Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4
Results 61 to 73 of 73

Thread: Dmg reduc gear     submit to reddit submit to twitter

  1. #61
    Relic Weapons
    Join Date
    Jul 2006
    Posts
    351
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Kainen
    Well... based on robert's post saying he took 503 damage from 1000 needles w/ 50% damage reduction on NIN, it is actually 512 denominator, and not 256...
    Nice math!

  2. #62

    Quote Originally Posted by Goddess
    Quote Originally Posted by Kainen
    Well... based on robert's post saying he took 503 damage from 1000 needles w/ 50% damage reduction on NIN, it is actually 512 denominator, and not 256...
    Nice math!
    i love this shit! i'm a nerd... seriously...

  3. #63

    Your math does look accurate. However, here's a screenshot from ages ago when I tested this stuff:
    http://img156.imageshack.us/img156/7056/5pct3mv.png

    If you have just a single item that gives 5% (Black Belt), that is 12/256 or 25/512, depending on the precision.

    With 244/256 damage, 1000 needles is 953.x dmg
    With 487/512 damage, 1000 needles is 951.x dmg

    So....?

  4. #64

    Quote Originally Posted by aurik
    Your math does look accurate. However, here's a screenshot from ages ago when I tested this stuff:
    http://img156.imageshack.us/img156/7056/5pct3mv.png

    If you have just a single item that gives 5% (Black Belt), that is 12/256 or 25/512, depending on the precision.

    With 244/256 damage, 1000 needles is 953.x dmg
    With 487/512 damage, 1000 needles is 951.x dmg

    So....?
    fuck me... back to the drawing board.

  5. #65

    Quote Originally Posted by Robert
    Terra's Staff -20%
    Darksteel Harness +1 -4%
    Darksteel Subligar +1 -3%
    Darksteel Cap +1 -2%
    Darksteel Mittens +1 -2%
    Darksteel Leggings +1 -2%
    Jelly Ring -5%
    Defending Ring -10%
    Umbra Cape -12%
    Minstrel's Earring -30%

    -90% in red hp and at night, but it caps out so its pointless
    Correct me if I'm crazy, but Umbra cape is 6% not 12%.

  6. #66

    Quote Originally Posted by Seditedi
    Quote Originally Posted by Robert
    Terra's Staff -20%
    Darksteel Harness +1 -4%
    Darksteel Subligar +1 -3%
    Darksteel Cap +1 -2%
    Darksteel Mittens +1 -2%
    Darksteel Leggings +1 -2%
    Jelly Ring -5%
    Defending Ring -10%
    Umbra Cape -12%
    Minstrel's Earring -30%

    -90% in red hp and at night, but it caps out so its pointless
    Correct me if I'm crazy, but Umbra cape is 6% not 12%.
    it doubles at night

  7. #67
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Kainen

    Actual % listed:
    20% Earth Staff
    6% Arhat's Jinpachi +1
    9% Arhat's Gi +1
    10% Defending Ring
    5% Jelly Ring
    = 50% = 500 damage which is wrong

    256 Denominator:
    51/256 Earth Staff
    15/256 Arhat's Jinpachi +1
    23/256 Arhat's Gi +1
    25/256 Defending Ring
    12/256 Jelly Ring
    = 126/256 = 507.8125 damage which is wrong
    Since the Black Belt test casts doubt on the 512 denominator, perhaps it is a 256 denominator and one of those pieces of gear actually overestimates the reduction by 1/256.

    (1-127/256) * 1000 = 503.x

    If I had to guess, maybe one of the arhats pieces is over by 1/256, if anyone wants to test them individually assuming it hasn't been done.

  8. #68

    Quote Originally Posted by nivlakian
    Quote Originally Posted by Kainen

    Actual % listed:
    20% Earth Staff
    6% Arhat's Jinpachi +1
    9% Arhat's Gi +1
    10% Defending Ring
    5% Jelly Ring
    = 50% = 500 damage which is wrong

    256 Denominator:
    51/256 Earth Staff
    15/256 Arhat's Jinpachi +1
    23/256 Arhat's Gi +1
    25/256 Defending Ring
    12/256 Jelly Ring
    = 126/256 = 507.8125 damage which is wrong
    Since the Black Belt test casts doubt on the 512 denominator, perhaps it is a 256 denominator and one of those pieces of gear actually overestimates the reduction by 1/256.

    (1-127/256) * 1000 = 503.x

    If I had to guess, maybe one of the arhats pieces is over by 1/256, if anyone wants to test them individually assuming it hasn't been done.
    The alternative is that the black belt is erroneously 24/512.

    But yea, testing the individual items should solve this mystery.

  9. #69

    out to altepa i go!

  10. #70

    very interesting... 1000 needles w/ only my defending ring... did 898, which is MORE than the advertised 10% reduction.

  11. #71

    OK. All other items seem to pan out w/ the 256 denominator. Defending Ring just seems to be an anomaly.

    256 Denominator:
    51/256 Earth Staff
    15/256 Arhat's Jinpachi +1
    23/256 Arhat's Gi +1
    26/256 Defending Ring
    12/256 Jelly Ring
    = 127/256 = 503.90625 damage.

  12. #72

    Umm... the item descriptions have no actual bearing on the effects an item gives. SE probably just rounded everything to the nearest % for "display" purposes because it would look really stupid if the item descriptions said "damage reduced by 24/256" or "damage reduced by 19.9214%".

    When the game calculates the damage, I would be reasonably sure that it's X/256 reduction, because doing calculations with a single byte of data is easy (and fast).

  13. #73

    Quote Originally Posted by Faranim
    Umm... the item descriptions have no actual bearing on the effects an item gives. SE probably just rounded everything to the nearest % for "display" purposes because it would look really stupid if the item descriptions said "damage reduced by 24/256" or "damage reduced by 19.9214%".

    When the game calculates the damage, I would be reasonably sure that it's X/256 reduction, because doing calculations with a single byte of data is easy (and fast).
    Right but the confusion here was due to the fact that in every case except defending ring, when SE says "damage taken -X%" they really mean "the greatest fraction of 256 less than X%" rather than "the nearest to X%". For example Jelly Ring being 12/256 or roughly 4.69% instead of 13/256 or 5.08% even though the latter is much closer to the value in the description. D. Ring being 10.16% instead of 9.77% is what threw everyone off, I think.

+ Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4

Similar Threads

  1. Paladin Gear
    By Raiyne in forum FFXI: Everything
    Replies: 10
    Last Post: 2009-12-22, 23:52
  2. MND affects Holy bolt dmg..
    By Stigmatas in forum FFXI: Everything
    Replies: 5
    Last Post: 2005-02-15, 03:18
  3. PLD HNM Misc Gear
    By in forum FFXI: Everything
    Replies: 8
    Last Post: 2004-11-01, 15:31
  4. Gear for HNM LSes
    By Obilisk in forum FFXI: Everything
    Replies: 17
    Last Post: 2004-10-24, 15:35
  5. MNK gear...
    By Seb in forum FFXI: Everything
    Replies: 7
    Last Post: 2004-09-30, 01:23
  6. Markmanship Dmg dictated by?
    By Nacho in forum FFXI: Everything
    Replies: 3
    Last Post: 2004-09-07, 13:48