -> 35% HQ
Tier 3 -> 50% HQ
Level 4:
Tier 0 -> 20% HQ
Tier 1 -> 30% HQ
Tier 2 -> 45% HQ
Tier 3 -> 50% HQ
Level 5:
Tier 0 -> 30% HQ
Tier 1 -> 45% HQ
Tier 2 -> 50% HQ
Tier 3 -> 50% HQ
Of course, the GP point values and HQ percentages could obviously be adjusted, but the idea would be to make them cost a ridiculous amount so the system could not be abused, but make huge boosts to HQ rate given a strong enough crystal. That way even people with infinite gil to buy their GP would still be limited by real life time, since there is a cap per day on GP.
Would this effectively revive GP, take the excess supply out of the economy, and help revive crafting?