Nice math!Originally Posted by Kainen
Nice math!Originally Posted by Kainen
i love this shit! i'm a nerd... seriously...Originally Posted by Goddess
Your math does look accurate. However, here's a screenshot from ages ago when I tested this stuff:
http://img156.imageshack.us/img156/7056/5pct3mv.png
If you have just a single item that gives 5% (Black Belt), that is 12/256 or 25/512, depending on the precision.
With 244/256 damage, 1000 needles is 953.x dmg
With 487/512 damage, 1000 needles is 951.x dmg
So....?
fuck me... back to the drawing board.Originally Posted by aurik
Correct me if I'm crazy, but Umbra cape is 6% not 12%.Originally Posted by Robert
it doubles at nightOriginally Posted by Seditedi
Since the Black Belt test casts doubt on the 512 denominator, perhaps it is a 256 denominator and one of those pieces of gear actually overestimates the reduction by 1/256.Originally Posted by Kainen
(1-127/256) * 1000 = 503.x
If I had to guess, maybe one of the arhats pieces is over by 1/256, if anyone wants to test them individually assuming it hasn't been done.
The alternative is that the black belt is erroneously 24/512.Originally Posted by nivlakian
But yea, testing the individual items should solve this mystery.
out to altepa i go!
very interesting... 1000 needles w/ only my defending ring... did 898, which is MORE than the advertised 10% reduction.
OK. All other items seem to pan out w/ the 256 denominator. Defending Ring just seems to be an anomaly.
256 Denominator:
51/256 Earth Staff
15/256 Arhat's Jinpachi +1
23/256 Arhat's Gi +1
26/256 Defending Ring
12/256 Jelly Ring
= 127/256 = 503.90625 damage.
Umm... the item descriptions have no actual bearing on the effects an item gives. SE probably just rounded everything to the nearest % for "display" purposes because it would look really stupid if the item descriptions said "damage reduced by 24/256" or "damage reduced by 19.9214%".
When the game calculates the damage, I would be reasonably sure that it's X/256 reduction, because doing calculations with a single byte of data is easy (and fast).
Right but the confusion here was due to the fact that in every case except defending ring, when SE says "damage taken -X%" they really mean "the greatest fraction of 256 less than X%" rather than "the nearest to X%". For example Jelly Ring being 12/256 or roughly 4.69% instead of 13/256 or 5.08% even though the latter is much closer to the value in the description. D. Ring being 10.16% instead of 9.77% is what threw everyone off, I think.Originally Posted by Faranim