And thus fulfilling the prophecy that SE wants SMNs to have more incentives to keep avatars out.Originally Posted by Lithiani
And thus fulfilling the prophecy that SE wants SMNs to have more incentives to keep avatars out.Originally Posted by Lithiani
SE says lots of things, but when they actually release new things, who knows.
With summoning skill for the new meritable Bloodpacts, the only thing I'm expecting is a magical accuracy increase really.
If they surprise us with both accuracy and power for breaking the skill cap, I'm fairly certain I will ruin multiple pairs of pants.
So this has been asked before, but still hasn't been answered.
Does SMN AOE buffs hit other summoned Avatars? Would be nice to only need to use 1 dream shroud, or 1 crimson howl.
I am pretty sure they don't, healing ruby 2 didn't hit another carbuncle.Originally Posted by Linsivi
There are actually different spells, Spider Web is actually a TP move with Slow as an added effect.Originally Posted by Jeryhn
From my experiance, if the mob uses Warcry or Berserk, it's the same as our Warcry/Berserk just thrown onto a much higher scale based on their Attack/Defence. This I can test by trunking a low level mob that uses Berserk and comparing it to a high level mob of the same type that uses Berserk.
To put it into perspective, On BLU/NIN eating Sushi at level 68, I Trunk'd a Dhalmel's Berserk and my attack went to different levels sometimes around 515 and sometimes 532. If the effect that the mob used was the same as our berserk I would have had somewhere in the 400s for attack. Given my food and equipment stayed the same, the effect of berserk should have been the same as well. This would show that the varying attack bonus assigned to the boost itself was absorbed, not just gaining the same effect as if I had just casted it. Unless different level mobs get an increase in power of effect.
If I remember correctly, Dream Shroud doesn't boost Nether Blast by a lot.
http://www.ffxiah.com/item.php?id=13158&sid=29&stack=0
Summoning torque: 1 Million (already) Go go Price Gougers.
1mil on Titan too... 3 on AH. Would be kinda silly to buy one at that price since we don't know really the effect it has. (pat's my 5k one from 3 years ago which I kept)
I bought a SMN Torque ages ago when SE first hinted skill would matter. Kept it even though it never happened in case I ever got SMN that high.
Now, though, I feel like a schmuck for not getting extras when they were sitting around for 10K a piece.
Me too. Shit, I shoulda bought the AH out and left these on mules, I'd be selling them all now before people find out it'll probably do nothing ^^Originally Posted by TsingTao
It's prolly a good time to do the BC for them, I have a feeling they'll get up to 1.5 before the drop down to 200k by Christmas.
he's not really insulting the price gougers. i knew this was going to happen and i was too lazy to get more.Originally Posted by elphaba
Spider Web itself causes Slow. There's no added effect. And its a potent Slow at that.Originally Posted by Aodh
Oh, I get what you're saying now. You're saying the actual effect you are absorbing when you take their Berserk is equivalent to whatever they're getting, rather than the calcuation behind it. That makes sense.Originally Posted by Aodh
However, that doesn't mean a Dhalmel's Berserk effect can't be different from the Berserk effect a WAR can use.
The Summoner's bracers just became one of the best dynamis pieces in the entire game.
LOL @ the price spike of the SMN Torque.
Your history must be hazy, fog coming in from the harbor? When they originally announced it, I bought one off for 100k, sold it for 1.2m before price crashed and burned (around X-mas time), rebought in July '06.Originally Posted by elphaba
The only way to know if it was actually different would be to see the Dhalmel's actual attack numbers before, and after berserk. For example, Rams use Rage which gives the effect of Berserk, but more than likely at a different % change. I guess what I'm saying is that if a mob uses the same spell/ability we use, that it should be the same. If they use another ability which gives the same effect, it doesn't have to be the same.Originally Posted by Jeryhn
It's about damn time they made these changes. Smn could use a few more, but this is a good start. It'll definately help summoners be more generally effective and diverse in battles.
I'm not gonna worry about the smn torque now. I have enough skill with gear to break the cap and I use the sacrifice torque for attack BPs anyway. I find the price jack humorous as well (since we all knew it was coming), but it drops like candy in the BC, so any poor bastard could probably farm one up easily. Though it will be interesting to see the ratio of skill to actually buffage...or damage....or whatever the hell smn skill does.
I remember hearing about a website that contained all this data concerning mob Attack, Defense, estimated HP, etc. Anyone have a link?Originally Posted by Aodh